Personalizing Starship
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With over 200 hours now in Starship, I've been personalizing it with some cold and dark configuration tweaks beyond what you get with the saved state. It's how I imagine I would leave the plane after a flight if I owned one in real life.
Here's how I have things set up:
- Aux Tank fuel level = 0 (I never land with fuel in the aux tanks, I don't want any when I spawn in. This was much harder to do than it should have been)
- I wanted better control of fuel loading, so changed the loading increment to 5 gallons from 10
- Set the transponder presets to 1200,7000,7600,7700
- Alt Avionics Blower switch ON
- Strobe Light Low ON
- Strobe Light High ON (stays off until the Low light is extinguished)
- COM2 set to Guard 121.5
- COM radios set to 8.33 kHz spacing
There is one that eludes any attempt at pre-setting:
- Pilot COM2 Receive switch ON at the audio panel
I will say that getting some of this to work has been a real challenge, and in several cases I had to resort to external scripting in AAO due to some truly mysterious behaviors, but with the experience comes a deep appreciation for the level of detail that @Black-Square has put into this simulation.
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What a delightful message! Thank you for your appreciation. Starship was truly my passion project. With 200 hours flying it recreationally, you probably have quadruple the time I have. That's the curse of the aircraft developer. I only get to fly my aircraft when they are unfinished or broken.
I'm sure you probably already found this, but the event for the COM2 receive is
(>K:COM2_RECEIVE_SELECT), and the variable to detect its position is(A:COM RECEIVE EX1:2, bool). Beyond that, I'm not sure what else I can recommend, because those variables and events are maintained by the simulator, not me. As with most things in software, almost anything is possible, though! -
@DrZGard the only things I have working in modded files right now are the transponder presets and changing the fuel increment from 10 to 5.
I have tried the others in modded files, and I think they should work but they don't, either as a separate mod or modding the files directly in the aircraft folder (which I hate doing). I should mention this is in 2024 SU3.
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Lol this was funny, your transponder codes suggest you are expecting radio failures, terrorists and major emergencies. I'm not applying for a job as your co !
@CoolGunS said in Personalizing Starship:
Lol this was funny, your transponder codes suggest you are expecting radio failures, terrorists and major emergencies.
Nope, no terrorism, that's code 7500. Since afaik there are no permanently assigned transponder codes besides the two "squawk VFRs" and the three 7xxx codes, it seems logical to store those in the presets. I left out 7500 since in a GA turboprop, I figure the risk of a comm failure or emergency is greater than an act of terrorism, and having the two VFR codes is just convenient.
What would you store there?