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v1.1 Update Details

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #26

    That's a good trick with the symbolic link. I remember setting that up for X-Plane years ago.

    This is a truly bizarre issue. Are you sure you don't have a second copy of the v1.0 Turbine Duke somewhere on your computer that is somehow being loaded and superseding the one in this linked community folder?

    Could you send me the contents of the panel.cfg files in any of the panel directories, please?

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  • B Offline
    B Offline
    Burnhaven
    wrote on last edited by
    #27

    here is one of the panel.cfg files:

    // Panel Configuration File

    [VCockpit01]
    size_mm = 320,234
    pixel_size = 320,234
    texture = $GNS530Screen
    htmlgauge00=NavSystems/GPS/WT530/WT530.html, 0, 0, 320,234

    [VCockpit02]
    size_mm = 350,190
    pixel_size = 350,190
    texture = $GNS430Screen
    htmlgauge00=NavSystems/GPS/WT430/WT430.html, 0, 0, 350, 190

    [VCockpit03]
    Background_color = 0,0,0
    size_mm = 650,768
    visible = 0
    pixel_size = 650,768
    texture =$GTN750Screen_PMS
    htmlgauge00=NavSystems/bksq-aircraft-turbineduke/pms50_gtn750_int/gtn750_int.html, 0,0,650,768

    [VCockpit04]
    Background_color = 0,0,0
    size_mm = 650,287
    visible = 0
    pixel_size = 650,287
    texture =$GTN650Screen_PMS
    htmlgauge00=NavSystems/bksq-aircraft-turbineduke/pms50_gtn750_int/gtn650_int.html?index=2, 0,0,650,287

    [VCockpit05]
    size_mm = 800,110
    pixel_size = 800,110
    texture = $Radio1ComScreen
    htmlgauge00=Generic/Radios/bksq-aircraft-turbineduke/KX155B/KX155B.html?Index=1, 0, 0, 800, 110

    [VCockpit06]
    size_mm = 800,110
    pixel_size = 800,110
    texture = $Radio2ComScreen
    htmlgauge00=Generic/Radios/bksq-aircraft-turbineduke/KX155B/KX155B.html?Index=2, 0, 0, 800, 110

    [VCockpit07]
    size_mm = 500,70
    pixel_size = 500,70
    texture = $AdfScreen
    htmlgauge00=Generic/Radios/bksq-aircraft-turbineduke/KR87A/KR87A.html,0,0,500,70

    [VCockpit08]
    size_mm =440,100
    pixel_size =440,100
    texture =$TransponderScreen
    htmlgauge00=Generic/Transponders/AS330/AS330.html, 0,0,440, 100

    [VCockpit09]
    size_mm = 256,52
    pixel_size = 256,52
    texture = $DmeScreenTurbine
    htmlgauge00=Generic/Radios/bksq-aircraft-turbineduke/KDI572R/KDI572R.html, 0,0,256,52

    [VCockpit10]
    size_mm = 1024,94
    pixel_size = 1024,94
    texture = $Kns81Screen
    htmlgauge00=Generic/Radios/bksq-aircraft-turbineduke/KNS81/KNS81.html?Index=1, 0, 0, 1024, 94

    [Vcockpit11]
    background_color=0,0,0
    size_mm = 650,768
    pixel_size = 650,768
    texture = $GTN750Screen_TDS
    htmlgauge00=WasmInstrument/WasmInstrument.html?wasm_module=Gauge/TDSGTNXiGaugeModule.wasm&wasm_gauge=GTNXI750U1, 0,0,650,768

    [Vcockpit12]
    background_color=0,0,0
    size_mm = 650,287
    pixel_size = 650,287
    texture = $GTN650Screen_TDS
    htmlgauge00=WasmInstrument/WasmInstrument.html?wasm_module=Gauge/TDSGTNXiGaugeModule.wasm&wasm_gauge=GTNXI650U1, 0,0,650,287

    [VCockpit13]
    size_mm = 512,374
    pixel_size = 512,374
    texture = $RadarScreen
    htmlgauge00=NavSystems/bksq-aircraft-turbineduke/bksq_wradar1/bksq_wradar1.html, 0, 0, 512, 374

    [VCockpit14]
    size_mm = 512, 175
    pixel_size = 512, 175
    texture = $EngineMonitorScreenTurbine
    htmlgauge00=Generic/Misc/bksq-aircraft-turbineduke/EngineTrendMonitor/EngineTrendMonitor.html?Index=1, 0, 0, 512, 175

    [VCockpit15]
    size_mm = 512, 1024
    pixel_size = 512, 1024
    texture = $EngineInstrumentReadouts
    htmlgauge00=Generic/Misc/bksq-aircraft-turbineduke/EngineInstrumentReadouts/EngineInstrumentReadouts.html, 0, 0, 512, 1024

    [VCockpit16]
    size_mm=0,0
    pixel_size=0,0
    texture=$NONE
    background_color=42,42,40
    htmlgauge00= NavSystems/bksq-aircraft-turbineduke/pms50_gtn750_int/AP1.html, 0,0,0,0

    [VCockpit17]
    size_mm=0,0
    pixel_size=0,0
    texture=$NONE
    background_color=42,42,40
    htmlgauge00= NavSystems/bksq-aircraft-turbineduke/pms50_gtn750_int/AP2.html, 0,0,0,0

    [Vcockpit18]
    size_mm = 860,388
    pixel_size = 860,388
    texture = $Kln90Screen
    htmlgauge00=NavSystems/bksq-aircraft-turbineduke/KLN90B_int/KLN90B_int.html, 0, 0, 860,388

    [Vcockpit19]
    size_mm = 700, 1024
    pixel_size = 700, 1024
    texture = $TabletScreen
    htmlgauge00=Generic/Misc/bksq-aircraft-turbineduke/BlackSquareTablet/BlackSquareTablet.html, 0, 0, 700, 1024

    [VCockpit20]
    size_mm = 512,374
    pixel_size = 512,374
    texture = $WeatherSquare4000Screen
    htmlgauge00=NavSystems/bksq-aircraft-turbineduke/WeatherSquare4000_int/WeatherSquare4000_int.html, 0, 0, 512, 374

    [VPainting01]
    size_mm = 3072,3072
    texture = $RegistrationNumberExt
    location = exterior
    painting00=Registration/bksq_duke_registration.html?font_color=black&stroke_size=45&stroke_color=transparent&shadow_color=0x6D3913&sv=1&sx=5&sy=41.5&sr=5.5&sk=20&ss=325&tv=0&tx=16&ty=8&tr=0&tk=20&ts=338&wv=0&wx=32&wy=20&wr=9&wk=30&ws=225, 0, 0, 3072, 3072

    //This Black Square aircraft utilizes a novel dynamic tail number system for better liveries.
    //The tail number can be positioned on the winglets, the tail, or on the sides of the aircraft, or any combination at the same time.
    //Each position ("s" = side, "t" = tail, and "w" = winglets) has the following associated variables:
    //"v" = whether to show the tail number in that position (0=false, 1=true)
    //"x" = the nose-tail position of the tail number
    //"y" = the top-bottom position of the tail number
    //"r" = the rotation of the tail number (will accept decimals)
    //"k" = shears the tail number, positive values shear top towards tail
    //"s" = the font size of the tail number
    //Example "tk=30": t = tail, k = skew. This will shear the tail number on the tail towards the tail of the aircraft by 30 degrees
    //For livery creators, the tail number will not automatically resize, so make sure there is room for a full six character number
    //Apologies for the short variable names. MSFS seems to cap URL's at around 215 characters.
    //Tail Number Positioning:
    //Side +X -> Forward, -Y -> Up
    //Tail -X -> Forward, -Y -> Up
    //Wing -X -> Forward, -Y -> Up
    //NOTE: These values can be easily edited live using the Coherent GT Debugger from the MSFS SDK.

    [VPainting02]
    size_mm = 1024,256
    texture = $RegistrationNumberInt
    location = interior
    painting00=Registration/Registration.html?font_color=white, 0, 0, 1024, 256

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  • B Offline
    B Offline
    Burnhaven
    wrote on last edited by
    #28

    Could this pms50 add on in community be confusing things?

    Directory of C:\Program Files (x86)\Steam\steamapps\common\MicrosoftFlightSimulator\Community\pms50-instrument-gtn750

    03/07/2024 02:11 AM <DIR> checklists
    08/18/2024 11:46 PM 48,344 checksum.txt
    10/25/2023 06:23 AM 1,717 check_integrity.cmd
    03/07/2024 02:11 AM <DIR> Config
    03/07/2024 02:11 AM <DIR> ContentInfo
    08/18/2024 11:46 PM <DIR> Documentation
    03/07/2024 02:11 AM <DIR> fpl
    03/07/2024 02:11 AM <DIR> html_ui
    03/07/2024 02:11 AM <DIR> InGamePanels
    08/18/2024 11:46 PM <DIR> Integration
    08/18/2024 11:46 PM 66,840 layout.json
    08/18/2024 11:46 PM 288 manifest.json
    03/07/2024 02:11 AM <DIR> variables
    07/10/2023 06:18 AM 21 verify.bat
    08/17/2024 07:39 AM 6 version.txt
    03/07/2024 02:11 AM <DIR> waypoints

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #29

    Thanks for posting those. The PMS50 folder is just the GTN 750 addon, which should have nothing to do with the message we're seeing here. From the panel.cfg that you posted, there should be absolutely no way for the aircraft to ever load my warning message. At this point, I suggest contacting Just Flight support, since they can look at your screenshots and directories to see what's going on here. If they can't get anywhere, they will bring me in the loop again when we have more information. From what I'm seeing here, I'm still betting that there is another copy of the v1.0 aircraft somewhere that the simulator is loading instead of this one. That seems like the only way to me that it could ever load the old v1.0 warning message.

    Unless... you're not using a custom livery installed in the community folder, are you?

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  • B Offline
    B Offline
    Burnhaven
    replied to Black Square on last edited by
    #30

    @Black-Square There are a couple of 3rd party liveries in community. Not sure how often I use them but they do reference version 1.0

    "dependencies": [
    {
    "name": "Turbine Duke N80WE",
    "package_version": "1.0"
    }
    ],
    "content_type": "AIRCRAFT",
    "title": "Turbine Duke N80WE",
    "manufacturer": "MANUFACTURER",
    "creator": "ryanbatc",

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #31

    The liveries could only cause the v1.0 message to load if you were using them while testing this issue. Otherwise, they should have no effect. Since you were able to conduct a global search for text strings before, do you think you could search for the following string in all *.cfg files on your system, or anywhere you think there is even a small chance of there being MSFS related files?

    NavSystems/bksq-aircraft-turbineduke/WtGnsSu15Warning/WtGnsSu15Warning.html
    
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  • B Offline
    B Offline
    Burnhaven
    wrote on last edited by
    #32

    I use Agent Ransack. In the following results, this path is my own and MSFS should be unaware of it "D:\MSFS FROM LAPTOP\Aircraft"
    The two entries not stricken through are the same, the first being a link in the community folder and the next the actual location.( a livery)

    Search Criteria

    File name: *.cfg
    Containing text: NavSystems/bksq-aircraft-turbineduke/WtGnsSu15Warning/WtGnsSu15Warning.html
    Look in: C:;D:;E:;G:\

    Name Location Modified Size Type Hits

    PANEL.CFG D:\MSFS FROM LAPTOP\Aircraft\Duke - Beechcraft\SaveAircraft_Panel Configs\panel\ 5/22/2024 8:14:24 AM 6 KB CFG File 2

    PANEL.CFG C:\Program Files (x86)\Steam\steamapps\common\MicrosoftFlightSimulator\Community\Duke IFA\SimObjects\Airplanes\Duke IFA\panel.IFA\ 5/16/2024 4:00:00 PM 6 KB CFG File 2

    PANEL.CFG E:\ADD ON LINKER COMMUNITY\Liveries\Duke IFA\SimObjects\Airplanes\Duke IFA\panel.IFA\ 5/16/2024 4:00:00 PM 6 KB CFG File 2

    PANEL.CFG D:\MSFS FROM LAPTOP\Aircraft\Duke - Beechcraft\SaveAircraft_Panel Configs\PANELN2830B\ 5/8/2024 3:05:14 AM 6 KB CFG File 2
    PANEL.CFG D:\MSFS FROM LAPTOP\Aircraft\Duke - Beechcraft\SaveAircraft_Panel Configs\panel323n\ 5/8/2024 3:05:10 AM 6 KB CFG File 2
    PANEL.CFG D:\MSFS FROM LAPTOP\Aircraft\Duke - Beechcraft\SaveAircraft_Panel Configs\PANELN3675D\ 5/8/2024 3:05:04 AM 6 KB CFG File 2
    PANEL.CFG D:\MSFS FROM LAPTOP\Aircraft\Duke - Beechcraft\SaveAircraft_Panel Configs\PANELN585K\ 5/8/2024 3:05:02 AM 6 KB CFG File 2
    PANEL.CFG D:\MSFS FROM LAPTOP\Aircraft\Duke - Beechcraft\SaveAircraft_Panel Configs\PANELN6060X\ 5/8/2024 3:04:58 AM 6 KB CFG File 2
    PANEL.CFG D:\MSFS FROM LAPTOP\Aircraft\Duke - Beechcraft\SaveAircraft_Panel Configs\PANELN610DS\ 5/8/2024 3:04:52 AM 6 KB CFG File 2

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  • B Offline
    B Offline
    Burnhaven
    wrote on last edited by
    #33

    Removing that livery from the PC seems to have the avionics displays working normally now.

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #34

    Very interesting. Thank you for sharing the solution, and I'm glad it's working for you. Could you share a link or the exact name of that livery so I can see exactly what was happening behind the scenes?

    B 1 Reply Last reply
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  • B Offline
    B Offline
    Burnhaven
    replied to Black Square on last edited by
    #35

    @Black-Square Duke IFA_Q0VMU.rar
    https://flightsim.to/file/75050/infinity-airways-blacksquare-turbine-duke

    I'm thinking the "autopilot issue" has nothing to do with liveries/avionics messages. I still sometimes get the AP showing the go around light lit "GA" but if I get it into altitude hold first, then I can usually go from there to attitude hold. So it's either I'm not understanding how it works, or it's a bit "fiddly" and I have to remember how to finesse it.

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #36

    Thank you for sharing the exact livery. As for the autopilot, I have very rarely seen what you are describing. The issue is that Asobo provides no way for aircraft developers to detect whether the flight director is in go-around mode. This means that I detect it by process of elimination. In the Dukes, the autopilot should always default to pitch mode, meaning that "GA" will only display if you activate it. However, I saw some circumstances where this could be defeated, particularly by external hardware. I don't know if that matches your situation at all, but the short version is: Due to MSFS's limitations, the autopilot may appear to be in Go-Around mode, when it's actually in no mode at all.

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  • B Offline
    B Offline
    Burnhaven
    wrote on last edited by
    #37

    Got it , thanks. Noticed this thread but I think I know how to use the AP effectively now so haven't finished that post.
    https://community.justflight.com/topic/6463/trying-to-get-to-grips-with-the-att-autopilot-mode

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  • J Offline
    J Offline
    Jouxeur33
    wrote on last edited by
    #38
    This post is deleted!
    1 Reply Last reply
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