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Feature Requests

Scheduled Pinned Locked Moved FS Traffic
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  • F Offline
    F Offline
    FlighSim_Passion
    replied to DigFS on last edited by
    #28

    @digfs Or even better:
    Not to have to click on remove. The button should remove first and implement after confirmation that it has been removed (internally)

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  • S Offline
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    Sleepy81
    wrote on last edited by
    #29
    1. Make AI spawn based on distance from user aircraft, not based on a pre planned route. Do the injection often enough to fill the skies with realistic amounts of AI traffic (also Enroute)

    2. Make it so AI Enroute aircraft can communicate with ATC

    3. Fix the callsigns (as stated above in a separate post)

    4. Make the program more stable, and not in such a way that you have to recommend that users quit and restart MSFS for each flight.

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  • N Offline
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    Nick
    wrote on last edited by
    #30

    When pushback occurs, it would be nice if the aircraft is pushed back and "turned" on to the taxiway so it is lined up and ready to go, as IRL in most cases, and doesn't have to do an unrealistic 360 to get on to it. May not be possible due to MSFS limitations, but would be a nice addition.

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  • M Offline
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    milo1404
    wrote on last edited by
    #31

    In my opinion I think its nice that when you load into the sim you wait about 10 min for traffic ton start moving but I think its awful that when you are arriving to your destination, you have to wait as well for traffic to start moving for example I arrived at KMIA and it seemed every aircraft was asleep and parked but when starting the deboarding process that when the airport starts to feel alive,

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  • P Offline
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    panzer2181
    wrote on last edited by
    #32

    Add more livery variety, including unique one of a kind... It is a bummer to just see one type of livery per airline... Example Frontier Airlines or Jet Blue...

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  • L Offline
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    leinsters
    replied to leinsters on last edited by
    #33

    I want to bump this one. Is it possible to have the airplanes parked and not move? Use case is: having some parked aircraft at airports when on VATSIM as airports are often mostly empty.

    (FSLTL currently offers this which is pretty cool).

    Thanks!

    DerekD 1 Reply Last reply
    2
  • DerekD Offline
    DerekD Offline
    Derek JF Staff
    replied to leinsters on last edited by
    #34

    @leinsters said in Feature Requests:

    I want to bump this one. Is it possible to have the airplanes parked and not move? Use case is: having some parked aircraft at airports when on VATSIM as airports are often mostly empty.

    (FSLTL currently offers this which is pretty cool).

    Thanks!

    Thanks for the suggestion - I have moved this to feature requests.

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  • L Offline
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    leinsters
    replied to Derek on last edited by
    #35

    @derek nice thanks

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    Mach 2
    replied to FlighSim_Passion on last edited by Mach 2
    #36

    @flighsim_passion said in Feature Requests:

    • to not have to type in the destination ICAO.

    THIS, surely there is a way to generate traffic without the cumbersome need to remember to type in a destination. Alot of times I fly VFR and just fly to random airports and would like to see traffic when I get there.

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  • D Offline
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    dommel
    wrote on last edited by
    #37

    Option to remove airplane on approach. This is essential when you try to land and the tower has not separated enouph the aircrafts resulting in go arounds.

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    steve67
    wrote on last edited by steve67
    #38

    I'd like to have a feedback if the module has crashed or if the module (not the toolbar thingy) has recognized and understood my destination input!
    Like a message from the module itself(!!): "destination XYZ confirmed"
    So I know everything under the hood is still working and operative and there are no surprises ...

    Thank you, Stefan

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    Noob21
    wrote on last edited by
    #39

    Will there ever be an option to unlock traffic fully and have everything within a specific radius spawned, as opposed to just the departure and arrival airport, along with some traffic in the air? I know the current approach has been done for the sake of performance, but it will be nice to have the option to cast that aside and disregard that for those who don't mind or can handle the extra traffic.

    RichR 1 Reply Last reply
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  • M Offline
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    Monkeypants
    wrote on last edited by
    #40

    Any insight on when new models would arrive? 757, E2, Cargo models

    RichR 1 Reply Last reply
    2
  • RichR Offline
    RichR Offline
    Rich JF Staff
    replied to Noob21 on last edited by
    #41

    @noob21
    We've had that request a few times and we are going to look into adding this feature.

    C 1 Reply Last reply
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  • RichR Offline
    RichR Offline
    Rich JF Staff
    replied to Monkeypants on last edited by
    #42

    @fugazi74
    Can't put a date on them yet, but the new aircraft models are due to be delivered this month. We'll need to create some liveries first of course, but we hope to have them with you in the near future.

    N 1 Reply Last reply
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  • F Offline
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    frozenbizcit
    wrote on last edited by
    #43

    Cruise AI having lights, they are pitch black at the moment

    1 Reply Last reply
    3
  • ElpixE Offline
    ElpixE Offline
    Elpix
    wrote on last edited by Elpix
    #44

    Here are my observations and suggestions for a future update. I think FST has a lot of potential but needs some rework imho:

    1 - spelling of company name by the ATC is a real problem and should be fixed since it makes the atc transmissions much longer and makes almost impossible to communicate with the ATC through all this never ending spelling thing (especially at busy airports)

    2 - when approching the arrival airport, ground traffic spawns too late (I noticed it happens when the user aircraft is below 10000ft) so it does not have time to take off before users arrival. That makes landing a little boring without traffic around. (EDIT:) I just made a test landing at LFPO and monitoring traffic with LittleNavMap. Airport was populated when I reached 10000ft during approach (around 30 to 40 aircraft spawned there) but none of them began to move before I landed and begin taxiing. No incoming aircraft either. A simple set of static aircraft would do the same !

    3 - when starting at the departure airport, all aircraft will rush to the departure runways creating massive pile-ups on large airports. As a workaround I try to vary ground services requirements per aircraft type in the aircraft manager. I think it allows to make some aircrafts take a little longer before taxiing (but I am not sure it really works that way)

    4 - the flight plan manager should also include arrival flights list for each airport (and not only the departure list)

    5 - after the destination ICAO has been entered and confirmed in the in-game panel, it takes more than 10 (long) seconds before it re-appears when we open th panel again. This leads to some confusion, suggesting the destination ICAO has not been entered properly

    6 - the aircrafts sounds are very good but a bit too loud outside of the cockpit and not enough from inside ;)

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  • N Offline
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    Noob21
    replied to Rich on last edited by
    #45

    @rich Is there a list of the new aircraft being added that have already been finished?

    1 Reply Last reply
    1
  • P Offline
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    Pharm51
    wrote on last edited by
    #46

    Will Arrivals be eventually available in Flight plan Manager menu together with the presently available departures?

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  • S Offline
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    steve67
    wrote on last edited by
    #47

    Please eliminate the 250kts & 5000ft requirement, so we can enjoy traffic at the destination with smaller/slower vintage- or ga-planes.
    Thank you

    1 Reply Last reply
    2

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