DC Designs (F-14, F-15, F-16 etc)

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  • HUD F-16

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    @dc10 The HUD is being updated to be more accurate - the vertical IAS and ALT tapes will be returned with a later update.

  • Concorde Pitch Hold default to 0

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    @macbrush The best resource for checking this is the official MSFS forum's Concorde thread. There is a huge amount of information there on how to operate Concorde's autopilot and 'get around' the autopilot issues that are sometimes thrown up by MSFS.

    Concorde MSFS thread

  • F-15 Issues in MSFS

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    @obiwancannoli The FBW system has now been implemented for the imminent update, so that's been fixed for you.

  • Change STAR in Concorde

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    @macbrush Hi, sorry for the slow reply, best place to look for that information is in the ( lengthy ) Microsoft forum where there is a huge amount of info on the autopilot system for Concorde. I don't have the answer myself as it's coded by one of my team and they're the expert - they will answer anything you need to know there;

    MS Concorde forum

  • INS variable binding name

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    @flyingcatpro That button is a custom variable ( Lvar ) so there is no corresponding bind for it in MSFS, sorry.

  • This topic is deleted!

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  • More ILS VLoc issues

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    @delfin25 Thanks for sharing this. A conflict with FSUIPC was not something I had thought of - I'll have to add it to the list of possible issues that can affect aircraft in MSFS.

  • Vloc and ILS

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    @delfin25 I have yet to find an airport that Concorde's AUTOLAND will not acquire, as demonstrated on my own You Tube channel.

    INS/RAD switch in RAD mode, ILS frequency engaged on both NAV boxes, intercept ILS localiser and GS at around 15nm and 5,000ft and switch to GLIDE mode. Concorde will track in perfectly every time.

  • Concorde Engine 4 issue

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    @atebis Amazing, well done for spotting the problem and thanks very much for sharing it with me. I will pass it on at the MS forums so that as many people are aware of it as possible! :)

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    @derpilot22
    I have to agree, was expecting a working quality product, but agree with your post - very disappointing indeed. Level of quality is very low and still in Alpha coding!

  • Concorde vertical speed

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    @henninv
    RTFM: Page 27, look at "7. Autopilot adjustment controls".

  • Fully automated fuel transfer system

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    @henninv
    I think you're referring to the DC Designs Concorde in your post... There doesn't seem to be a working automatic fueling system in the Concorde. I haven't been able to manually balance the fuel so that the CG is within the range described in the manual, myself. Either the range is wrong or I didn't understand the transfer system correctly. Maybe it's not implemented at all...

  • Concorde released comes with huge letdown.

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    @jmarkows @Phil_R

    I can't really add to that reply apart from to clarify that we would like to see all the content we develop and publish be available on console as well as PC. Everything we build (and the same can be said for DC Designs) is built to the specifications of the Microsoft SDK and therefore should be compatible with console. However, getting some aspects of the more complex aircraft to work on console has proved a challenge for MS and so we are in their hands in terms of timescales on when product becomes available.

    So, Concorde WILL be coming to X-Box, but when is not something we know at the moment.

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    @jammall Weapons are not allowed on the Marketplace, it's Microsoft's rules, so the weapons are deactivated in line with their policy. Nothing we can do about it as a developer, it's their marketplace.

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    @deeaf Hi, these F-16s are not at all designed to be 100% accurate in terms of systems, but instead designed to work well within the MSFS architecture. We build more for the casual user than the "study level" user.

    The flight model, however, is highly realistic as confirmed by real-life F-16 pilots, and actually exceeds that of the DCS version.

    Glad you got the switches sorted.

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    @zeke Yeah, this is an MSFS thing and nobody has the solution yet. The sim in MP should draw the other users’ airplanes based on the aircraft.cfg “title” and so should select the relevant model and livery from that. Sometimes it does... and sometimes it doesn’t. No idea why. The F-15s have an update coming soon though so it will be a chance to check things out and see if there is anything I can do about it from here.

    ETA: I noticed that there are spaces between the title names, whereas in the F-14 there are not. I have updated them in case this is the cause.

  • F-16 DME

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    @dutchpilot Hi, thanks for reporting this! I will check that clock out to see what's gone wrong there, it uses the stock settings so it should be fine but maybe something got tweaked without me realising. For the DED, I will ask CodenameJack, who created it all. It's a far more complex system than is in the real jet in terms of autopilot ( more like an airliner than is necessary really ). The manual was recently updated with his instructions for use, so if this isn't in there I will have to find out and update it.

    As far as I know, TACAN is not yet supported in MSFS but I'm pretty sure I have seen others figuring out a way to get it. It's something that I will add to all of my jets going forward, along with some other cool extras like radar.

  • F-16 Engine Temp Gauge

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    @jp3mek I'll check it out, was working last time I looked, might be a code or naming issue.

  • F-16 conformal tanks

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    @ken Sounds like the sim is doing something there. Sometimes, it starts every flight with Assists switched on - any chance that's causing the problem, or similar?