Fixed (?) TAS Scale



  • It looks like the TAS scale was incorrect in previous versions, and while it is different now, there still seems to be something wrong with it (aside from the rotation issue). I've modified the textures with a new scale that I think is correct (it's very close to the actual calculations I did at least).

    I've uploaded the textures to Google Drive here, if you want to take a look. Just copy them into the \justflight-aircraft-pa28-arrow-iii\SimObjects\Airplanes\JF_PA28_Arrow\TEXTURE.VC folder the same way you would switch between clean and default textures.

    If you do that and want to revert, just re-copy the stuff from one of the folders in the "Cockpit" directory back into the TEXTURE.VC folder.

    Like I said, not 100% sure if it's right, but it seems to be much closer.

    Here's a screenshot of it lining up at ISA:

    Screenshot 2021-03-27 193448.png


  • JF Staff

    Thanks for sharing your mod. We'll take a look ahead of the next update.



  • It's still not fixed in 0.4.0. It goes up by 10s now instead of skipping numbers, but the scale is still wrong. As above, TAS and IAS should line up at ISA, but the numbers are spaced incorrectly. It also still has the rotation issue.

    20210415121217_1.jpg



  • @Googlefluff I think i know why. I'm not entirely sure, but i think i remember seeing the scale indicate correctly right after install. Now i checked and it is indeed the old scale. Only thing i did in the mean time was copy over the clean cockpit files. If i'm right, that means that only the installed texture had the correct scale. The files in the Cockpit folder seem to have the old scale.



  • Yes, the cockpit replacement files still feature the old TAS scale. The default one now is the clean texture.

    If you want the clean textures, copy everything except the "01" textures from the Clean folder into TEXTURES.VC, do not replace the default "01" textures.

    If you want the non-clean textures, I can just copy the scale over to those for the time being, just lmk



  • Ahhh, that would explain it. I copied over the clean textures immediately after install. I'll try it next flight.



  • @Martyn could you confirm the TAS scale will be also fixed for clean textures in next version 0.5.0?



  • @anderson This looks to be fixed now



  • Not quite. The panel emissive files (ARROWVC_01_LM) in both the clean and default cockpit folders have the old scale. The only correct one is in the TEXTURE.VC folder.



  • You're right. Here is a Cockpit folder for v0.5.0 which has that issue corrected, and also fixes an issue with what looks like an older version of the attitude indicator being used in the LM: https://drive.google.com/file/d/1a62sr_JzLA--4RDB1oz_bDSBhHBjSuKo/view?usp=sharing

    Just delete the entire Cockpit folder (or rename it so you can restore it later if desired), and replace with this. Then copy whichever textures you want into the TEXTURES.VC folder.

    There's also an issue with the older style radios, both COMMS are labeled COMM1 in the clean textures. This was fixed in the Default textures but not the clean textures. I didn't mess with that though, mainly because I use the GNS radios


  • JF Staff

    @vcapra1 said in Fixed (?) TAS Scale:

    There's also an issue with the older style radios, both COMMS are labeled COMM1 in the clean textures. This was fixed in the Default textures but not the clean textures. I didn't mess with that though, mainly because I use the GNS radios

    The emissive (LM) textures will be fixed in the next update.

    As per the real aircraft we based our simulation on, the KX175 COMM 2 radio is labelled COMM 1 but with a '2' chalked on to indicate it's COMM 2. The clean textures just have it labelled as COMM 2.