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Personalizing Starship

Scheduled Pinned Locked Moved Starship
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  • MarkSM Offline
    MarkSM Offline
    MarkS
    wrote last edited by MarkS
    #1

    With over 200 hours now in Starship, I've been personalizing it with some cold and dark configuration tweaks beyond what you get with the saved state. It's how I imagine I would leave the plane after a flight if I owned one in real life.

    Here's how I have things set up:

    • Aux Tank fuel level = 0 (I never land with fuel in the aux tanks, I don't want any when I spawn in. This was much harder to do than it should have been)
    • I wanted better control of fuel loading, so changed the loading increment to 5 gallons from 10
    • Set the transponder presets to 1200,7000,7600,7700
    • Alt Avionics Blower switch ON
    • Strobe Light Low ON
    • Strobe Light High ON (stays off until the Low light is extinguished)
    • COM2 set to Guard 121.5
    • COM radios set to 8.33 kHz spacing

    There is one that eludes any attempt at pre-setting:

    • Pilot COM2 Receive switch ON at the audio panel

    I will say that getting some of this to work has been a real challenge, and in several cases I had to resort to external scripting in AAO due to some truly mysterious behaviors, but with the experience comes a deep appreciation for the level of detail that @Black-Square has put into this simulation.

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      What a delightful message! Thank you for your appreciation. Starship was truly my passion project. With 200 hours flying it recreationally, you probably have quadruple the time I have. That's the curse of the aircraft developer. I only get to fly my aircraft when they are unfinished or broken.

      I'm sure you probably already found this, but the event for the COM2 receive is (>K:COM2_RECEIVE_SELECT), and the variable to detect its position is (A:COM RECEIVE EX1:2, bool). Beyond that, I'm not sure what else I can recommend, because those variables and events are maintained by the simulator, not me. As with most things in software, almost anything is possible, though!

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      • DrZGardD Offline
        DrZGardD Offline
        DrZGard
        wrote last edited by
        #3

        What file can you edit to make these saved state changes?

        MarkSM 1 Reply Last reply
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        • DrZGardD DrZGard

          What file can you edit to make these saved state changes?

          MarkSM Offline
          MarkSM Offline
          MarkS
          wrote last edited by
          #4

          @DrZGard the only things I have working in modded files right now are the transponder presets and changing the fuel increment from 10 to 5.

          I have tried the others in modded files, and I think they should work but they don't, either as a separate mod or modding the files directly in the aircraft folder (which I hate doing). I should mention this is in 2024 SU3.

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