Bonanza LVAR
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Hello 
 I recently bought bonanza and I am very happy with it, it is a great achievement.
 I am using SpadNext and I realize that some LVARs are not working. Or maybe it's me.
 The LVARS are the following:
 DEICE_PROPELLER_1: at 1 or 0 nothing changes
 BKSQ_BONANZA_FUELFLOW_1 with VAR_SWITCH_PUMP_1: these two variables change with the pump switch. The LVAR VAR_SWITCH_PUMP_1 works well but BKSQ_BONANZA_FUELFLOW_1 does not. It can take 3 values: 0, 3.5 or 7. But if I send these values, it doesn't work.
 But maybe I am making a mistake.
 Thanks in advance
 EricThis post is deleted!
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A reply direct from the developer: The propeller deice is controlled via an Asobo template, and therefore should be controlled with the usual B:Var, not an L:Var. Setting the fuel flow will not work, as it's only an output, not an input. Setting L:var_FUEL_Switch_Pump_1 must also be accompanied by turning on the fuel pump's circuit. In RNP, this is accomplished with (>A:CIRCUIT SWITCH ON:4, bool). 
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A reply direct from the developer: The propeller deice is controlled via an Asobo template, and therefore should be controlled with the usual B:Var, not an L:Var. Setting the fuel flow will not work, as it's only an output, not an input. Setting L:var_FUEL_Switch_Pump_1 must also be accompanied by turning on the fuel pump's circuit. In RNP, this is accomplished with (>A:CIRCUIT SWITCH ON:4, bool). @voice-of-reason we can do control the prop deice function (B:PROP DEICE SWITCH:1 does the job) but there's no animation of the deice switch though. Only animation of prop amps needle and alt load needle can be observed. 
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Hello and thank you for your help. 
 Regarding the DEICE variable, I have understood well. However, for the electric pump, it seems more complex.
 If, in the game, I activate with the mouse the battery and the pump switch, everything works. The variable BKSQ_BONANZA_FUELFLOW_1 displays a value (which I cannot change and this is normal) and the pump works.
 But if, with spadnext, I modify the values of the variables ELECTRIC_MASTER_BATTERY and VAR_FUEL_SWTICH_PUMP_1 by setting them to 1, nothing happens, the pump does not start.
 The variable BKSQ_BONANZA_FUELFLOW_1 remains at 0.
 There must be a third variable but I can't find it.
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Hello and thank you for your help. 
 Regarding the DEICE variable, I have understood well. However, for the electric pump, it seems more complex.
 If, in the game, I activate with the mouse the battery and the pump switch, everything works. The variable BKSQ_BONANZA_FUELFLOW_1 displays a value (which I cannot change and this is normal) and the pump works.
 But if, with spadnext, I modify the values of the variables ELECTRIC_MASTER_BATTERY and VAR_FUEL_SWTICH_PUMP_1 by setting them to 1, nothing happens, the pump does not start.
 The variable BKSQ_BONANZA_FUELFLOW_1 remains at 0.
 There must be a third variable but I can't find it.
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@usul for the fuel pump switch you have to add "set CIRCUIT SWITCH ON 4 to 1". This works for me. I then assigned two buttons to switch the pump from Lo to HI!      @hornet975 Thank you very much, that's exactly it. Curious how you found it 
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@hornet975 Thank you very much, that's exactly it. Curious how you found it @usul usually you find this information in the model.xml file. 
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Hi guys, do you know how to setup a Switch Panel to ignite the engine when the magneto knob goes to start position? 
 
