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Engine Model Accuracy

Scheduled Pinned Locked Moved Caravan Professional
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  • Black SquareB Black Square

    We have continued to beg Asobo for a fix to the light scattering in the developer forums, but there has been no engagement from Asobo since September of last year.

    S Offline
    S Offline
    SadBucket
    wrote last edited by
    #23

    @Black-Square If I ever make a ton of money I'll buy my way into Asobo and start flipping over tables until it's fixed (amongst other more critical issues). For now we just have to be happy with what we have which begrudgingly is better than we've ever had before. It's almost more frustrating being so close to perfect and seeing no movement on issues that seem to pale in complexity when compared to everything else the sim can do.

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    • Black SquareB Black Square

      We have continued to beg Asobo for a fix to the light scattering in the developer forums, but there has been no engagement from Asobo since September of last year.

      P Online
      P Online
      Persojet
      wrote last edited by
      #24

      @Black-Square can the volumetric effect be disabled until it fixed or flipswitch for this added to tablet?

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      • H Offline
        H Offline
        HobAnagerik
        wrote last edited by HobAnagerik
        #25

        Regarding Beta audio, I recorded some footage of the Blackbird PC-6 Turbo Porter.

        https://youtu.be/ZQlqOhyAvdQ?si=NFF_1ZMaDFdaeip0

        To me this sounds a lot better than the Caravan.

        Regarding volumetric lights, you can tweak those yourself. In the "effects" folder you will find a number of .fx files, and one of these will be for landing lights, one for taxi, and so on. The structure of them is pretty simple, and at the bottom there is a chunk with the "volumetric" setting.

        Most developers set that to 1, which makes it look like they are shining through fog even if there isn't any. If you set it to 0, then you don't see them at all, and worse they don't interact with cloud either. But if you set it to 0.01-0.05, then you can barely make the light cone out in normal weather, and they will then interact with clouds.

        I made a post about this on the MSFS forums.

        https://forums.flightsimulator.com/t/general-su5-beta-feedback-thread/757574/367

        P Black SquareB 2 Replies Last reply
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        • H HobAnagerik

          Regarding Beta audio, I recorded some footage of the Blackbird PC-6 Turbo Porter.

          https://youtu.be/ZQlqOhyAvdQ?si=NFF_1ZMaDFdaeip0

          To me this sounds a lot better than the Caravan.

          Regarding volumetric lights, you can tweak those yourself. In the "effects" folder you will find a number of .fx files, and one of these will be for landing lights, one for taxi, and so on. The structure of them is pretty simple, and at the bottom there is a chunk with the "volumetric" setting.

          Most developers set that to 1, which makes it look like they are shining through fog even if there isn't any. If you set it to 0, then you don't see them at all, and worse they don't interact with cloud either. But if you set it to 0.01-0.05, then you can barely make the light cone out in normal weather, and they will then interact with clouds.

          I made a post about this on the MSFS forums.

          https://forums.flightsimulator.com/t/general-su5-beta-feedback-thread/757574/367

          P Online
          P Online
          Persojet
          wrote last edited by
          #26

          @HobAnagerik that volumetric edit could also fix it for everyone if done by black square as it seems game developers have no intent to fix it game side.

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          • H Offline
            H Offline
            HobAnagerik
            wrote last edited by
            #27

            It's not much more than a fudge, but it would work. I've applied it to all of the planes that I fly regularly.

            There are many weird lighting issues with the sim that are too complex to discuss here without going massively off topic.

            Black SquareB 1 Reply Last reply
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            • A asnamara

              Hi Nick!
              Thank you so much! What a wonderfully modeled aircraft!
              Everything works beautifully!
              The sounds are amazing.. The start procedure and the engine data during start and Take-off are really close.
              The cruise data however is a little bit off.. I've got a couple 1000 hours on the real aircraft. and my comments on the cruise data is as follows:
              We always cruise at Max Cruise power settings. on your Sim, I have the following altitude: 12,000 feet, 8 degrees Celsius. Using Max Cruise power setting of 1390 ft-lbs torque with 1750 rpm as per the aicraft POH. Your fuel flow is very close: 310 lbs/hr. Your ITT is 740 degrees.. ITT at Max Cruise power, with most airframe i have flown is between 695-710. most of them sit at 705. This is standard for most caravan at Max Cruise. Fuel flow is between 295-305 at that power setting.
              The exact aircraft i flew today had the exact altitude and temperature at 12,000 and 8 degrees. 703 ITT and 301 Fuel Flow..
              I know i'm nitpicking! just that 740 ITT at max cruise on your model.. should be a lot more conservative than that..
              Beautiful aircraft that you have designed there! Thank you so much!
              Best regards,
              Amara

              G Offline
              G Offline
              Galf
              wrote last edited by
              #28

              @asnamara thank you for putting real numbers behind my gut feeling, I had a similar setup, but I was cruising at 15k and my ITT was in the 800s! I was cruising at 1300 ft-lbs to keep the temps in check

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              • H HobAnagerik

                Regarding Beta audio, I recorded some footage of the Blackbird PC-6 Turbo Porter.

                https://youtu.be/ZQlqOhyAvdQ?si=NFF_1ZMaDFdaeip0

                To me this sounds a lot better than the Caravan.

                Regarding volumetric lights, you can tweak those yourself. In the "effects" folder you will find a number of .fx files, and one of these will be for landing lights, one for taxi, and so on. The structure of them is pretty simple, and at the bottom there is a chunk with the "volumetric" setting.

                Most developers set that to 1, which makes it look like they are shining through fog even if there isn't any. If you set it to 0, then you don't see them at all, and worse they don't interact with cloud either. But if you set it to 0.01-0.05, then you can barely make the light cone out in normal weather, and they will then interact with clouds.

                I made a post about this on the MSFS forums.

                https://forums.flightsimulator.com/t/general-su5-beta-feedback-thread/757574/367

                Black SquareB Offline
                Black SquareB Offline
                Black Square
                Black Square Developer
                wrote last edited by
                #29

                @HobAnagerik said in Engine Model Accuracy:

                But if you set it to 0.01-0.05, then you can barely make the light cone out in normal weather, and they will then interact with clouds.

                Is that really so? I'll try it immediately. On the developer support forums, we were convinced that it just became binary in MSFS 2024 (0=no effect, 1=virtually unusable), but perhaps we were all too frustrated to try crazy small values like 0.01. Of course, the moment I fix this for my entire fleet, Asobo will probably fix it on their end, unfixing it for me. I'll let you know what I find later.

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                • H HobAnagerik

                  It's not much more than a fudge, but it would work. I've applied it to all of the planes that I fly regularly.

                  There are many weird lighting issues with the sim that are too complex to discuss here without going massively off topic.

                  Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #30

                  @HobAnagerik What I'm seeing is that any value from 0-1 written in the effect file gets converted to either 0 or 1 once the aircraft is loaded. You can still adjust the effect in the lighting debug dialog, but the file gets read as only a binary on/off.

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                  • H Offline
                    H Offline
                    HobAnagerik
                    wrote last edited by
                    #31

                    You may be right. I had noticed that actually, but hadn't nailed down what was causing it. I assumed I had maybe broken something in the file.

                    If that were able to be reset somehow after spawn in it would be a great workaround.

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                    • S SadBucket

                      @Persojet No. To my knowledge if you are not using HDR turning off Light Shafts in the Graphics settings fixes the issue. IRL you will see bloom like that only in visible moisture or hazy conditions (tho generally landing lights are also not as bright as they are in MSFS). HiFi have also vocalized issues with not being able to change the atmospheric density in MSFS2024... Very frustrating imo.

                      S Offline
                      S Offline
                      SadBucket
                      wrote last edited by SadBucket
                      #32

                      @Persojet

                      said in Engine Model Accuracy:

                      To my knowledge if you are not using HDR turning off Light Shafts in the Graphics settings fixes the issue.

                      (HDR locks light shafts on for some reason) This will basically give the effect of setting the "volumetric" setting to 0 and the only "fix" I know of.

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