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Visible passengers?

Scheduled Pinned Locked Moved Caravan Professional
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  • B Offline
    B Offline
    bld481
    wrote last edited by
    #3

    I would love some passengers.

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    0
    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #4

      You can read many other posts about this on the forums here, but the problem is that Asobo removed our ability to rotate, scale, toggle visibility, and programmatically move all character models in MSFS 2024. This means that their limbs collide with seats, panels, rudder pedals, and sometimes their feet and heads stick right through the fuselage. While this might be an acceptable tradeoff for some, I feel that it would significantly cheapen the appearance of my aircraft to have the copilot's leg sticking through the panel. For this reason, I have decided to refrain from passenger models until Asobo restores these features that we had in MSFS 2020.

      In the meantime, there are some enterprising users who have made mods for my aircraft to include passengers, which I hope might deliver what you are looking for. I have considered endorsing or creating modifications like this of my own, but unfortunately, there is no easy way for me to make the behavior toggleable in the base aircraft, precisely because the problem is lack of control over passenger model visibility, among other features.

      hangar_101H S 2 Replies Last reply
      0
      • M Online
        M Online
        MiRexer
        wrote last edited by
        #5

        I enabled the copilot by editing the navigation_graph_pilot.cfg file in the community\bksq-aircraft-caravanpro\SimObjects\Airplanes\bksq-aircraft-caravan*\navigation_graph folder by changing the nodes line from:
        nodes = 0,1
        to
        nodes = 0,1,2

        and adding this section right before the ;[MassSection.0]

        [NODE.2]
        name = 2
        tag = COPILOT
        ;modelnode = PILOT_1
        pos = 1.128,1.75,-8.95
        massSection = Copilot
        interactiveObject = SEAT_DEFAULT_Copilot

        X 1 Reply Last reply
        1
        • Black SquareB Black Square

          You can read many other posts about this on the forums here, but the problem is that Asobo removed our ability to rotate, scale, toggle visibility, and programmatically move all character models in MSFS 2024. This means that their limbs collide with seats, panels, rudder pedals, and sometimes their feet and heads stick right through the fuselage. While this might be an acceptable tradeoff for some, I feel that it would significantly cheapen the appearance of my aircraft to have the copilot's leg sticking through the panel. For this reason, I have decided to refrain from passenger models until Asobo restores these features that we had in MSFS 2020.

          In the meantime, there are some enterprising users who have made mods for my aircraft to include passengers, which I hope might deliver what you are looking for. I have considered endorsing or creating modifications like this of my own, but unfortunately, there is no easy way for me to make the behavior toggleable in the base aircraft, precisely because the problem is lack of control over passenger model visibility, among other features.

          hangar_101H Offline
          hangar_101H Offline
          hangar_101
          wrote last edited by
          #6

          BlueBear has released several mods on flightsim.to that add passengers to the BlackSquare Professional aircraft (FS2024).
          A similar mod for the Caravan is expected soon. It’s worth keeping an eye on the BlueBear profile so you don’t miss the release:

          https://flightsim.to/profile/Bluebear

          Hangar 101

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          • M MiRexer

            I enabled the copilot by editing the navigation_graph_pilot.cfg file in the community\bksq-aircraft-caravanpro\SimObjects\Airplanes\bksq-aircraft-caravan*\navigation_graph folder by changing the nodes line from:
            nodes = 0,1
            to
            nodes = 0,1,2

            and adding this section right before the ;[MassSection.0]

            [NODE.2]
            name = 2
            tag = COPILOT
            ;modelnode = PILOT_1
            pos = 1.128,1.75,-8.95
            massSection = Copilot
            interactiveObject = SEAT_DEFAULT_Copilot

            X Offline
            X Offline
            X1aviation
            wrote last edited by
            #7

            @MiRexer i will try this latter when I land in a few hours. Trying to ferry this beast home at the moment.

            And could use some company next to me handling the radios from time to time. Roughly 4500nm trip...

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            • qwz020Q Offline
              qwz020Q Offline
              qwz020
              wrote last edited by qwz020
              #8

              Thanks, hoping Asobo will restore these features that we had in MSFS 2020.

              Have asked Asobo if they'll consider restoring those features.

              1 Reply Last reply
              0
              • Black SquareB Black Square

                You can read many other posts about this on the forums here, but the problem is that Asobo removed our ability to rotate, scale, toggle visibility, and programmatically move all character models in MSFS 2024. This means that their limbs collide with seats, panels, rudder pedals, and sometimes their feet and heads stick right through the fuselage. While this might be an acceptable tradeoff for some, I feel that it would significantly cheapen the appearance of my aircraft to have the copilot's leg sticking through the panel. For this reason, I have decided to refrain from passenger models until Asobo restores these features that we had in MSFS 2020.

                In the meantime, there are some enterprising users who have made mods for my aircraft to include passengers, which I hope might deliver what you are looking for. I have considered endorsing or creating modifications like this of my own, but unfortunately, there is no easy way for me to make the behavior toggleable in the base aircraft, precisely because the problem is lack of control over passenger model visibility, among other features.

                S Offline
                S Offline
                SebAvi
                wrote last edited by SebAvi
                #9

                @Black-SquareI think the sizing is optimal, and we shouldn't expect Asobo to provide options for that anytime soon. You might want to consider using the passengers as they are. The only issue with Mr BlueBear’s mod is that we have to use the default EFB to add passengers first, and then manually correct the weight and balance in your EFB. And adding passengers option is my sincere request to you.

                Microsoft Flight Simulator 2024 Screenshot 2026.03.18 - 18.00.43.99.jpg

                1 Reply Last reply
                0
                • B Online
                  B Online
                  batkizoltan
                  wrote last edited by
                  #10

                  This aircraft and its cockpit are truly excellent. However, it is unacceptable that there are no passengers in the aircraft, and no co-pilot either. Their absence is very noticeable, and from a visual standpoint it is extremely important that passengers are visible.
                  I believe—and I would strongly ask the developer—to work on implementing a system where the number of passengers can be configured and where passengers are visibly present in the cabin.
                  We should not wait for Asobo to address this, as they are unlikely to resolve the issue. This is clearly something that can be implemented, as other developers have already done so. For example, Carenado allows both a co-pilot and passengers to be visible in their aircraft.
                  Therefore, I kindly ask the developer to prioritize this feature and make it available as soon as possible, because the current visual experience feels incomplete. The aircraft looks very empty and sterile with an unoccupied cabin.

                  X 1 Reply Last reply
                  1
                  • B batkizoltan

                    This aircraft and its cockpit are truly excellent. However, it is unacceptable that there are no passengers in the aircraft, and no co-pilot either. Their absence is very noticeable, and from a visual standpoint it is extremely important that passengers are visible.
                    I believe—and I would strongly ask the developer—to work on implementing a system where the number of passengers can be configured and where passengers are visibly present in the cabin.
                    We should not wait for Asobo to address this, as they are unlikely to resolve the issue. This is clearly something that can be implemented, as other developers have already done so. For example, Carenado allows both a co-pilot and passengers to be visible in their aircraft.
                    Therefore, I kindly ask the developer to prioritize this feature and make it available as soon as possible, because the current visual experience feels incomplete. The aircraft looks very empty and sterile with an unoccupied cabin.

                    X Offline
                    X Offline
                    X1aviation
                    wrote last edited by
                    #11

                    @batkizoltan it's the main reason I don't fly my starship that much ainmore. If I just had a copilot I could just live with that.

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                    0
                    • M Online
                      M Online
                      MiRexer
                      wrote last edited by
                      #12

                      X1aviation. Similar mod to the above for the starship:

                      changes from:

                      nodes = 0,1

                      to

                      nodes = 0,1,2

                      and add

                      [NODE.2]
                      name = 2
                      tag = COPILOT
                      modelnode = PILOT_1
                      pos = 1.35,0.93,14
                      massSection = Copilot
                      interactiveObject = SEAT_DEFAULT_Copilot

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                      0
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