Feature Requests
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@brokenbroccoli Just curious, which is the traffic separation and awareness tool that you mentioned?
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All traffic addons focus on airlines which is logical but in the proces General Aviation is forgotten. There was a GA-Traffic tool for FSX or FS9 that was quite good in creating believable traffic. It had options to avoid certain airports (like major hubs) and create both IFR and VFR flights including training flights and aircraft doing touch and go's around smaller airfields.
One could choose which aircraft models to use but it would be nice if FS Traffic came with its own models of popular GA aircraft. -
Is there a preset list of upcoming models/liveries JustFlight plans on developing and an Estimated Time of Release for them?
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@bpfonteyn I did not use FS traffic in my FSX days but if it supported GA there is hope Justflight will implement it at one time.
FS Traffic has a lot of freeware competition right now which is good but where it really could have an edge over these is GA. Especially since lots of simmers fly GA regularly if not mostly, the lack of believable GA traffic is very noticable. -
XBOX version please!!!
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@monkeypants I doubt that's an option since FS Traffic relies on an external traffic injector.
Just the models and liveries could be added in the MS Marketplace to use with the built-in traffic module. -
@monkeypants But these are BGL based, as is the default offline traffic.
Probably a BGL with static flightplans could be generated and used instead of the current "traffic injectors' that AIG, FSLTL and FS Traffic are using but it wouldn't be as flexible as these injectors.
it would have the advantage of being simpler for the end user (nothing to configure) and still create believable traffic in the virtual skies. -
@allard
We don't use an external injector for generating traffic with FS Traffic. Everything is done "internally" via the traffic module and supporting files. There is a element of control via the Traffic Control Centre(TCC), but that is primarily for adjusting static elements such as the flight plan data and various other options that are loaded by the module at the start of a flight.
Generating realistic traffic without an external injector certainly has its challenges, but it was an important goal considering what we knew about the requirements and limitations of being able to deliver everything via the official Package system.
As such we'd very much like for a version of FS Traffic to appear on both the PC & Xbox Marketplace at some point. -
@monkeypants said in Feature Requests:
Is there a preset list of upcoming models/liveries JustFlight plans on developing and an Estimated Time of Release for them?
This is the list of aircraft that we are currently working on:
737Max 7, 8 & 9, 757-200, 757-300, 767-300, A350-1000.
I can't confirm the livery list yet, but obviously we'll be covering as many operators as possible, and all of that will be included along with some other content as part of a free upgrade.
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@rich said in Feature Requests:
@allard
We don't use an external injector for generating traffic with FS Traffic. Everything is done "internally" via the traffic module and supporting files.I stand corrected. Thanks for the clarification and thank you for taking on this challenge.
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After 1.0.3, I must report that ICAO destination code still takes forever to appear in the in-game panel when we open it.
But I think anyway we should not have to open and confirm our destination in this panel since the information is already available and we too often forget this step which leads to arrival at empty airports and is very frustrating.