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ANC Question

Scheduled Pinned Locked Moved Starship
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  • S Online
    S Online
    sternn
    wrote last edited by
    #1

    Hey Team, Question on the ANC

    in the videos nick shows how to turn the ANC on and mentions scrolling to turn the volume up and down, In the sim when I scroll over the cables my camera just zooms in and out, instead of lowering/raising the and, was wondering where I was going wrong on this process!

    1 Reply Last reply
    0
    • S Offline
      S Offline
      Sunake
      wrote last edited by
      #2

      Haven't tried it yet but maybe you have to disable scroll to zoom? Let me know if it works and which key bindings you deleted

      1 Reply Last reply
      0
      • O Online
        O Online
        Outermarker
        wrote last edited by
        #3

        My first assumption would be that it only works in LOCK interaction mode, not in legacy.

        1 Reply Last reply
        1
        • G Online
          G Online
          GravenHusky
          wrote last edited by
          #4

          Does not work in legacy mode

          1 Reply Last reply
          0
          • Black SquareB Offline
            Black SquareB Offline
            Black Square
            Black Square Developer
            wrote last edited by Black Square
            #5

            I looked at how I could make this work in legacy mode, but the deep level interaction code is hardly readable by terrestrial minds. I will come back to this one as soon as I take care of any more pressing issues.

            For pure entertainment value, here is a snipped of related interaction code. I actually have no idea how I'm going to make this work yet, but I will figure it out.

            (M:Event) 'Lock' scmi 0 == if{
            	(M:Relative#AXIS#) (>O:_Last#AXIS#)
            } els{
            	(M:Event) 'Unlock' scmi 0 == if{
            		0 (>O:_Last#AXIS#)
            	} els{
            	(M:Event) 'LeftDrag' scmi 0 == if{ 
            		(M:Relative#AXIS#) (O:_Last#AXIS#) - sp0
            		#THRESHOLD# (>O:_InputThreshold)
            		l0 abs (O:_InputThreshold) > if{
            			l0 (O:_InputThreshold) / abs flr sp1
            			l0 (O:_InputThreshold) % abs sp2
            			:1 (* for loop *)
            			l1 0 <= if{ g2 }
            			l1 -- sp1
            			l0 0 > if{
            				#CLOCKWISE_CODE_DRAG_IM#
            			} els{
            				#ANTICLOCKWISE_CODE_DRAG_IM#
            			}
            			g1
            			:2 
            			l0 0 > if{
            				(M:Relative#AXIS#) l2 - (>O:_Last#AXIS#)
            			} els{
            				(M:Relative#AXIS#) l2 + (>O:_Last#AXIS#)
            			}
            		}
            	} } } } }
            quit
            
            Black SquareB 1 Reply Last reply
            0
            • J Offline
              J Offline
              jmarkows
              wrote last edited by
              #6

              I don't suppose adding a small knob would be the answer? Similar to how you have the cabin temp gauge and lights in your recent aircraft; not exactly stock or necessarily realistic, but a nice touch for the sim.

              G 1 Reply Last reply
              1
              • J jmarkows

                I don't suppose adding a small knob would be the answer? Similar to how you have the cabin temp gauge and lights in your recent aircraft; not exactly stock or necessarily realistic, but a nice touch for the sim.

                G Online
                G Online
                GravenHusky
                wrote last edited by
                #7

                @Black-Square An invisible knob close to the headphone jack would be great! Kinda like the invisible autopilot button between the MSPs.

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                0
                • Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #8

                  What I really should have done originally was to model a physical knob that mimics the real world hardware, but that would be a full day or two of work to add to all my aircraft now. As for an invisible knob, that's what's already there. It's just a matter of figuring out how to make it work with the legacy interaction system.

                  S 1 Reply Last reply
                  1
                  • Black SquareB Black Square

                    What I really should have done originally was to model a physical knob that mimics the real world hardware, but that would be a full day or two of work to add to all my aircraft now. As for an invisible knob, that's what's already there. It's just a matter of figuring out how to make it work with the legacy interaction system.

                    S Offline
                    S Offline
                    SinkRate
                    wrote last edited by
                    #9

                    @Black-Square I vote for a little headset controller (read: Bose Proflight) that rests in the cupholder when the headset is plugged in that you can use to adjust the ANR.

                    Then again, its really easy for me to say :D

                    1 Reply Last reply
                    1
                    • D Online
                      D Online
                      Dingle
                      wrote last edited by
                      #10

                      Okay, maybe I give Lock a try. Someone mentioned I can get rid of the blue highlighting -- but how? Anyone knows?

                      dadgametimeD 1 Reply Last reply
                      0
                      • D Online
                        D Online
                        Dingle
                        wrote last edited by
                        #11

                        By the way, the ANC do not cancel out any noise of the external power unit. That's probably beacuse it's a default sound from the MSFS and cannot be tuned?

                        1 Reply Last reply
                        0
                        • Black SquareB Offline
                          Black SquareB Offline
                          Black Square
                          Black Square Developer
                          wrote last edited by
                          #12

                          There are no default sounds in Starship at all. It's good in the code, so looks like a simple oversight from my sound designer. Easy fix, hopefully.

                          S 1 Reply Last reply
                          0
                          • D Online
                            D Online
                            Dingle
                            wrote last edited by Dingle
                            #13

                            Okay, I just came to assume if something is off it is usually me :D
                            I already enjoy that aircraft so much and have not even started the engine yet.

                            Also a very minor thing I noticed (not sure its worth the trouble of looking at it) is that when you close the door, the volume of the generator drops almost linear with door-closure-angle. That leads to a very pronounced noise dampening before the door is shut far enough to expect such a stong effect. Or is that only me?

                            1 Reply Last reply
                            0
                            • Black SquareB Black Square

                              There are no default sounds in Starship at all. It's good in the code, so looks like a simple oversight from my sound designer. Easy fix, hopefully.

                              S Online
                              S Online
                              sternn
                              wrote last edited by
                              #14

                              @Black-Square Hey Nick, thanks for the detailed response. My issue is that I am actually in the modern mode, not legacy, not sure if I am doing something wrong here or if the feature is just bugged atm

                              1 Reply Last reply
                              0
                              • Black SquareB Offline
                                Black SquareB Offline
                                Black Square
                                Black Square Developer
                                wrote last edited by
                                #15

                                Interesting. I've only seen the behavior you're describing with legacy interaction mode. Looking at my controls setup in the MSFS menu, do you have "Cockpit Interaction -Increase" bound to your mouse wheel? Do other knobs in the cockpit work when you scroll on them?

                                S 1 Reply Last reply
                                0
                                • Black SquareB Black Square

                                  Interesting. I've only seen the behavior you're describing with legacy interaction mode. Looking at my controls setup in the MSFS menu, do you have "Cockpit Interaction -Increase" bound to your mouse wheel? Do other knobs in the cockpit work when you scroll on them?

                                  S Online
                                  S Online
                                  sternn
                                  wrote last edited by
                                  #16

                                  @Black-Square Yes, everything works when i scroll on it in the cockpit, altimeter, altitude, comm panels the whole nine yards, just not the headphones. When you say legacy I assume the option your referring to is in the Settings ---> general ---> Flight model. Correct?

                                  1 Reply Last reply
                                  0
                                  • Black SquareB Offline
                                    Black SquareB Offline
                                    Black Square
                                    Black Square Developer
                                    wrote last edited by Black Square
                                    #17

                                    Ah. We are referring to General -> Accessibility-> Cockpit Interaction System.

                                    S 1 Reply Last reply
                                    0
                                    • Black SquareB Black Square

                                      I looked at how I could make this work in legacy mode, but the deep level interaction code is hardly readable by terrestrial minds. I will come back to this one as soon as I take care of any more pressing issues.

                                      For pure entertainment value, here is a snipped of related interaction code. I actually have no idea how I'm going to make this work yet, but I will figure it out.

                                      (M:Event) 'Lock' scmi 0 == if{
                                      	(M:Relative#AXIS#) (>O:_Last#AXIS#)
                                      } els{
                                      	(M:Event) 'Unlock' scmi 0 == if{
                                      		0 (>O:_Last#AXIS#)
                                      	} els{
                                      	(M:Event) 'LeftDrag' scmi 0 == if{ 
                                      		(M:Relative#AXIS#) (O:_Last#AXIS#) - sp0
                                      		#THRESHOLD# (>O:_InputThreshold)
                                      		l0 abs (O:_InputThreshold) > if{
                                      			l0 (O:_InputThreshold) / abs flr sp1
                                      			l0 (O:_InputThreshold) % abs sp2
                                      			:1 (* for loop *)
                                      			l1 0 <= if{ g2 }
                                      			l1 -- sp1
                                      			l0 0 > if{
                                      				#CLOCKWISE_CODE_DRAG_IM#
                                      			} els{
                                      				#ANTICLOCKWISE_CODE_DRAG_IM#
                                      			}
                                      			g1
                                      			:2 
                                      			l0 0 > if{
                                      				(M:Relative#AXIS#) l2 - (>O:_Last#AXIS#)
                                      			} els{
                                      				(M:Relative#AXIS#) l2 + (>O:_Last#AXIS#)
                                      			}
                                      		}
                                      	} } } } }
                                      quit
                                      
                                      Black SquareB Offline
                                      Black SquareB Offline
                                      Black Square
                                      Black Square Developer
                                      wrote last edited by Black Square
                                      #18

                                      All done. That was much easier than expect. Just a few (M:RelativeX)'s here, and some scmi's there.

                                      It will now also show the knob rotation cursor in Lock interaction mode, which is a nice way of telling users who didn't read every page of the manual that it can be adjusted. Thanks for the little push, guys! Sometimes that's all you need.

                                      I learn something about the community with each aircraft I release, and with this one, it was how many of you use Legacy interaction mode! There are mods to remove the blue highlight, which I know many find objectionable. In general, I find Lock mode to be better implemented. If anyone finds themselves really enjoying flight planning on the MFD screen as I do, I highly recommend you try it with Lock mode. You can modify a route and replace waypoints in literally seconds.

                                      D 1 Reply Last reply
                                      1
                                      • Black SquareB Black Square

                                        Ah. We are referring to General -> Accessibility-> Cockpit Interaction System.

                                        S Online
                                        S Online
                                        sternn
                                        wrote last edited by
                                        #19

                                        @Black-Square Apologies i should have clarified, im on MSFS2024

                                        1 Reply Last reply
                                        0
                                        • S Online
                                          S Online
                                          sternn
                                          wrote last edited by
                                          #20

                                          not sure if that is a major change or difference, but the flight model is in Modern currently. also I do have the bindings for Cockpit interaction increase/decrease

                                          1 Reply Last reply
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