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No visable copilot

Scheduled Pinned Locked Moved TBM 850
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  • M Offline
    M Offline
    Meandgolly
    wrote last edited by
    #1

    I can’t get the visible copilot to show, I’ve checked the option in the efb; has it not been implemented yet?

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    • RallerR Offline
      RallerR Offline
      Raller
      wrote last edited by
      #2

      I would be interested in knowing that too.

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      • S Offline
        S Offline
        SebAvi
        wrote last edited by
        #3

        Hello,
        Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

        Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

        [MAINGRAPH.0]
        nodes = 0,1,2
        ;massSections = Pilot,Copilot
        coordinate_system = relative

        [NODE.0]
        name = 0
        tag = PILOT
        node_occlusion_factor = 1
        modelNode = PILOT_0
        massSection = Pilot
        interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

        [NODE.1]
        name = 1
        projectOnGround = 1
        tag = SPAWN_EXTERIOR
        pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
        pbh = 10,0,145 ;clockwise

        [NODE.2]
        name = 2
        tag = COPILOT
        modelnode = PILOT_1
        ;pos = 1.35,0.93,14
        massSection = Copilot
        interactiveObject = SEAT_DEFAULT_Copilot

        [MassSection.0]
        name = Pilot
        stationLoadName = TT:MENU.PAYLOAD.PILOT
        maxMass = 220

        [MassSection.1]
        name = Copilot
        stationLoadName = TT:MENU.PAYLOAD.COPILOT
        maxMass = 220

        Black SquareB 1 Reply Last reply
        0
        • S Offline
          S Offline
          s.mellah
          wrote last edited by
          #4

          This works very well. Thank you.

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          0
          • S SebAvi

            Hello,
            Please find and edit the file navigation_graph_pilot.cfg and replace its content with the code below.

            Unfortunately, the copilot model is too large in my opinion, and this might be an MSFS 2024 issue — possibly the reason why Nick disabled it.

            [MAINGRAPH.0]
            nodes = 0,1,2
            ;massSections = Pilot,Copilot
            coordinate_system = relative

            [NODE.0]
            name = 0
            tag = PILOT
            node_occlusion_factor = 1
            modelNode = PILOT_0
            massSection = Pilot
            interactiveObject = FilePath: InteractionsPreset\Asobo\Seat\Seat_without_seatbelt #Param: ANIMATION_SIT:Idle1_PosePropeller

            [NODE.1]
            name = 1
            projectOnGround = 1
            tag = SPAWN_EXTERIOR
            pos = -6.0, 0, -11.5 ;x,z,y (+x=right, +y=forward)
            pbh = 10,0,145 ;clockwise

            [NODE.2]
            name = 2
            tag = COPILOT
            modelnode = PILOT_1
            ;pos = 1.35,0.93,14
            massSection = Copilot
            interactiveObject = SEAT_DEFAULT_Copilot

            [MassSection.0]
            name = Pilot
            stationLoadName = TT:MENU.PAYLOAD.PILOT
            maxMass = 220

            [MassSection.1]
            name = Copilot
            stationLoadName = TT:MENU.PAYLOAD.COPILOT
            maxMass = 220

            Black SquareB Offline
            Black SquareB Offline
            Black Square
            Black Square Developer
            wrote last edited by
            #5

            @SebAvi Indeed, this is why I have not adopted all the pilot/copilot model visibility features that I had in MSFS 2020, or passenger model features that are available in MSFS 2024. We have no independent control over the visibility, dynamic position, rotation, or scale of the new characters, which leave them horribly jammed into the cockpit, or even through the cockpit, as you have probably seen in other aircraft. Unfortunately, there is also no way to use the MSFS 2020 character system without being in compatibility mode for MSFS 2020 aircraft, which restricts us from using all he modern features of a MSFS 2024 aircraft. This has been the reality of developing for MSFS 2024 in so many aspects.

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