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impossible to take off properly

Scheduled Pinned Locked Moved PA-28R Arrow III
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  • C Offline
    C Offline
    christian
    wrote on last edited by
    #20

    Hello I thought that agvec the last update the problem would be corrected ( or in part) but it is not the case and when cutting is very difficult to hold the axis of the track In these conditions I do not believe that I would buy the turbo IV

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  • F Offline
    F Offline
    flyingsab
    wrote on last edited by
    #21

    same here. downloaded the 0.4.0... impossible to fly the damn plane

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  • M Offline
    M Offline
    moggel
    replied to christian on last edited by
    #22

    @christian Assuming you are referring to the PA28 Arrow III I see the same issue.

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  • F Offline
    F Offline
    FCYXL
    wrote on last edited by
    #23

    Hello all, I 'll have got the 0.40a version, I'm on modern mode and I'm unable to take-off with the aircraft. Just for the information, I'hadn't install the MSFS in the default repertory, I used a repertory on a SSD.
    And I've the same problem with another payware aircraft (TB20)and unfortunatly no trouble with free aircraft or usal MSFS Aircraft. I've all installed in Admin mode, MSFS is launched in admin too

    Just my two pence

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  • I Offline
    I Offline
    IanH
    wrote on last edited by
    #24

    I have this issue too....very dis
    appointed to see it has not been resolved in 0.5.0.

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  • D Offline
    D Offline
    Delta558 Developer
    wrote on last edited by
    #25

    I don't have this issue, so I find it very difficult to resolve it.

    I have made adjustments which I hoped would help, but as none of the testing team have reported suffering with it either, it's not just a simple case of make an adjustment, test it and it's fixed!

    The fact that the problem has been seen in another payware aircraft (which is nothing to do with us) suggests it's a common problem, and may well be to do with the way the sim understands certain elements of the flight model, but once again the SDK is so lacking in any detail or conformity to standard aerodynamic reference that it has been a struggle to get the aircraft to where it currently is.

    Imagine you are asked to direct me down the street, I'm blindfolded, you are in your house and have no idea what my street looks like. Might sound a bit flippant but that is the reality of what we are dealing with here unfortunately.

    Just Flight FDE developer

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  • S Offline
    S Offline
    sluflyer06
    replied to Delta558 on last edited by
    #26

    @Delta558 said in impossible to take off properly:

    I don't have this issue, so I find it very difficult to resolve it.

    I have made adjustments which I hoped would help, but as none of the testing team have reported suffering with it either, it's not just a simple case of make an adjustment, test it and it's fixed!

    The fact that the problem has been seen in another payware aircraft (which is nothing to do with us) suggests it's a common problem, and may well be to do with the way the sim understands certain elements of the flight model, but once again the SDK is so lacking in any detail or conformity to standard aerodynamic reference that it has been a struggle to get the aircraft to where it currently is.

    Imagine you are asked to direct me down the street, I'm blindfolded, you are in your house and have no idea what my street looks like. Might sound a bit flippant but that is the reality of what we are dealing with here unfortunately.

    I just tried 5 different crosswind takeoffs at KABQ and a nasty one at Wasserkuppe in Germany with live weather and winds exceeding the piper's demonstrated and still had no problem staying on the centerline. I'd say it seems to be doing pretty well.

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  • D Offline
    D Offline
    Delta558 Developer
    wrote on last edited by
    #27

    For those having the problem, it appears that it also affects some of the default aircraft :

    https://forums.flightsimulator.com/t/a320-a321-and-a330-pulling-to-the-right-on-takeoff/399076/26

    The OPs post within there describes a hard pull to the right as speed builds, which sounds very familiar. I'd suggest keeping an eye on that thread as it develops, if a clear solution arises by all means drop me a pm here and I'll look at implimenting it but for now I can't keep chasing invisible / core flight model problems, or the Turbo Arrow will never get done...

    Just Flight FDE developer

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  • J Offline
    J Offline
    jeerouss
    wrote on last edited by
    #28

    Same problem here, straight until I hit around 50 knots then boom, uncontrollable and need major rudder pressure to compensate...have similar problem with the spitfire. Using both honeycomb devices and saitek rudder. tried all the settings proposed with no success....asked for refund the day I bought it, Just Flight told me to make sure I update to the latest release....I understand that it's not behaving the same for everyone but a lot of people complaining about it, they should grant the refund , especially on the same day. Really disappointed :(

    DC1973D 1 Reply Last reply
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  • DC1973D Offline
    DC1973D Offline
    DC1973
    replied to jeerouss on last edited by
    #29

    @jeerouss This is almost certainly down to MSFS itself, and not any of the aircraft either stock or third-party. The Asobo team are making changes all the time and right now the flight model is incredibly unpredictable from one update to the next. Both users and developers are waiting ( hoping ) that things will settle down soon.

    1 Reply Last reply
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  • P Offline
    P Offline
    pvanderv
    wrote on last edited by
    #30

    I have done touch and go’s with live weather, 10 knots crosswind, and I noticed that first take off and landing went very well. After landing and full stop on the runway, the next take off was far more challenging due to the erratic move at 70 knots. Also the third was difficult. I Anyone else noticed this?

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