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Feathering animation

Scheduled Pinned Locked Moved Baron Professional
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  • R Offline
    R Offline
    raul791
    wrote last edited by
    #4

    Hello, do you know what button I need to setup for feather position? Can't get it with "Propeller decrease" and/or "Toggle feather" options in-game and nothing on SPAD works either... I'm using HC Bravo throttle.

    J 1 Reply Last reply
    0
    • W wsuch

      Hello

      Are there plans to animate prop feathering

      Thanks
      Wayne

      P Offline
      P Offline
      pwnesbitt
      wrote last edited by
      #5

      @wsuch one person already answered but yeah it's animated. If you don't feather it quick enough the feather locking pins will prevent the blades from going to full feather if RPM is allowed to drop too low.

      W 1 Reply Last reply
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      • R raul791

        Hello, do you know what button I need to setup for feather position? Can't get it with "Propeller decrease" and/or "Toggle feather" options in-game and nothing on SPAD works either... I'm using HC Bravo throttle.

        J Online
        J Online
        jmarkows
        wrote last edited by
        #6

        @raul791 said in Feathering animation:

        Hello, do you know what button I need to setup for feather position? Can't get it with "Propeller decrease" and/or "Toggle feather" options in-game and nothing on SPAD works either... I'm using HC Bravo throttle.

        I don't use SPAD, but through FSUIPC I have the button at the bottom of my propeller axis do Propeller Decrease with a value of 30 when pressed, and when released set Propeller Pitch High (moves it to the bottom of the prop axis so I don't need to think about the value). I used to add whatever value I subtracted back to it, but for some reason that would often cause funny results in twin engine aircraft.

        R 1 Reply Last reply
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        • J jmarkows

          @raul791 said in Feathering animation:

          Hello, do you know what button I need to setup for feather position? Can't get it with "Propeller decrease" and/or "Toggle feather" options in-game and nothing on SPAD works either... I'm using HC Bravo throttle.

          I don't use SPAD, but through FSUIPC I have the button at the bottom of my propeller axis do Propeller Decrease with a value of 30 when pressed, and when released set Propeller Pitch High (moves it to the bottom of the prop axis so I don't need to think about the value). I used to add whatever value I subtracted back to it, but for some reason that would often cause funny results in twin engine aircraft.

          R Offline
          R Offline
          raul791
          wrote last edited by
          #7

          @jmarkows said in Feathering animation:

          @raul791 said in Feathering animation:

          Hello, do you know what button I need to setup for feather position? Can't get it with "Propeller decrease" and/or "Toggle feather" options in-game and nothing on SPAD works either... I'm using HC Bravo throttle.

          I don't use SPAD, but through FSUIPC I have the button at the bottom of my propeller axis do Propeller Decrease with a value of 30 when pressed, and when released set Propeller Pitch High (moves it to the bottom of the prop axis so I don't need to think about the value). I used to add whatever value I subtracted back to it, but for some reason that would often cause funny results in twin engine aircraft.

          Just figured it out using dev mode in MSFS 2024 (Tools->Behavior tab).

          For detent pressed it is set as:

          send event -> PROP_PITCH1_DECR event (100) - used 100 for full detent.

          And for released it is set as:

          Send B:ENGINE_PROPELLER_1_IDLE Event (0) - used 0 (or nothing) because that means propeller on idle.

          That way when I release detent it goes back to idle - without it, it stays on detent unless added anything on axis, even 0.1%.

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          • P pwnesbitt

            @wsuch one person already answered but yeah it's animated. If you don't feather it quick enough the feather locking pins will prevent the blades from going to full feather if RPM is allowed to drop too low.

            W Offline
            W Offline
            wsuch
            wrote last edited by
            #8

            @pwnesbitt thanks yep its working and awesome i might add

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            • N N6390R

              @wsuch it is animated though..? (If you’re using hardware controls for the prop levers, all the way back typically takes them to the bottom of the “normal” range, not into feather). If you shut down an engine in flight, pull the prop lever all the way back on that engine, then click and drag that prop lever back further, that’ll put it into feather and you’ll see it stop windmilling. You can also set up a key or switch to get into the feather position.

              D Offline
              D Offline
              Dillon11
              wrote last edited by
              #9

              @N6390R said in Feathering animation:

              @wsuch it is animated though..? (If you’re using hardware controls for the prop levers, all the way back typically takes them to the bottom of the “normal” range, not into feather). If you shut down an engine in flight, pull the prop lever all the way back on that engine, then click and drag that prop lever back further, that’ll put it into feather and you’ll see it stop windmilling. You can also set up a key or switch to get into the feather position.

              This looks like an option for 2024, can we feather the props in 2020?

              J 1 Reply Last reply
              0
              • D Dillon11

                @N6390R said in Feathering animation:

                @wsuch it is animated though..? (If you’re using hardware controls for the prop levers, all the way back typically takes them to the bottom of the “normal” range, not into feather). If you shut down an engine in flight, pull the prop lever all the way back on that engine, then click and drag that prop lever back further, that’ll put it into feather and you’ll see it stop windmilling. You can also set up a key or switch to get into the feather position.

                This looks like an option for 2024, can we feather the props in 2020?

                J Online
                J Online
                jmarkows
                wrote last edited by
                #10

                @Dillon11 said in Feathering animation:

                @N6390R said in Feathering animation:

                @wsuch it is animated though..? (If you’re using hardware controls for the prop levers, all the way back typically takes them to the bottom of the “normal” range, not into feather). If you shut down an engine in flight, pull the prop lever all the way back on that engine, then click and drag that prop lever back further, that’ll put it into feather and you’ll see it stop windmilling. You can also set up a key or switch to get into the feather position.

                This looks like an option for 2024, can we feather the props in 2020?

                Yes, just not with default Sim bindings. Either use the lever in the cockpit or you need external binding software.

                D 1 Reply Last reply
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                • J jmarkows

                  @Dillon11 said in Feathering animation:

                  @N6390R said in Feathering animation:

                  @wsuch it is animated though..? (If you’re using hardware controls for the prop levers, all the way back typically takes them to the bottom of the “normal” range, not into feather). If you shut down an engine in flight, pull the prop lever all the way back on that engine, then click and drag that prop lever back further, that’ll put it into feather and you’ll see it stop windmilling. You can also set up a key or switch to get into the feather position.

                  This looks like an option for 2024, can we feather the props in 2020?

                  Yes, just not with default Sim bindings. Either use the lever in the cockpit or you need external binding software.

                  D Offline
                  D Offline
                  Dillon11
                  wrote last edited by
                  #11

                  @jmarkows said in Feathering animation:

                  @Dillon11 said in Feathering animation:

                  @N6390R said in Feathering animation:

                  @wsuch it is animated though..? (If you’re using hardware controls for the prop levers, all the way back typically takes them to the bottom of the “normal” range, not into feather). If you shut down an engine in flight, pull the prop lever all the way back on that engine, then click and drag that prop lever back further, that’ll put it into feather and you’ll see it stop windmilling. You can also set up a key or switch to get into the feather position.

                  This looks like an option for 2024, can we feather the props in 2020?

                  Yes, just not with default Sim bindings. Either use the lever in the cockpit or you need external binding software.

                  I use the blue pitch lever in the cockpit in 2020 and I see no movement.

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                  • J Online
                    J Online
                    jmarkows
                    wrote last edited by
                    #12

                    The engines are running, you're pulling the levers back into the feather detent, and they're not feathering?

                    W 1 Reply Last reply
                    0
                    • J jmarkows

                      The engines are running, you're pulling the levers back into the feather detent, and they're not feathering?

                      W Offline
                      W Offline
                      wsuch
                      wrote last edited by
                      #13

                      @jmarkows wasnt going into detent, my bad

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