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  6. Lights shine through surfaces-Exterior Lighting issue-Duke

Lights shine through surfaces-Exterior Lighting issue-Duke

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • P Offline
    P Offline
    pie.bln
    wrote last edited by
    #1

    Hey everyone. I got an issue with the lighting of both of the dukes. The recogniotion, Landing and taxi lights shine kind of backwards through the surfaces like the wingtips or the lamps/Gear/Fuselage. Also when you look from the cockpit to the recognition lights, there appears a small flash emitted by the recognition lights, shining through the wing. Appears with and without the lights mod by ZinertekScreenshot 2025-10-05 014708.png Screenshot 2025-10-05 012806.png Screenshot 2025-10-05 005725.png Screenshot 2025-10-05 005253.png Screenshot 2025-10-05 005229.png Screenshot 2025-10-05 015548.png

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      I saw exactly this while testing with the Dukes in SU3 Beta. Before SU3, there were big problems with lights shining through objects, being misaligned, and other issue. In SU3, Asobo provided a new flag for us to set in the lighting effects that prohibited the halos/flares that were causing the issues, specifically on omni-directional lights. I believe this is what's going on in your screenshots, since I don't see the navigation lights shining through, but only the omni-directional lights that I've added to enhance the lighting effects. Are you using the newly updated 2024 native version of the Dukes? Do you have any liveries/mods installed that may have overwritten my new lighting effects? It's also possible there was a reversion in the latest SU4 Beta, if you're on the beta branch. I can help you troubleshoot more from there, but I hope this might give you some places to start looking for what's interfering with those new files.

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      • Black SquareB Black Square

        I saw exactly this while testing with the Dukes in SU3 Beta. Before SU3, there were big problems with lights shining through objects, being misaligned, and other issue. In SU3, Asobo provided a new flag for us to set in the lighting effects that prohibited the halos/flares that were causing the issues, specifically on omni-directional lights. I believe this is what's going on in your screenshots, since I don't see the navigation lights shining through, but only the omni-directional lights that I've added to enhance the lighting effects. Are you using the newly updated 2024 native version of the Dukes? Do you have any liveries/mods installed that may have overwritten my new lighting effects? It's also possible there was a reversion in the latest SU4 Beta, if you're on the beta branch. I can help you troubleshoot more from there, but I hope this might give you some places to start looking for what's interfering with those new files.

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        pie.bln
        wrote last edited by
        #3

        @Black-Square

        Yes I’m in the newest beta of Microsoft flight simulator. It appeared in the fs20 and fs24 version. I don’t have any livery mods installed but only the Zinertec light mods which also didn’t do a change. Thanks for your fast reply.

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        • P Offline
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          pie.bln
          wrote last edited by
          #4

          @Black-Square Thus, when I look to the sides of the plane from the outside, I notice some kind of "flickering shadows" on the whole plane. Only appears in certain angles.

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