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  5. impossible to take off properly

impossible to take off properly

Scheduled Pinned Locked Moved PA-28R Arrow III
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  • F Offline
    F Offline
    flyingsab
    wrote on last edited by
    #21

    same here. downloaded the 0.4.0... impossible to fly the damn plane

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    • C christian

      impossible to take off correctly Since the last update it is impossible for me to take off without the plane turning completely on the left I against the effect of helice at the rudder and suddenly the plane turn on the left and it becomes impossible to make it return right without me crash

      M Offline
      M Offline
      moggel
      wrote on last edited by
      #22

      @christian Assuming you are referring to the PA28 Arrow III I see the same issue.

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      • F Offline
        F Offline
        FCYXL
        wrote on last edited by
        #23

        Hello all, I 'll have got the 0.40a version, I'm on modern mode and I'm unable to take-off with the aircraft. Just for the information, I'hadn't install the MSFS in the default repertory, I used a repertory on a SSD.
        And I've the same problem with another payware aircraft (TB20)and unfortunatly no trouble with free aircraft or usal MSFS Aircraft. I've all installed in Admin mode, MSFS is launched in admin too

        Just my two pence

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        • I Offline
          I Offline
          IanH
          wrote on last edited by
          #24

          I have this issue too....very dis
          appointed to see it has not been resolved in 0.5.0.

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          • D Offline
            D Offline
            Delta558
            Developer
            wrote on last edited by
            #25

            I don't have this issue, so I find it very difficult to resolve it.

            I have made adjustments which I hoped would help, but as none of the testing team have reported suffering with it either, it's not just a simple case of make an adjustment, test it and it's fixed!

            The fact that the problem has been seen in another payware aircraft (which is nothing to do with us) suggests it's a common problem, and may well be to do with the way the sim understands certain elements of the flight model, but once again the SDK is so lacking in any detail or conformity to standard aerodynamic reference that it has been a struggle to get the aircraft to where it currently is.

            Imagine you are asked to direct me down the street, I'm blindfolded, you are in your house and have no idea what my street looks like. Might sound a bit flippant but that is the reality of what we are dealing with here unfortunately.

            Just Flight FDE developer

            S 1 Reply Last reply
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            • D Delta558

              I don't have this issue, so I find it very difficult to resolve it.

              I have made adjustments which I hoped would help, but as none of the testing team have reported suffering with it either, it's not just a simple case of make an adjustment, test it and it's fixed!

              The fact that the problem has been seen in another payware aircraft (which is nothing to do with us) suggests it's a common problem, and may well be to do with the way the sim understands certain elements of the flight model, but once again the SDK is so lacking in any detail or conformity to standard aerodynamic reference that it has been a struggle to get the aircraft to where it currently is.

              Imagine you are asked to direct me down the street, I'm blindfolded, you are in your house and have no idea what my street looks like. Might sound a bit flippant but that is the reality of what we are dealing with here unfortunately.

              S Offline
              S Offline
              sluflyer06
              wrote on last edited by
              #26

              @Delta558 said in impossible to take off properly:

              I don't have this issue, so I find it very difficult to resolve it.

              I have made adjustments which I hoped would help, but as none of the testing team have reported suffering with it either, it's not just a simple case of make an adjustment, test it and it's fixed!

              The fact that the problem has been seen in another payware aircraft (which is nothing to do with us) suggests it's a common problem, and may well be to do with the way the sim understands certain elements of the flight model, but once again the SDK is so lacking in any detail or conformity to standard aerodynamic reference that it has been a struggle to get the aircraft to where it currently is.

              Imagine you are asked to direct me down the street, I'm blindfolded, you are in your house and have no idea what my street looks like. Might sound a bit flippant but that is the reality of what we are dealing with here unfortunately.

              I just tried 5 different crosswind takeoffs at KABQ and a nasty one at Wasserkuppe in Germany with live weather and winds exceeding the piper's demonstrated and still had no problem staying on the centerline. I'd say it seems to be doing pretty well.

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              • D Offline
                D Offline
                Delta558
                Developer
                wrote on last edited by
                #27

                For those having the problem, it appears that it also affects some of the default aircraft :

                https://forums.flightsimulator.com/t/a320-a321-and-a330-pulling-to-the-right-on-takeoff/399076/26

                The OPs post within there describes a hard pull to the right as speed builds, which sounds very familiar. I'd suggest keeping an eye on that thread as it develops, if a clear solution arises by all means drop me a pm here and I'll look at implimenting it but for now I can't keep chasing invisible / core flight model problems, or the Turbo Arrow will never get done...

                Just Flight FDE developer

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                • J Offline
                  J Offline
                  jeerouss
                  wrote on last edited by
                  #28

                  Same problem here, straight until I hit around 50 knots then boom, uncontrollable and need major rudder pressure to compensate...have similar problem with the spitfire. Using both honeycomb devices and saitek rudder. tried all the settings proposed with no success....asked for refund the day I bought it, Just Flight told me to make sure I update to the latest release....I understand that it's not behaving the same for everyone but a lot of people complaining about it, they should grant the refund , especially on the same day. Really disappointed :(

                  DC1973D 1 Reply Last reply
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                  • J jeerouss

                    Same problem here, straight until I hit around 50 knots then boom, uncontrollable and need major rudder pressure to compensate...have similar problem with the spitfire. Using both honeycomb devices and saitek rudder. tried all the settings proposed with no success....asked for refund the day I bought it, Just Flight told me to make sure I update to the latest release....I understand that it's not behaving the same for everyone but a lot of people complaining about it, they should grant the refund , especially on the same day. Really disappointed :(

                    DC1973D Offline
                    DC1973D Offline
                    DC1973
                    wrote on last edited by
                    #29

                    @jeerouss This is almost certainly down to MSFS itself, and not any of the aircraft either stock or third-party. The Asobo team are making changes all the time and right now the flight model is incredibly unpredictable from one update to the next. Both users and developers are waiting ( hoping ) that things will settle down soon.

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                    • P Offline
                      P Offline
                      pvanderv
                      wrote on last edited by
                      #30

                      I have done touch and go’s with live weather, 10 knots crosswind, and I noticed that first take off and landing went very well. After landing and full stop on the runway, the next take off was far more challenging due to the erratic move at 70 knots. Also the third was difficult. I Anyone else noticed this?

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