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Bonanza and Baron starters

Scheduled Pinned Locked Moved Steam Gauge Overhaul
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  • GunStraussG Offline
    GunStraussG Offline
    GunStrauss
    wrote on last edited by GunStrauss
    #1

    Best practice on how to map the starter on the HC Alpha (or similar hardware)? I ask this question, as it seems some users have a problem starting the engines due to how the hardware is mapped.

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #2

    You can either use the L:Vars for each magneto switch, L:BKSQ_IgnitionPosition_1 (range 0-4), or you can just map the native K:Events for the magneto and starter controls, such as K:MAGNETO1_INCR, or K:SET_STARTER1_HELD. Hope that helps.

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  • GunStraussG Offline
    GunStraussG Offline
    GunStrauss
    wrote on last edited by GunStrauss
    #3

    Thanks. I'm currently using the K:SET_STARTER1_HELD, but while the button is holding in animation, I don't think it's held as 'in the starter motor is continuing to run', as in the same way if I'm using the mouse to hold the starter.

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #4

    Sorry I don't quiet understand what you're seeing. The magneto switch is visually held in the start position, and the starter is not running, or the other way around?

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  • GunStraussG Offline
    GunStraussG Offline
    GunStrauss
    wrote on last edited by
    #5

    When using the mouse, the starter seems to send a command every 2 seconds. When using the hardware starter mapped with K:SET_STARTER1_HELD, it only fires once for 2 seconds, but the animated switch in the virtual cockpit is still showing in starter position (just as when using the mouse).

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  • Black SquareB Offline
    Black SquareB Offline
    Black Square Black Square Developer
    wrote on last edited by
    #6

    Thanks for the explanation. I'm using the same event, and I don't seem to have that problem, but I have a hunch about what might be causing it. I made this change a while ago to my aircraft, but it hasn't made it to a Bonanza update yet. If you want to give it a shot, change the "starter_time" value in the aircraft's engines.cfg to 30, or 60 (seconds). That might stop at least one of the effects you're seeing.

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  • GunStraussG Offline
    GunStraussG Offline
    GunStrauss
    wrote on last edited by
    #7

    And now it works! Thanks.

    Note: All variations need to be modified (TC, standard, wingtip...) and I needed a restart of both MSFS and the computer.

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  • M Offline
    M Offline
    meh1951
    wrote on last edited by
    #8

    I guess this is what I'm using
    4c72b976-7d50-493c-b2fa-de4c8f561661-image.png

    Seems to be working correctly.

    hangar_101H 1 Reply Last reply
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  • hangar_101H Offline
    hangar_101H Offline
    hangar_101
    replied to meh1951 on last edited by
    #9

    @meh1951 this solution works just fine. Thank you!

    I just changed it a little bit in order to use the button held and button release events instead.

    9b126d6c-d8df-4aac-a3dd-65e377a32b06-image.png

    note: disregard the LOCAL:JOY_0X07380XA221_BUTTON_36 condition, it's an internal solution of mine to reuse the same button for multiple functions

    Hangar 101

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