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Enable Visible Copilot

Scheduled Pinned Locked Moved Baron Professional
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  • M Online
    M Online
    MiRexer
    wrote last edited by
    #1

    I worked out getting a visible copilot (in MSFS2024 SU3 anyway) today. I couldn't get her to not interfere a little on either side so I averaged it out and made her interfere with the center of the panel just a bit and her elbow sticks out the door just a bit (at least on mine). Edit the navigation_graph_pilot.cfg file in the bksq-aircraft-baronpro\SimObjects\Airplanes\bksq-aircraft-baronpro*\navigation_graph folder. Towards the top add a ,2 to the nodes in the [MAINGRAPH.0] section:

    [MAINGRAPH.0]
    nodes = 0,1,2

    and then add the following:

    [NODE.2]
    name = 2
    tag = COPILOT
    ;modelnode = PILOT_1
    pos = 1.02,.4,-0.2
    massSection = Copilot
    interactiveObject = SEAT_DEFAULT_Copilot

    [MassSection.1]
    name = Copilot
    stationLoadName = TT:MENU.PAYLOAD.COPILOT
    maxMass = 220

    If you want to move the copilot a bit left or right adjust that first number after POS - I'd suggest starting with 1.019 or 1.021 if you want to nudge it just a bit.

    Black SquareB 1 Reply Last reply
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    • M Online
      M Online
      MiRexer
      wrote last edited by MiRexer
      #2

      Screenshot 2025-12-01 155829.jpg

      Screenshot 2025-12-01 155806.jpg

      1 Reply Last reply
      0
      • M MiRexer

        I worked out getting a visible copilot (in MSFS2024 SU3 anyway) today. I couldn't get her to not interfere a little on either side so I averaged it out and made her interfere with the center of the panel just a bit and her elbow sticks out the door just a bit (at least on mine). Edit the navigation_graph_pilot.cfg file in the bksq-aircraft-baronpro\SimObjects\Airplanes\bksq-aircraft-baronpro*\navigation_graph folder. Towards the top add a ,2 to the nodes in the [MAINGRAPH.0] section:

        [MAINGRAPH.0]
        nodes = 0,1,2

        and then add the following:

        [NODE.2]
        name = 2
        tag = COPILOT
        ;modelnode = PILOT_1
        pos = 1.02,.4,-0.2
        massSection = Copilot
        interactiveObject = SEAT_DEFAULT_Copilot

        [MassSection.1]
        name = Copilot
        stationLoadName = TT:MENU.PAYLOAD.COPILOT
        maxMass = 220

        If you want to move the copilot a bit left or right adjust that first number after POS - I'd suggest starting with 1.019 or 1.021 if you want to nudge it just a bit.

        Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote last edited by
        #3

        @MiRexer said in Enable Visible Copilot:

        I couldn't get her to not interfere a little on either side so I averaged it out and made her interfere with the center of the panel just a bit and her elbow sticks out the door just a bit (at least on mine).

        Thanks for posting this so others who find this compromise acceptable will have the option. On the other hand, I'm sure you now see why I found this to be an unacceptable compromise due to MSFS 2024's more restrictive system.

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        • M Online
          M Online
          MiRexer
          wrote last edited by
          #4

          100% - if only they had a scale function

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