Feature Requests
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I want to bump this one. Is it possible to have the airplanes parked and not move? Use case is: having some parked aircraft at airports when on VATSIM as airports are often mostly empty.
(FSLTL currently offers this which is pretty cool).
Thanks!
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@leinsters said in Feature Requests:
I want to bump this one. Is it possible to have the airplanes parked and not move? Use case is: having some parked aircraft at airports when on VATSIM as airports are often mostly empty.
(FSLTL currently offers this which is pretty cool).
Thanks!
Thanks for the suggestion - I have moved this to feature requests.
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@flighsim_passion said in Feature Requests:
- to not have to type in the destination ICAO.
THIS, surely there is a way to generate traffic without the cumbersome need to remember to type in a destination. Alot of times I fly VFR and just fly to random airports and would like to see traffic when I get there.
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I'd like to have a feedback if the module has crashed or if the module (not the toolbar thingy) has recognized and understood my destination input!
Like a message from the module itself(!!): "destination XYZ confirmed"
So I know everything under the hood is still working and operative and there are no surprises ...Thank you, Stefan
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Will there ever be an option to unlock traffic fully and have everything within a specific radius spawned, as opposed to just the departure and arrival airport, along with some traffic in the air? I know the current approach has been done for the sake of performance, but it will be nice to have the option to cast that aside and disregard that for those who don't mind or can handle the extra traffic.
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Any insight on when new models would arrive? 757, E2, Cargo models
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Cruise AI having lights, they are pitch black at the moment
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Here are my observations and suggestions for a future update. I think FST has a lot of potential but needs some rework imho:
1 - spelling of company name by the ATC is a real problem and should be fixed since it makes the atc transmissions much longer and makes almost impossible to communicate with the ATC through all this never ending spelling thing (especially at busy airports)
2 - when approching the arrival airport, ground traffic spawns too late (I noticed it happens when the user aircraft is below 10000ft) so it does not have time to take off before users arrival. That makes landing a little boring without traffic around. (EDIT:) I just made a test landing at LFPO and monitoring traffic with LittleNavMap. Airport was populated when I reached 10000ft during approach (around 30 to 40 aircraft spawned there) but none of them began to move before I landed and begin taxiing. No incoming aircraft either. A simple set of static aircraft would do the same !
3 - when starting at the departure airport, all aircraft will rush to the departure runways creating massive pile-ups on large airports. As a workaround I try to vary ground services requirements per aircraft type in the aircraft manager. I think it allows to make some aircrafts take a little longer before taxiing (but I am not sure it really works that way)
4 - the flight plan manager should also include arrival flights list for each airport (and not only the departure list)
5 - after the destination ICAO has been entered and confirmed in the in-game panel, it takes more than 10 (long) seconds before it re-appears when we open th panel again. This leads to some confusion, suggesting the destination ICAO has not been entered properly
6 - the aircrafts sounds are very good but a bit too loud outside of the cockpit and not enough from inside ;)
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@rich that sounds better than my suggestion. I bought the program today and it works well but found the inputting of the destination a bit vague in terms of knowing if it had actually worked or not. Also it would be nice to see airports busy as we pass over them.
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@brokenbroccoli Just curious, which is the traffic separation and awareness tool that you mentioned?