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  6. Feature Request for KLN90B - variables for animations

Feature Request for KLN90B - variables for animations

Scheduled Pinned Locked Moved Bonanza Professional
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    Ape42
    wrote last edited by
    #1

    I'm just programming my hardware for the Bonanaza ... and for the KLN90B. I can execute the actions for the KLN by using the H-Events. But I'm not able to animate the buttons and rotaries. Other aircrafts are providing L-variables to have the buttons moving and the same time executing the sounds of the buttons.

    Hence my request: Would it be possible to change the code for the KLN90B to be able to trigger the animations (and along with them the sounds) from external programs like Axis And Ohs, spad.next, ...?

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    • A Ape42

      I'm just programming my hardware for the Bonanaza ... and for the KLN90B. I can execute the actions for the KLN by using the H-Events. But I'm not able to animate the buttons and rotaries. Other aircrafts are providing L-variables to have the buttons moving and the same time executing the sounds of the buttons.

      Hence my request: Would it be possible to change the code for the KLN90B to be able to trigger the animations (and along with them the sounds) from external programs like Axis And Ohs, spad.next, ...?

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      Iconography
      wrote last edited by
      #2

      @Ape42 since the KLN is a standalone add on you’ll need to reference the GitHub documentation which can be found here: https://github.com/falcon71/kln90b

      There’s a page for H events here and L vars for animations here.

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      • I Iconography

        @Ape42 since the KLN is a standalone add on you’ll need to reference the GitHub documentation which can be found here: https://github.com/falcon71/kln90b

        There’s a page for H events here and L vars for animations here.

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        Ape42
        wrote last edited by
        #3

        @Iconography Yes, I know this page. But there are no L-vars for controlling the movement of any knobs or buttons. There are only variables to retrieve the state of the KLN. Variables to control the animation have to be provided by the creator of the aircraft, like done in the Comanche.

        But if I look into the behavior code for the Bonanza I only see the H-vars, which will trigger the action inside the KLN. But the animation is done with O-vars which aren't accessible from the outside. To have this working, the creator of the aircraft have to change the code for the components for the 3D gauge of the KLN.

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          Ape42
          wrote last edited by Ape42
          #4

          I was able to patch one file to have L-variables for all buttons and rotaries of the KLN90B. May I send these to BlackSquare as an Idea for the update? If yes: which way? @Black-Square

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