Help mapping a few King Air switches (using AAO)
-
I've gotten just about everything mapped using AAO but there are a handful of functions that still elude me:
Auto Ignition Arm/Off
Engine Anti-Ice
and a bonus would be the Inverter switches.I prefer to use 'set' functions as I'm using spring loaded toggle switches that I can push up for on and down for off (or if needed, up to increase and down to decrease something). I've tried just about everything I can find but I haven't yet gotten the switches to animate for Ignition or Anti-Ice and I really have no idea if I'm turning these on or off either since there is no indication, aside from the audible sound of the anti-ice vanes moving which I haven't affected yet.
I do use a streamdeck as well and have the Guenseli profile which can toggle the inverters. Oddly, No.1 always goes to the bus transfer position while No.2 goes to on. I end up just using the mouse for these. I would love to be able to increase and decrease these with my toggle switches.
Any help or insight on these would be greatly appreciated!
-
@eyaen I have them setup in Spad.Next, but I believe you can use the events or LVARs the same way in AAO.
INVERTER SWITCHES
Use the same sequence for Inverter OFF
ANTI-ICE SWITCHES
For RIGHT Engine replace LVAR by XMLVAR_INTERSEP_R instead.
AUTO IGNITION SWITCHES
For RIGHT Engine replace LVAR by RIGHTAUTOIGNITIONSWITCH instead.
Hope it helps you.
Regards,
Anderson
-
@eyaen yes they do.
The only 'issue' is that I cannot verify the Inverter Switches position in the game in order to make sure my HC switches match the same position (ON/OFF). I control them using events but as you may have noticed the ON/OFF events are both the same so I do not have any info to validate the current switches position in the game, if I change the switch position in the game I may have a scenario the switch is ON in the game and the HW shows it as OFF. As long I use only my hw to control them it's fine. -
@anderson My IGN and A/I switches refuse to budge but the associated annunciator indications do work when operating my hardware so I can live with it. Those two functions where the last ones eluding me since there are several variables that could be associated with them that I've tried.
My inverter switches do animate and to the right position even! The AC Bus warnings go out when turned on as well so that's all working exactly as it should.
Thanks so much for the help with this. I've found that anything done in the before and after take off and landing checks I really like having mapped since that's hectic and trying to fumble for a click spot when you need maximum situational awareness is less than ideal. These (with the exception of the inverters) finally close that loop for me. There must be an additional variable for the switch that needs to be set to trigger that I will continue to hunt down but for the mean time, just having my hardware operational is a relief!
-
Hello,
I hope my question will be well placed here.
I'm building a cockpit and using mobiflight. I can't find how to link the avionics master switch! I used the L: VAR_AVIONICSMASTERSWITCH but its only moving the switch in the cocpikt and not powering anything.
How to do this? -
@bradsena there are two conditions you must observe for avionics master
AVIONICS MASTER ON
IF SWITCH_ENGINE == 0
IF SWITCH_ENGINE != 0
AVIONICS MASTER OFF
IF SWITCH_ENGINE == 0
IF SWITCH_ENGINE != 0
I setup my Avionics Master switch and it`s working fine.
Hope it helps.
Regards
Anderson