MSFS 2024 Control Sensitivity - Looking for tips/suggestions on how to deal in TBM
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I have this problem in every aircraft, but I notice it most in the TBM now that I've taken a shine to it: the controls in MSFS 2024 are crazy sensitive. In the TBM I find I have to just think about squeezing a little rudder to have an effect on the ball, and the elevator motion is also a bit on the twitchy side for me.
My question: what do folks use for their control curves sensitivity these days? I've been in a lot of trial and error with it, on some planes (like the Dukes, Starship) I set pitch/roll to 0.3 sensitivity curves, in others, I'll sometimes go as far as 0.5.
I have never and probably will never fly a TBM in real life (to say nothing of the Dukes or Starship) so I'd be interested in some anecdotal "science" from the more experienced here. But I'll take anyone's suggestions as it relates to the TBM in 2024. What do you do?
For reference I waffle between a Moza FFB yoke and an old Honeycomb Alpha, and I'm using MFG crosswind pedals.
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I have this problem in every aircraft, but I notice it most in the TBM now that I've taken a shine to it: the controls in MSFS 2024 are crazy sensitive. In the TBM I find I have to just think about squeezing a little rudder to have an effect on the ball, and the elevator motion is also a bit on the twitchy side for me.
My question: what do folks use for their control curves sensitivity these days? I've been in a lot of trial and error with it, on some planes (like the Dukes, Starship) I set pitch/roll to 0.3 sensitivity curves, in others, I'll sometimes go as far as 0.5.
I have never and probably will never fly a TBM in real life (to say nothing of the Dukes or Starship) so I'd be interested in some anecdotal "science" from the more experienced here. But I'll take anyone's suggestions as it relates to the TBM in 2024. What do you do?
For reference I waffle between a Moza FFB yoke and an old Honeycomb Alpha, and I'm using MFG crosswind pedals.
@ComputerJones I personally use entirely linear controls and sensitivity with my flitesim cls120 flight yoke for the TBM850. My personal experience are the controls feel absolutely perfect. Sorry this might not be too helpful as clearly different hardware will have different outcomes. The main difference between my hardware and yours is likely the amount of travel on the pitch which is more lifelike on the flitesim.
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I was kinda thinking that, there really isn't a way to simulate yoke travel effectively, I think the Alpha has a pitch travel of 110mm which is fairly short.
The Moza I'm not sure about but definitely has a longer throw, I just need to get my rear in gear on properly mounting it so it's not a pain in the butt to set up anymore
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I did some science last night: you are 100% right.
With a wider yoke with longer pitch travel, things feel much better.
My rudder issues seem more related to a lack of centering feel: turns out I've had the "softer" widget equipped on my Crosswinds for awhile. Dialing up the spring tension and swapping it out for the sharper fulcrum is an improvement, but I still have probably bad technique at low speed rudder inputs.
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I did some science last night: you are 100% right.
With a wider yoke with longer pitch travel, things feel much better.
My rudder issues seem more related to a lack of centering feel: turns out I've had the "softer" widget equipped on my Crosswinds for awhile. Dialing up the spring tension and swapping it out for the sharper fulcrum is an improvement, but I still have probably bad technique at low speed rudder inputs.
@ComputerJones I found all planes sensitive especially in pitch before I got the flitesim yoke. It made me realise that it is definitely due to fact that linear controls on shorter travel peripherals results in overly sensitive movements. What I would recommend is keep the sensitivity linear but you could try using ‘extremity dead zone’ to cut off the last 10-20% on the pitch axis.
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Yeah I've just stuck to linear and using a better yoke: Moza AY210 base has a muuuuch longer travel than the Honeycomb Alpha and solves all my problems (but is just a bigger PITA to setup).
My rudder issues were basically just a lack of a "feelable" center. I put in a slight deadzone and tightened up the tension, put on the deeper centering cam, and now I can trim out the yaw way more smoothly even with my hobbit feet on the pedals.
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The main problem is the limited travel of a consumer-grade PC joystick compared to a real aircraft flight control. A real-life yoke has 12" of pitch travel. My TM Warthog with a 2.5" extension has 5" of pitch travel. That means in order to get authentic 1:1 movement, I need to decrease my control saturation to 40% (i.e. full back on the physical stick only produces 40% pull back on the virtual stick). Running out of travel isn't a problem if you stay on top of the trim, but it might be tight when you're pulling back to rotate or flare.
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Yep, this is pretty much a solved problem for me now, thanks.