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Traffic Global road map

Scheduled Pinned Locked Moved Traffic Global P3D/FSX
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  • R Offline
    R Offline
    Ray Fry
    wrote on last edited by
    #2

    Can we still report any issues we see in the early access forum or here.

    P3Dv5.1 HF.

    RichR 1 Reply Last reply
    0
    • RichR Rich

      Hi all,
      Just a quick update on the current status of Traffic Global.
      Since we added GA and Cargo flights to the latest build (v1.1.1.5), that brings us a few steps closer to getting Traffic Global out of Early Access. Over the next few weeks and months we will be adding/changing the following features:

      • Increasing the number of GA liveries in the fleet. Currently the fleet are using a limited number of generic liveries, and these will be expanded upon shortly.

      • Adding new airliner models and liveries to the fleet. We'll be adding 11 new airliner models (including 737s, 767s, CRJ, ERJs, Superjet and more) and many liveries for free when we switch over to a more recent set of flight plan data in a future update.

      • Re-writing the main airliner compiler so that it creates multileg flights and a more realistic balance of traffic.

      In addition there will also be some inevitable bug fixes along the way. At the moment I am aware of the following bugs:

      • A problem where the compiler can hang when compiling cargo traffic at the same time as GA and commercial traffic.
      • The Twitter API was turned off by Twitter and needs replacing.
      • Updating the statistics so they include the new GA and cargo compilers.

      If any other bugs come up, please report them to the support team.

      Unfortunately my available time has been dramatically curtailed by the current pandemic situation, but work continues and the remaining items will be addressed as soon as we possibly can.
      Thanks for your patience.

      M Offline
      M Offline
      martin11
      wrote on last edited by
      #3

      @Rich
      Hi,
      which of the following selected features can we expect at the next possible update?
      The most visible part is the low traffic at some large and small airports. This feature would bring more aircraft and it would be much more authentic.
      In my opinion, Traffic Global is one of the best developed program that shows air traffic and I am glad that the program is close to the final version. Thanks

      1 Reply Last reply
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      • R Ray Fry

        Can we still report any issues we see in the early access forum or here.

        RichR Offline
        RichR Offline
        Rich
        JF Staff
        wrote on last edited by
        #4

        @Ray-Fry said in Traffic Global road map:

        Can we still report any issues we see in the early access forum or here.

        Ideally in the EA forum, but I'll be checking in with both of them

        @martin11 said in Traffic Global road map:

        which of the following selected features can we expect at the next possible update?

        Hi Martin,
        The new GA liveries will most likely be the next update.

        1 Reply Last reply
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        • M Offline
          M Offline
          martin11
          wrote on last edited by
          #5

          Thanks for the information

          1 Reply Last reply
          0
          • RichR Rich

            Hi all,
            Just a quick update on the current status of Traffic Global.
            Since we added GA and Cargo flights to the latest build (v1.1.1.5), that brings us a few steps closer to getting Traffic Global out of Early Access. Over the next few weeks and months we will be adding/changing the following features:

            • Increasing the number of GA liveries in the fleet. Currently the fleet are using a limited number of generic liveries, and these will be expanded upon shortly.

            • Adding new airliner models and liveries to the fleet. We'll be adding 11 new airliner models (including 737s, 767s, CRJ, ERJs, Superjet and more) and many liveries for free when we switch over to a more recent set of flight plan data in a future update.

            • Re-writing the main airliner compiler so that it creates multileg flights and a more realistic balance of traffic.

            In addition there will also be some inevitable bug fixes along the way. At the moment I am aware of the following bugs:

            • A problem where the compiler can hang when compiling cargo traffic at the same time as GA and commercial traffic.
            • The Twitter API was turned off by Twitter and needs replacing.
            • Updating the statistics so they include the new GA and cargo compilers.

            If any other bugs come up, please report them to the support team.

            Unfortunately my available time has been dramatically curtailed by the current pandemic situation, but work continues and the remaining items will be addressed as soon as we possibly can.
            Thanks for your patience.

            V Offline
            V Offline
            vx800
            wrote on last edited by
            #6

            @Rich

            Hi
            have you any plans of implementing military AI aircraft in traffic Global, and perhaps let them operate from airports with "ab" in there name

            Ole

            DerekD 1 Reply Last reply
            0
            • V vx800

              @Rich

              Hi
              have you any plans of implementing military AI aircraft in traffic Global, and perhaps let them operate from airports with "ab" in there name

              Ole

              DerekD Online
              DerekD Online
              Derek
              JF Staff
              wrote on last edited by
              #7

              @vx800 said in Traffic Global road map:

              @Rich

              Hi
              have you any plans of implementing military AI aircraft in traffic Global, and perhaps let them operate from airports with "ab" in there name

              Ole

              Not as part of the program but it may be something for a PlusPak in the future.

              1 Reply Last reply
              0
              • S Offline
                S Offline
                SteveMk1
                wrote on last edited by
                #8

                @Rich thanks for the continued work on this, I'm enjoying using it in v5 at the moment.

                One thing I'd love to see improved if possible, is that landing aircraft come to a stop very very quickly, but then taxi down the runway to a turn off very slowly. Is there a way the landing roll could be made longer and then aircraft depart the runway quicker?

                With aerosoft Heathrow installed, aircraft landing on 09L stop, do a 180 and then back track along the runway to find an exit. Perhaps this is some quirk of how that airport has been developed, or a quirk of p3d AI behaviour, I'm not sure, but flagging in case there is a way to make the landing aircraft continue forward to an exit where one is available.

                Thanks

                Stephen

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                • R Offline
                  R Offline
                  Ray Fry
                  wrote on last edited by
                  #9

                  Will JF still continue with TG Development as MSFS will be released before this get`s to final.

                  P3Dv5.1 HF.

                  DerekD 1 Reply Last reply
                  0
                  • S Offline
                    S Offline
                    sergio.rivera75
                    wrote on last edited by
                    #10

                    I have the same question for JF developers?

                    1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      martin11
                      wrote on last edited by
                      #11

                      I thought TG is very close to the final release or isn't it yet?

                      DerekD 1 Reply Last reply
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                      • R Ray Fry

                        Will JF still continue with TG Development as MSFS will be released before this get`s to final.

                        DerekD Online
                        DerekD Online
                        Derek
                        JF Staff
                        wrote on last edited by
                        #12

                        @Ray-Fry said in Traffic Global road map:

                        Will JF still continue with TG Development as MSFS will be released before this get`s to final.

                        Traffic Global is for P3D so no idea if it will work in the new FS until there is a final SDK etc. When FS2020 is final we will take a look and see what add-ons can be made to work but much will depend on how popular they are and how much work is involved. However, Traffic Global will continue to work in P3D as that will be unaffected by the new MS game.

                        R 1 Reply Last reply
                        0
                        • M martin11

                          I thought TG is very close to the final release or isn't it yet?

                          DerekD Online
                          DerekD Online
                          Derek
                          JF Staff
                          wrote on last edited by Derek
                          #13

                          @martin11 said in Traffic Global road map:

                          I thought TG is very close to the final release or isn't it yet?

                          Yes - there is very little left to do but, unfortunately, our lead developer has had to take furlough due to Covid. He should be back in the next month or so and can then pick up where he left off.

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                          • DerekD Derek

                            @Ray-Fry said in Traffic Global road map:

                            Will JF still continue with TG Development as MSFS will be released before this get`s to final.

                            Traffic Global is for P3D so no idea if it will work in the new FS until there is a final SDK etc. When FS2020 is final we will take a look and see what add-ons can be made to work but much will depend on how popular they are and how much work is involved. However, Traffic Global will continue to work in P3D as that will be unaffected by the new MS game.

                            R Offline
                            R Offline
                            Ray Fry
                            wrote on last edited by
                            #14

                            @Derek said in Traffic Global road map:

                            @Ray-Fry said in Traffic Global road map:

                            Will JF still continue with TG Development as MSFS will be released before this get`s to final.

                            Traffic Global is for P3D so no idea if it will work in the new FS until there is a final SDK etc. When FS2020 is final we will take a look and see what add-ons can be made to work but much will depend on how popular they are and how much work is involved. However, Traffic Global will continue to work in P3D as that will be unaffected by the new MS game.

                            Derek you cant say that "MS game" you will upset the purist, but anyway all the best JF staff and keep safe, i will still be using P3Dv5 after MSFS is released, i will buy it but i`m not allowed to say more.

                            P3Dv5.1 HF.

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