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Fixed (?) TAS Scale

Scheduled Pinned Locked Moved PA-28R Arrow III
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  • N Offline
    N Offline
    N293WK
    wrote on last edited by N293WK
    #1

    It looks like the TAS scale was incorrect in previous versions, and while it is different now, there still seems to be something wrong with it (aside from the rotation issue). I've modified the textures with a new scale that I think is correct (it's very close to the actual calculations I did at least).

    I've uploaded the textures to Google Drive here, if you want to take a look. Just copy them into the \justflight-aircraft-pa28-arrow-iii\SimObjects\Airplanes\JF_PA28_Arrow\TEXTURE.VC folder the same way you would switch between clean and default textures.

    If you do that and want to revert, just re-copy the stuff from one of the folders in the "Cockpit" directory back into the TEXTURE.VC folder.

    Like I said, not 100% sure if it's right, but it seems to be much closer.

    Here's a screenshot of it lining up at ISA:

    Screenshot 2021-03-27 193448.png

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    • MartynM Offline
      MartynM Offline
      Martyn
      JF Staff
      wrote on last edited by
      #2

      Thanks for sharing your mod. We'll take a look ahead of the next update.

      Martyn - Development Manager

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      • G Offline
        G Offline
        Googlefluff
        wrote on last edited by
        #3

        It's still not fixed in 0.4.0. It goes up by 10s now instead of skipping numbers, but the scale is still wrong. As above, TAS and IAS should line up at ISA, but the numbers are spaced incorrectly. It also still has the rotation issue.

        20210415121217_1.jpg

        C 1 Reply Last reply
        0
        • G Googlefluff

          It's still not fixed in 0.4.0. It goes up by 10s now instead of skipping numbers, but the scale is still wrong. As above, TAS and IAS should line up at ISA, but the numbers are spaced incorrectly. It also still has the rotation issue.

          20210415121217_1.jpg

          C Offline
          C Offline
          Cristi Neagu
          wrote on last edited by
          #4

          @Googlefluff I think i know why. I'm not entirely sure, but i think i remember seeing the scale indicate correctly right after install. Now i checked and it is indeed the old scale. Only thing i did in the mean time was copy over the clean cockpit files. If i'm right, that means that only the installed texture had the correct scale. The files in the Cockpit folder seem to have the old scale.

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          • N Offline
            N Offline
            N293WK
            wrote on last edited by
            #5

            Yes, the cockpit replacement files still feature the old TAS scale. The default one now is the clean texture.

            If you want the clean textures, copy everything except the "01" textures from the Clean folder into TEXTURES.VC, do not replace the default "01" textures.

            If you want the non-clean textures, I can just copy the scale over to those for the time being, just lmk

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            • G Offline
              G Offline
              Googlefluff
              wrote on last edited by
              #6

              Ahhh, that would explain it. I copied over the clean textures immediately after install. I'll try it next flight.

              hangar_101H 1 Reply Last reply
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              • G Googlefluff

                Ahhh, that would explain it. I copied over the clean textures immediately after install. I'll try it next flight.

                hangar_101H Offline
                hangar_101H Offline
                hangar_101
                wrote on last edited by
                #7

                @Martyn could you confirm the TAS scale will be also fixed for clean textures in next version 0.5.0?

                Hangar 101

                N 1 Reply Last reply
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                • hangar_101H hangar_101

                  @Martyn could you confirm the TAS scale will be also fixed for clean textures in next version 0.5.0?

                  N Offline
                  N Offline
                  N293WK
                  wrote on last edited by
                  #8

                  @anderson This looks to be fixed now

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                  • W Offline
                    W Offline
                    weptburrito
                    wrote on last edited by
                    #9

                    Not quite. The panel emissive files (ARROWVC_01_LM) in both the clean and default cockpit folders have the old scale. The only correct one is in the TEXTURE.VC folder.

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                    • N Offline
                      N Offline
                      N293WK
                      wrote on last edited by
                      #10

                      You're right. Here is a Cockpit folder for v0.5.0 which has that issue corrected, and also fixes an issue with what looks like an older version of the attitude indicator being used in the LM: https://drive.google.com/file/d/1a62sr_JzLA--4RDB1oz_bDSBhHBjSuKo/view?usp=sharing

                      Just delete the entire Cockpit folder (or rename it so you can restore it later if desired), and replace with this. Then copy whichever textures you want into the TEXTURES.VC folder.

                      There's also an issue with the older style radios, both COMMS are labeled COMM1 in the clean textures. This was fixed in the Default textures but not the clean textures. I didn't mess with that though, mainly because I use the GNS radios

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                      • MartynM Offline
                        MartynM Offline
                        Martyn
                        JF Staff
                        wrote on last edited by
                        #11

                        @vcapra1 said in Fixed (?) TAS Scale:

                        There's also an issue with the older style radios, both COMMS are labeled COMM1 in the clean textures. This was fixed in the Default textures but not the clean textures. I didn't mess with that though, mainly because I use the GNS radios

                        The emissive (LM) textures will be fixed in the next update.

                        As per the real aircraft we based our simulation on, the KX175 COMM 2 radio is labelled COMM 1 but with a '2' chalked on to indicate it's COMM 2. The clean textures just have it labelled as COMM 2.

                        Martyn - Development Manager

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