Visible passengers?
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You can read many other posts about this on the forums here, but the problem is that Asobo removed our ability to rotate, scale, toggle visibility, and programmatically move all character models in MSFS 2024. This means that their limbs collide with seats, panels, rudder pedals, and sometimes their feet and heads stick right through the fuselage. While this might be an acceptable tradeoff for some, I feel that it would significantly cheapen the appearance of my aircraft to have the copilot's leg sticking through the panel. For this reason, I have decided to refrain from passenger models until Asobo restores these features that we had in MSFS 2020.
In the meantime, there are some enterprising users who have made mods for my aircraft to include passengers, which I hope might deliver what you are looking for. I have considered endorsing or creating modifications like this of my own, but unfortunately, there is no easy way for me to make the behavior toggleable in the base aircraft, precisely because the problem is lack of control over passenger model visibility, among other features.
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I enabled the copilot by editing the navigation_graph_pilot.cfg file in the community\bksq-aircraft-caravanpro\SimObjects\Airplanes\bksq-aircraft-caravan*\navigation_graph folder by changing the nodes line from:
nodes = 0,1
to
nodes = 0,1,2and adding this section right before the ;[MassSection.0]
[NODE.2]
name = 2
tag = COPILOT
;modelnode = PILOT_1
pos = 1.128,1.75,-8.95
massSection = Copilot
interactiveObject = SEAT_DEFAULT_Copilot -
You can read many other posts about this on the forums here, but the problem is that Asobo removed our ability to rotate, scale, toggle visibility, and programmatically move all character models in MSFS 2024. This means that their limbs collide with seats, panels, rudder pedals, and sometimes their feet and heads stick right through the fuselage. While this might be an acceptable tradeoff for some, I feel that it would significantly cheapen the appearance of my aircraft to have the copilot's leg sticking through the panel. For this reason, I have decided to refrain from passenger models until Asobo restores these features that we had in MSFS 2020.
In the meantime, there are some enterprising users who have made mods for my aircraft to include passengers, which I hope might deliver what you are looking for. I have considered endorsing or creating modifications like this of my own, but unfortunately, there is no easy way for me to make the behavior toggleable in the base aircraft, precisely because the problem is lack of control over passenger model visibility, among other features.
BlueBear has released several mods on flightsim.to that add passengers to the BlackSquare Professional aircraft (FS2024).
A similar mod for the Caravan is expected soon. It’s worth keeping an eye on the BlueBear profile so you don’t miss the release:https://flightsim.to/profile/Bluebear
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I enabled the copilot by editing the navigation_graph_pilot.cfg file in the community\bksq-aircraft-caravanpro\SimObjects\Airplanes\bksq-aircraft-caravan*\navigation_graph folder by changing the nodes line from:
nodes = 0,1
to
nodes = 0,1,2and adding this section right before the ;[MassSection.0]
[NODE.2]
name = 2
tag = COPILOT
;modelnode = PILOT_1
pos = 1.128,1.75,-8.95
massSection = Copilot
interactiveObject = SEAT_DEFAULT_Copilot@MiRexer i will try this latter when I land in a few hours. Trying to ferry this beast home at the moment.
And could use some company next to me handling the radios from time to time. Roughly 4500nm trip...
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You can read many other posts about this on the forums here, but the problem is that Asobo removed our ability to rotate, scale, toggle visibility, and programmatically move all character models in MSFS 2024. This means that their limbs collide with seats, panels, rudder pedals, and sometimes their feet and heads stick right through the fuselage. While this might be an acceptable tradeoff for some, I feel that it would significantly cheapen the appearance of my aircraft to have the copilot's leg sticking through the panel. For this reason, I have decided to refrain from passenger models until Asobo restores these features that we had in MSFS 2020.
In the meantime, there are some enterprising users who have made mods for my aircraft to include passengers, which I hope might deliver what you are looking for. I have considered endorsing or creating modifications like this of my own, but unfortunately, there is no easy way for me to make the behavior toggleable in the base aircraft, precisely because the problem is lack of control over passenger model visibility, among other features.
@Black-SquareI think the sizing is optimal, and we shouldn't expect Asobo to provide options for that anytime soon. You might want to consider using the passengers as they are. The only issue with Mr BlueBear’s mod is that we have to use the default EFB to add passengers first, and then manually correct the weight and balance in your EFB. And adding passengers option is my sincere request to you.

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This aircraft and its cockpit are truly excellent. However, it is unacceptable that there are no passengers in the aircraft, and no co-pilot either. Their absence is very noticeable, and from a visual standpoint it is extremely important that passengers are visible.
I believe—and I would strongly ask the developer—to work on implementing a system where the number of passengers can be configured and where passengers are visibly present in the cabin.
We should not wait for Asobo to address this, as they are unlikely to resolve the issue. This is clearly something that can be implemented, as other developers have already done so. For example, Carenado allows both a co-pilot and passengers to be visible in their aircraft.
Therefore, I kindly ask the developer to prioritize this feature and make it available as soon as possible, because the current visual experience feels incomplete. The aircraft looks very empty and sterile with an unoccupied cabin. -
This aircraft and its cockpit are truly excellent. However, it is unacceptable that there are no passengers in the aircraft, and no co-pilot either. Their absence is very noticeable, and from a visual standpoint it is extremely important that passengers are visible.
I believe—and I would strongly ask the developer—to work on implementing a system where the number of passengers can be configured and where passengers are visibly present in the cabin.
We should not wait for Asobo to address this, as they are unlikely to resolve the issue. This is clearly something that can be implemented, as other developers have already done so. For example, Carenado allows both a co-pilot and passengers to be visible in their aircraft.
Therefore, I kindly ask the developer to prioritize this feature and make it available as soon as possible, because the current visual experience feels incomplete. The aircraft looks very empty and sterile with an unoccupied cabin.@batkizoltan it's the main reason I don't fly my starship that much ainmore. If I just had a copilot I could just live with that.
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M MiRexer referenced this topic