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No visable copilot

Scheduled Pinned Locked Moved TBM 850
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  • M Offline
    M Offline
    Meandgolly
    wrote on last edited by
    #1

    I can’t get the visible copilot to show, I’ve checked the option in the efb; has it not been implemented yet?

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    0
    • RallerR Offline
      RallerR Offline
      Raller
      wrote on last edited by
      #2

      I would be interested in knowing that too.

      1 Reply Last reply
      0
      • S Offline
        S Offline
        SebAvi
        wrote on last edited by
        #3

        Hello,
        Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

        Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

        [MAINGRAPH.0]
        nodes = 0,1,2
        ;massSections = Pilot,Copilot
        coordinate_system = relative

        [NODE.0]
        name = 0
        tag = PILOT
        node_occlusion_factor = 1
        modelNode = PILOT_0
        massSection = Pilot
        interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

        [NODE.1]
        name = 1
        projectOnGround = 1
        tag = SPAWN_EXTERIOR
        pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
        pbh = 10,0,145 ;clockwise

        [NODE.2]
        name = 2
        tag = COPILOT
        modelnode = PILOT_1
        ;pos = 1.35,0.93,14
        massSection = Copilot
        interactiveObject = SEAT_DEFAULT_Copilot

        [MassSection.0]
        name = Pilot
        stationLoadName = TT:MENU.PAYLOAD.PILOT
        maxMass = 220

        [MassSection.1]
        name = Copilot
        stationLoadName = TT:MENU.PAYLOAD.COPILOT
        maxMass = 220

        Black SquareB 1 Reply Last reply
        2
        • S Offline
          S Offline
          s.mellah
          wrote on last edited by
          #4

          This works very well. Thank you.

          1 Reply Last reply
          0
          • S SebAvi

            Hello,
            Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

            Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

            [MAINGRAPH.0]
            nodes = 0,1,2
            ;massSections = Pilot,Copilot
            coordinate_system = relative

            [NODE.0]
            name = 0
            tag = PILOT
            node_occlusion_factor = 1
            modelNode = PILOT_0
            massSection = Pilot
            interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

            [NODE.1]
            name = 1
            projectOnGround = 1
            tag = SPAWN_EXTERIOR
            pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
            pbh = 10,0,145 ;clockwise

            [NODE.2]
            name = 2
            tag = COPILOT
            modelnode = PILOT_1
            ;pos = 1.35,0.93,14
            massSection = Copilot
            interactiveObject = SEAT_DEFAULT_Copilot

            [MassSection.0]
            name = Pilot
            stationLoadName = TT:MENU.PAYLOAD.PILOT
            maxMass = 220

            [MassSection.1]
            name = Copilot
            stationLoadName = TT:MENU.PAYLOAD.COPILOT
            maxMass = 220

            Black SquareB Offline
            Black SquareB Offline
            Black Square
            Black Square Developer
            wrote on last edited by
            #5

            @SebAvi Indeed, this is why I have not adopted all the pilot/copilot model visibility features that I had in MSFS 2020, or passenger model features that are available in MSFS 2024. We have no independent control over the visibility, dynamic position, rotation, or scale of the new characters, which leave them horribly jammed into the cockpit, or even through the cockpit, as you have probably seen in other aircraft. Unfortunately, there is also no way to use the MSFS 2020 character system without being in compatibility mode for MSFS 2020 aircraft, which restricts us from using all he modern features of a MSFS 2024 aircraft. This has been the reality of developing for MSFS 2024 in so many aspects.

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            2
            • Zwoop68Z Zwoop68 referenced this topic on
            • K Offline
              K Offline
              kityatyi
              wrote last edited by
              #6

              Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

              hangar_101H 1 Reply Last reply
              0
              • K kityatyi

                Does the above code also work for the Dukes and/or the new Baron Professional, please? I am considering buying one of the two, provided the copilot can be squeezed in to them using the code. It worked fine for the TBM, but I am unsure if it works for the Dukes/Baron Professiona, so I ask before purchase.

                hangar_101H Offline
                hangar_101H Offline
                hangar_101
                wrote last edited by hangar_101
                #7

                @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

                Hangar 101

                Black SquareB 1 Reply Last reply
                0
                • K Offline
                  K Offline
                  kityatyi
                  wrote last edited by
                  #8

                  Thank you!

                  1 Reply Last reply
                  0
                  • hangar_101H hangar_101

                    @kityatyi it has worked for the Dukes but it does not work for the Bonanza though.

                    Black SquareB Offline
                    Black SquareB Offline
                    Black Square
                    Black Square Developer
                    wrote last edited by
                    #9

                    @hangar_101 @kityatyi I might be missing something here, but what is there to "not work" in the Bonanza? There should be nothing stopping you from creating this modification for any of my aircraft. Obviously you need to position all the characters correctly for each aircraft, but this is no different than I would have to do to include this in the base installation. As I've explained, I just made the executive decision not to do this before Asobo "fixes" the regressions with character models in MSFS 2024. That conversation is still ongoing on the developer forums, btw.

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