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Fixed (?) TAS Scale

Scheduled Pinned Locked Moved PA-28R Arrow III
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  • MartynM Online
    MartynM Online
    Martyn JF Staff
    wrote on last edited by
    #2

    Thanks for sharing your mod. We'll take a look ahead of the next update.

    Martyn - Development Manager

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  • G Offline
    G Offline
    Googlefluff
    wrote on last edited by
    #3

    It's still not fixed in 0.4.0. It goes up by 10s now instead of skipping numbers, but the scale is still wrong. As above, TAS and IAS should line up at ISA, but the numbers are spaced incorrectly. It also still has the rotation issue.

    20210415121217_1.jpg

    C 1 Reply Last reply
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  • C Offline
    C Offline
    Cristi Neagu
    replied to Googlefluff on last edited by
    #4

    @Googlefluff I think i know why. I'm not entirely sure, but i think i remember seeing the scale indicate correctly right after install. Now i checked and it is indeed the old scale. Only thing i did in the mean time was copy over the clean cockpit files. If i'm right, that means that only the installed texture had the correct scale. The files in the Cockpit folder seem to have the old scale.

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  • N Offline
    N Offline
    N293WK
    wrote on last edited by
    #5

    Yes, the cockpit replacement files still feature the old TAS scale. The default one now is the clean texture.

    If you want the clean textures, copy everything except the "01" textures from the Clean folder into TEXTURES.VC, do not replace the default "01" textures.

    If you want the non-clean textures, I can just copy the scale over to those for the time being, just lmk

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  • G Offline
    G Offline
    Googlefluff
    wrote on last edited by
    #6

    Ahhh, that would explain it. I copied over the clean textures immediately after install. I'll try it next flight.

    hangar_101H 1 Reply Last reply
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  • hangar_101H Offline
    hangar_101H Offline
    hangar_101
    replied to Googlefluff on last edited by
    #7

    @Martyn could you confirm the TAS scale will be also fixed for clean textures in next version 0.5.0?

    Hangar 101

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  • N Offline
    N Offline
    N293WK
    replied to hangar_101 on last edited by
    #8

    @anderson This looks to be fixed now

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  • W Offline
    W Offline
    weptburrito
    wrote on last edited by
    #9

    Not quite. The panel emissive files (ARROWVC_01_LM) in both the clean and default cockpit folders have the old scale. The only correct one is in the TEXTURE.VC folder.

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  • N Offline
    N Offline
    N293WK
    wrote on last edited by
    #10

    You're right. Here is a Cockpit folder for v0.5.0 which has that issue corrected, and also fixes an issue with what looks like an older version of the attitude indicator being used in the LM: https://drive.google.com/file/d/1a62sr_JzLA--4RDB1oz_bDSBhHBjSuKo/view?usp=sharing

    Just delete the entire Cockpit folder (or rename it so you can restore it later if desired), and replace with this. Then copy whichever textures you want into the TEXTURES.VC folder.

    There's also an issue with the older style radios, both COMMS are labeled COMM1 in the clean textures. This was fixed in the Default textures but not the clean textures. I didn't mess with that though, mainly because I use the GNS radios

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  • MartynM Online
    MartynM Online
    Martyn JF Staff
    wrote on last edited by
    #11

    @vcapra1 said in Fixed (?) TAS Scale:

    There's also an issue with the older style radios, both COMMS are labeled COMM1 in the clean textures. This was fixed in the Default textures but not the clean textures. I didn't mess with that though, mainly because I use the GNS radios

    The emissive (LM) textures will be fixed in the next update.

    As per the real aircraft we based our simulation on, the KX175 COMM 2 radio is labelled COMM 1 but with a '2' chalked on to indicate it's COMM 2. The clean textures just have it labelled as COMM 2.

    Martyn - Development Manager

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