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Bonanza and Baron starters

Scheduled Pinned Locked Moved Steam Gauge Overhaul
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  • GunStraussG Offline
    GunStraussG Offline
    GunStrauss
    wrote on last edited by GunStrauss
    #1

    Best practice on how to map the starter on the HC Alpha (or similar hardware)? I ask this question, as it seems some users have a problem starting the engines due to how the hardware is mapped.

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    • Black SquareB Online
      Black SquareB Online
      Black Square
      Black Square Developer
      wrote on last edited by
      #2

      You can either use the L:Vars for each magneto switch, L:BKSQ_IgnitionPosition_1 (range 0-4), or you can just map the native K:Events for the magneto and starter controls, such as K:MAGNETO1_INCR, or K:SET_STARTER1_HELD. Hope that helps.

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      • GunStraussG Offline
        GunStraussG Offline
        GunStrauss
        wrote on last edited by GunStrauss
        #3

        Thanks. I'm currently using the K:SET_STARTER1_HELD, but while the button is holding in animation, I don't think it's held as 'in the starter motor is continuing to run', as in the same way if I'm using the mouse to hold the starter.

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        • Black SquareB Online
          Black SquareB Online
          Black Square
          Black Square Developer
          wrote on last edited by
          #4

          Sorry I don't quiet understand what you're seeing. The magneto switch is visually held in the start position, and the starter is not running, or the other way around?

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          • GunStraussG Offline
            GunStraussG Offline
            GunStrauss
            wrote on last edited by
            #5

            When using the mouse, the starter seems to send a command every 2 seconds. When using the hardware starter mapped with K:SET_STARTER1_HELD, it only fires once for 2 seconds, but the animated switch in the virtual cockpit is still showing in starter position (just as when using the mouse).

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            • Black SquareB Online
              Black SquareB Online
              Black Square
              Black Square Developer
              wrote on last edited by
              #6

              Thanks for the explanation. I'm using the same event, and I don't seem to have that problem, but I have a hunch about what might be causing it. I made this change a while ago to my aircraft, but it hasn't made it to a Bonanza update yet. If you want to give it a shot, change the "starter_time" value in the aircraft's engines.cfg to 30, or 60 (seconds). That might stop at least one of the effects you're seeing.

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              • GunStraussG Offline
                GunStraussG Offline
                GunStrauss
                wrote on last edited by
                #7

                And now it works! Thanks.

                Note: All variations need to be modified (TC, standard, wingtip...) and I needed a restart of both MSFS and the computer.

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                • M Offline
                  M Offline
                  meh1951
                  wrote on last edited by
                  #8

                  I guess this is what I'm using
                  4c72b976-7d50-493c-b2fa-de4c8f561661-image.png

                  Seems to be working correctly.

                  hangar_101H 1 Reply Last reply
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                  • M meh1951

                    I guess this is what I'm using
                    4c72b976-7d50-493c-b2fa-de4c8f561661-image.png

                    Seems to be working correctly.

                    hangar_101H Offline
                    hangar_101H Offline
                    hangar_101
                    wrote on last edited by
                    #9

                    @meh1951 this solution works just fine. Thank you!

                    I just changed it a little bit in order to use the button held and button release events instead.

                    9b126d6c-d8df-4aac-a3dd-65e377a32b06-image.png

                    note: disregard the LOCAL:JOY_0X07380XA221_BUTTON_36 condition, it's an internal solution of mine to reuse the same button for multiple functions

                    Hangar 101

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