No visable copilot
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I can’t get the visible copilot to show, I’ve checked the option in the efb; has it not been implemented yet?
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Hello,
Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.
[MAINGRAPH.0]
nodes = 0,1,2
;massSections = Pilot,Copilot
coordinate_system = relative[NODE.0]
name = 0
tag = PILOT
node_occlusion_factor = 1
modelNode = PILOT_0
massSection = Pilot
interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller[NODE.1]
name = 1
projectOnGround = 1
tag = SPAWN_EXTERIOR
pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
pbh = 10,0,145 ;clockwise[NODE.2]
name = 2
tag = COPILOT
modelnode = PILOT_1
;pos = 1.35,0.93,14
massSection = Copilot
interactiveObject = SEAT_DEFAULT_Copilot[MassSection.0]
name = Pilot
stationLoadName = TT:MENU.PAYLOAD.PILOT
maxMass = 220[MassSection.1]
name = Copilot
stationLoadName = TT:MENU.PAYLOAD.COPILOT
maxMass = 220 -
Hello,
Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.
[MAINGRAPH.0]
nodes = 0,1,2
;massSections = Pilot,Copilot
coordinate_system = relative[NODE.0]
name = 0
tag = PILOT
node_occlusion_factor = 1
modelNode = PILOT_0
massSection = Pilot
interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller[NODE.1]
name = 1
projectOnGround = 1
tag = SPAWN_EXTERIOR
pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
pbh = 10,0,145 ;clockwise[NODE.2]
name = 2
tag = COPILOT
modelnode = PILOT_1
;pos = 1.35,0.93,14
massSection = Copilot
interactiveObject = SEAT_DEFAULT_Copilot[MassSection.0]
name = Pilot
stationLoadName = TT:MENU.PAYLOAD.PILOT
maxMass = 220[MassSection.1]
name = Copilot
stationLoadName = TT:MENU.PAYLOAD.COPILOT
maxMass = 220@SebAvi Indeed, this is why I have not adopted all the pilot/copilot model visibility features that I had in MSFS 2020, or passenger model features that are available in MSFS 2024. We have no independent control over the visibility, dynamic position, rotation, or scale of the new characters, which leave them horribly jammed into the cockpit, or even through the cockpit, as you have probably seen in other aircraft. Unfortunately, there is also no way to use the MSFS 2020 character system without being in compatibility mode for MSFS 2020 aircraft, which restricts us from using all he modern features of a MSFS 2024 aircraft. This has been the reality of developing for MSFS 2024 in so many aspects.