Skip to content

FS Traffic

480 Topics 2.9k Posts
  • Greek Islands

    11
    0 Votes
    11 Posts
    763 Views
    S
    @derek Nothing yet 70176 Thank you
  • Incorrect parking/ICAO codes and callsigns

    1
    0 Votes
    1 Posts
    148 Views
    No one has replied
  • No Traffic

    165
    2 Votes
    165 Posts
    54k Views
    S
    Finally had traffic at LOWW(Gaya). This is worse than playing the lottery.
  • 0 Votes
    2 Posts
    349 Views
    BBoaBrimB
    I have the issue intermittently and I do not have GSX.
  • Updates, en route traffic - FS Traffic

    1
    0 Votes
    1 Posts
    305 Views
    No one has replied
  • TCAS in the Fenix A320

    2
    0 Votes
    2 Posts
    790 Views
    P
    yes they do(Well they do on my pc), make sure you set the switches correctly in the fenix
  • Livery painter community anyone?

    1
    0 Votes
    1 Posts
    150 Views
    No one has replied
  • Updating FS Traffic

    29
    0 Votes
    29 Posts
    2k Views
    M
    any link where to see planned updates? thank you!
  • Still have traffic issues

    5
    2 Votes
    5 Posts
    484 Views
    BBoaBrimB
    @jf-john said in Still have traffic issues: @2thfixer Hello, You can increase the enroute traffic by increasing the "time before cruise traffic spawn attempts" in the TCC options tab. John - Just Flight. Could you explain exactly what this setting does, as it’s missed out in your manual, as far as I can see. The manual explains the Time Before Departure value, but not the Cruise Traffic Spawn. Does this setting attempt to spawn in new Ai cruise traffic around the player at the specified time setting? Thank you.
  • JF: Regarding the Issue With Callsigns

    3
    3 Votes
    3 Posts
    438 Views
    BBoaBrimB
    @jf-john said in JF: Regarding the Issue With Callsigns: @bpfonteyn Hello thanks for reporting this. We are already working on an update to the fleet package that should hopefully fix this. John - Just Flight. Awesome. Many thanks
  • Is there a update or hotfix coming?

    53
    3 Votes
    53 Posts
    15k Views
    RichR
    Thanks for the feedback everyone. Although this update was never intended to fix everything for everybody, hopefully it has helped a significant number of you out. We've already started work on the next update, the main focus of which being resolving the problems with traffic generation at your destination, and are currently gathering data from as many of you as possible via our support team. We'll have that update ready as soon as possible, and we'll give you a better idea of the full changelog in the coming days. Rich
  • Destination ICAO disappears in "In Game" Menu

    13
    1 Votes
    13 Posts
    666 Views
    JF JohnJ
    @andrea0921 Hello, Whilst we are getting quite a few reports that the stability of destination traffic has improved significantly with the latest update we are still trying to track down a few other possible causes affecting users. Because of the vast number of airports and potential flight plans we will need to collect a bit more info about your usage scenario's. Departure airport: Destination airport: Default/Handcrafted or third party scenery in use: Info such as use of time compression or the skip to function: Method for entering destination (TCC, In game menu or MSFS flight plan): John - Just Flight
  • Adding Airlines?

    2
    0 Votes
    2 Posts
    219 Views
    G
    I managed to get an DLH A380 injected by FS Traffic. It is from the FSLTL package, at least that is the model that is included. I substituted Emirates with this one. [image: 22a56c30-b10e-4261-80d7-c16cf9e8ae4a.jpg]
  • Very inconsistent

    7
    2 Votes
    7 Posts
    656 Views
    JF JohnJ
    @disco79stu Thank you for reporting this back to us.
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    15 Views
    No one has replied
  • AI Traffic in cruise have no lights

    1
    4 Votes
    1 Posts
    141 Views
    No one has replied
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    5 Views
    No one has replied
  • No Traffic at Certain Airports

    2
    0 Votes
    2 Posts
    267 Views
    BBoaBrimB
    @maytyler I don’t think you looked at the latest threads before posting this one. There’s another thread discussing this. No Traffic
  • Control Tower “Vehicle”

    6
    0 Votes
    6 Posts
    305 Views
    BBoaBrimB
    @derek said in Control Tower “Vehicle”: @bpfonteyn said in Control Tower “Vehicle”: @derek said in Control Tower “Vehicle”: @bpfonteyn said in Control Tower “Vehicle”: Hi JF I’ve been using your Traffic products for several of its, and FS’, incarnations. I remember in earlier versions you provided us with moveable control towers which were, I believe, classed as vehicles. They came in three sizes, small, medium and large. Their height corresponded with the size you selected, so a large airfield tower would be the tallest. We could “drive” these towers about and place them exactly where we wanted to in the airport. You had to be careful not to move it too fast or they could topple over, especially the higher towers Once set up we could sit in the control tower and watch the traffic move about, depart and arrive. It would look like we were really in a control tower. Will we ever see that in this incarnation of the product? Thank you. ' Spotty' and the tower were actually 'aircraft' and were moved around in slew mode. Probably not something we would repeat in that way. There may be other ways to achieve the same result, but not sure how. That’s him! Spotty! You are right. The same result can be achieved by using the game’s drone camera and just positioning it inside the airport’s control tower. I was just curious. Sadly, Spotty was as popular as a rattlesnake in a lucky dip. I think he was ditched around the time of Traffic X or 360. Aww. RIP Spotty.
  • Editing Airport Files to Change Runway Usage

    1
    0 Votes
    1 Posts
    127 Views
    No one has replied