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BAe 146 V1.1 Bugs and requests

Scheduled Pinned Locked Moved 146 Professional
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  • Blue LobsterB Offline
    Blue LobsterB Offline
    Blue Lobster
    wrote on last edited by Blue Lobster
    #1

    Hi
    V1.1 is great but there are still a few bugs and requests I have.

    1. When taxiing on ground the aircraft gives an output that it would stall (only visible in acars when you fly for a virtual airline) http://prntscr.com/12urdp0 I have never had this bug before in any other addon
    2. After watching my replay the brakes become unrealistically hot http://prntscr.com/12urf52
    3. While in replay the spoilers on the wings won't deploy fully http://prntscr.com/12urg4v
    4. While on approach the copilot says several callouts at the same time. A delay between these callouts would be great
    5. The new GPWS radio callouts (100ft,50ft... etc.) are too quiet. I can barely hear them. Maybe you could add these in fmod as well like the other GPWS sounds (whoop whoop pull up etc.) with the same volume
    6. During replay I always hear "don't sink" in the cockpit
    7. The cupholder clips through the yoke while you extend it
    8. In the -200 variant the fanblades are still transparent when you look at them through the passenger windows

    Requests:

    1. Can you confirm a custom FMC is in development?
    2. Can we get a working terrain radar on the middle display, please? http://prntscr.com/12urk5q
    3. It would be great if you could add a more precise weather radar. There is a great weather radar called OpenWXR https://github.com/skiselkov/OpenWXR/blob/master/src/xplane.c A demo is here: https://forums.x-plane.org/index.php?/files/file/66620-generic-rdr-4b-weather-radar/
      I think the same developer also made a good terrain radar which you could use
    4. Custom rain effects on the windshield would be lovely
    5. It would be cool if you could actually hear a chime when you press any of the cabin call buttons on the overhead

    Anyways, thanks for your great support and listening to your customers 👍

    JoeNutsJ 1 Reply Last reply
    1
    • Blue LobsterB Blue Lobster

      Hi
      V1.1 is great but there are still a few bugs and requests I have.

      1. When taxiing on ground the aircraft gives an output that it would stall (only visible in acars when you fly for a virtual airline) http://prntscr.com/12urdp0 I have never had this bug before in any other addon
      2. After watching my replay the brakes become unrealistically hot http://prntscr.com/12urf52
      3. While in replay the spoilers on the wings won't deploy fully http://prntscr.com/12urg4v
      4. While on approach the copilot says several callouts at the same time. A delay between these callouts would be great
      5. The new GPWS radio callouts (100ft,50ft... etc.) are too quiet. I can barely hear them. Maybe you could add these in fmod as well like the other GPWS sounds (whoop whoop pull up etc.) with the same volume
      6. During replay I always hear "don't sink" in the cockpit
      7. The cupholder clips through the yoke while you extend it
      8. In the -200 variant the fanblades are still transparent when you look at them through the passenger windows

      Requests:

      1. Can you confirm a custom FMC is in development?
      2. Can we get a working terrain radar on the middle display, please? http://prntscr.com/12urk5q
      3. It would be great if you could add a more precise weather radar. There is a great weather radar called OpenWXR https://github.com/skiselkov/OpenWXR/blob/master/src/xplane.c A demo is here: https://forums.x-plane.org/index.php?/files/file/66620-generic-rdr-4b-weather-radar/
        I think the same developer also made a good terrain radar which you could use
      4. Custom rain effects on the windshield would be lovely
      5. It would be cool if you could actually hear a chime when you press any of the cabin call buttons on the overhead

      Anyways, thanks for your great support and listening to your customers 👍

      JoeNutsJ Offline
      JoeNutsJ Offline
      JoeNuts
      wrote on last edited by
      #2

      @Blue-Lobster The paintkit can be actually found here

      1 Reply Last reply
      1
      • MartynM Offline
        MartynM Offline
        Martyn
        JF Staff
        wrote on last edited by
        #3

        Thanks for all the feedback. We are investigating each of these points now.

        Martyn - Development Manager

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