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Thanks for the updates, Starship 1.2 and Velocity XL 1.4

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  • E Offline
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    einherz
    Banned
    wrote last edited by
    #13

    i just today found another, not your model with exact same artefact, just instead of light grey, the black color of that thing. only one difference - it's appear only in walkaround mode, external - invisible. your birds both views with that thing. it's more curious than wanted to remove actually:)

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    • E einherz referenced this topic
    • Black SquareB Black Square

      I don't want to ignore you here, but I haven't seen any other reports of this, and can't replicate it myself, so I'm not sure what to do. Recently, I was told that SayIntentions can cause aerodynamics problems, as hard as that is to believe. You don't happen to run SayIntentions, do you? The reported symptoms were very similar to this.

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      einherz
      Banned
      wrote last edited by einherz
      #14

      @Black-Square
      i just found the answer in my ticket
      Hi,

      Thank you for your reply.

      I'm not saying anything is better, I'm just trying to rule out possibilities that are causing your unique problem.

      If we can rule out that it's not Frame Gen, HDR and DLSS not causing the issue, then I will take this to the developer for further investigation.

      Kind regards,
      are you serious think guys this can be fg hdr or dlss trouble, i honestly regret i even mention i use fg, hdr and dlss in this context. it's have 0 sense as from my side, same from the support. so please, found the cause and remove that, or give me the instruction, as i ask for bonanza+baron mod in the other post.

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      • KAPA FlyerK Offline
        KAPA FlyerK Offline
        KAPA Flyer
        wrote last edited by
        #15

        @Black-Square Don't know why there's not a dedicated section for the Velocity XL, but the 2024 Update is fantastic!

        The new Sounds especially are great!

        Thank you for a great product! ❤️

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        • E einherz referenced this topic
        • Black SquareB Black Square

          I don't want to ignore you here, but I haven't seen any other reports of this, and can't replicate it myself, so I'm not sure what to do. Recently, I was told that SayIntentions can cause aerodynamics problems, as hard as that is to believe. You don't happen to run SayIntentions, do you? The reported symptoms were very similar to this.

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          einherz
          Banned
          wrote last edited by einherz
          #16

          @Black-Square i just remember today, you said before, the trouble exist before my report but for some certain 3rd party views. so no, this is not only my report from your own words. i just answered you, i haven't any views but default. and problem start without any views, but when yellow button press and starting walk around default view. but you still use it in new bundle models. know this is trouble for certain user, and you use the same way in new models. so what is that if not ignoring the trouble even if we imagine i'm only one person with it, that statistically impossible.

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          • E Offline
            E Offline
            einherz
            Banned
            wrote last edited by
            #17

            "I use this in all of my aircraft." this is your words
            then on my question why it's not exist in the dukes and starship you said something like "because i don't use this method in dukes and starship" so this is not just ignoring, this is conscious lie. but for what? how this help you? i don't need all that conversations and explanation. i need certain instructions for remove the artifacts, or updated models without them. that's it.

            Black SquareB 1 Reply Last reply
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            • E einherz

              "I use this in all of my aircraft." this is your words
              then on my question why it's not exist in the dukes and starship you said something like "because i don't use this method in dukes and starship" so this is not just ignoring, this is conscious lie. but for what? how this help you? i don't need all that conversations and explanation. i need certain instructions for remove the artifacts, or updated models without them. that's it.

              Black SquareB Offline
              Black SquareB Offline
              Black Square
              Black Square Developer
              wrote last edited by
              #18

              @einherz said in Thanks for the updates, Starship 1.2 and Velocity XL 1.4:

              this is not just ignoring, this is conscious lie.

              When I answered you the first time, I made a general statement about the functioning of my aircraft from memory. I'm sorry that I don't have encyclopedic knowledge of the (surprisingly) exactly 250 aircraft models I've exported. When I answered the second time, I opened each file and inspected them so I could give you a specific answer. I'm happy to keep helping you investigate this problem, but I don't appreciate your accusation.

              you use the same way in new models. so what is that if not ignoring the trouble

              I cannot eliminate these shadow occluders from all my models for all my users due to your one report, because they are not an error. They are actually a feature, which blocks light from entering the cockpit through small cracks. Without them, everyone else would see undesirable light bleeds. My using shadow occluders isn't even the problem, because you have also shown me flickering glass. The problem is that the simulator is displaying the wrong LOD model, not that there is anything wrong with the model.

              imagine i'm only one person with it, that statistically impossible

              While it might seem statistically improbable, we field a lot of statistically improbably issues from users of all our products, and the solutions are very often a unique combination of software or hardware that exists only for that one person. Improbable as it may seem, I can only tell you that we have had no other reports of this ever, nor have I seen it posted anywhere online. With regards to the 3rd party camera software, that is a known side-effect of that software, which exhibits the same symptoms. The camera software allows the camera to be moved outside of the cockpit without changing to the external view. This means that the simulator thinks we are still inside, and still shows the interior model with the shadow occluders and the glass windows that flicker.

              On the practical note:

              And from your other thread:

              but anyway, if you know months about the trouble with ported velocity xl? why you still use this method? but not way starship or dukes, where no problems? why?

              Would you be willing to do a test? Could you load Starship or the Dukes and see if you have flickering glass? I only use the shadow occluders on aircraft that need them, but my LOD models work the same in every aircraft regarding glass. Could you also try this with several other aircraft, both default and addon? See if you notice the flickering glass, or any other oddities when in walkaround mode. I don't think you're looking at a problem that's specific to my aircraft at all, but is rather affecting all your aircraft. I just think you noticed it with mine because of the shadow occluders.

              This is a suggestion that I don't like to make often, if ever, but have you considered reinstalling the flight simulator? I'm hoping there is some option somewhere that would be reset.

              Also, have ever made any edits to UserCfg.opt in your AppData folder? Maybe that has an option related to LOD.

              You could also try deleting your "StreamedPackages" folder, which will not lose any data for you, but I also don't think it's related.

              There are also some options you might find in the Windows settings that you could try before doing a complete reinstall, like "Settings -> Apps -> Apps & features -> Advanced Options -> Reset", or "Properties -> Local Files -> Verify integrity of game files".

              One option we have would be to bring this to the developer forum and see if Asobo can think of any settings that might have this effect, but we prefer not to bother them unless it's absolutely necessary, as their time is very limited. If you try some more of these things, I can recommend to Just Flight that we seek Asobo's advice with your screenshots and videos.

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              • E Offline
                E Offline
                einherz
                Banned
                wrote last edited by einherz
                #19

                i told you yesterday. i don't need any explanation after self-contradictory stuff. you just waste your time, i have a lot so no problem. so let's stay in practical area. as i asked 3 times without result, and only after fake insult your reaction has back. sure i right now will start simulator without stream folder and duke for test flickering. but i don't want reset simulator and lost all my settings because of this. about *.opt file i told you before i change reflection and shadows to max. i don't even know in the usercfg.opt or whatever it calls have some lod settings.... for shadow i use 8192/ max option 2048 or whatever... for reflection 512.. max option 384. that's all i changed in the file.

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                • E einherz

                  i told you yesterday. i don't need any explanation after self-contradictory stuff. you just waste your time, i have a lot so no problem. so let's stay in practical area. as i asked 3 times without result, and only after fake insult your reaction has back. sure i right now will start simulator without stream folder and duke for test flickering. but i don't want reset simulator and lost all my settings because of this. about *.opt file i told you before i change reflection and shadows to max. i don't even know in the usercfg.opt or whatever it calls have some lod settings.... for shadow i use 8192/ max option 2048 or whatever... for reflection 512.. max option 384. that's all i changed in the file.

                  P Offline
                  P Offline
                  PeterT
                  wrote last edited by
                  #20

                  @einherz

                  Alternatively, you could always bore off to somewhere like Reddit with your fake support issues and leave the rest of us in peace.

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                  • E Offline
                    E Offline
                    einherz
                    Banned
                    wrote last edited by einherz
                    #21

                    i tested duke. it's as you said flickering glass, and no glass of vent window.... and i would like to have ignore user variant on the forum, i don't see any reason for flag somebody, but this crappy yard just not for my eyes. would be convenient.
                    but glitchy rendering can be connected to the lod problem... it's o.k. i will verify files
                    p.s. no, verify files is for steam version i have xbox. as i said i will not reset everything for this.... i even don't use external views, only on walk around before and some time after. reset/reinstall is insanity act btw. if trouble can appear it must disappear same way, just with opposite direction. for found it and next time remove faster. actually i think you need it more than me - found the certain trouble, that doing this.

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                    0
                    • Black SquareB Black Square

                      @einherz said in Thanks for the updates, Starship 1.2 and Velocity XL 1.4:

                      this is not just ignoring, this is conscious lie.

                      When I answered you the first time, I made a general statement about the functioning of my aircraft from memory. I'm sorry that I don't have encyclopedic knowledge of the (surprisingly) exactly 250 aircraft models I've exported. When I answered the second time, I opened each file and inspected them so I could give you a specific answer. I'm happy to keep helping you investigate this problem, but I don't appreciate your accusation.

                      you use the same way in new models. so what is that if not ignoring the trouble

                      I cannot eliminate these shadow occluders from all my models for all my users due to your one report, because they are not an error. They are actually a feature, which blocks light from entering the cockpit through small cracks. Without them, everyone else would see undesirable light bleeds. My using shadow occluders isn't even the problem, because you have also shown me flickering glass. The problem is that the simulator is displaying the wrong LOD model, not that there is anything wrong with the model.

                      imagine i'm only one person with it, that statistically impossible

                      While it might seem statistically improbable, we field a lot of statistically improbably issues from users of all our products, and the solutions are very often a unique combination of software or hardware that exists only for that one person. Improbable as it may seem, I can only tell you that we have had no other reports of this ever, nor have I seen it posted anywhere online. With regards to the 3rd party camera software, that is a known side-effect of that software, which exhibits the same symptoms. The camera software allows the camera to be moved outside of the cockpit without changing to the external view. This means that the simulator thinks we are still inside, and still shows the interior model with the shadow occluders and the glass windows that flicker.

                      On the practical note:

                      And from your other thread:

                      but anyway, if you know months about the trouble with ported velocity xl? why you still use this method? but not way starship or dukes, where no problems? why?

                      Would you be willing to do a test? Could you load Starship or the Dukes and see if you have flickering glass? I only use the shadow occluders on aircraft that need them, but my LOD models work the same in every aircraft regarding glass. Could you also try this with several other aircraft, both default and addon? See if you notice the flickering glass, or any other oddities when in walkaround mode. I don't think you're looking at a problem that's specific to my aircraft at all, but is rather affecting all your aircraft. I just think you noticed it with mine because of the shadow occluders.

                      This is a suggestion that I don't like to make often, if ever, but have you considered reinstalling the flight simulator? I'm hoping there is some option somewhere that would be reset.

                      Also, have ever made any edits to UserCfg.opt in your AppData folder? Maybe that has an option related to LOD.

                      You could also try deleting your "StreamedPackages" folder, which will not lose any data for you, but I also don't think it's related.

                      There are also some options you might find in the Windows settings that you could try before doing a complete reinstall, like "Settings -> Apps -> Apps & features -> Advanced Options -> Reset", or "Properties -> Local Files -> Verify integrity of game files".

                      One option we have would be to bring this to the developer forum and see if Asobo can think of any settings that might have this effect, but we prefer not to bother them unless it's absolutely necessary, as their time is very limited. If you try some more of these things, I can recommend to Just Flight that we seek Asobo's advice with your screenshots and videos.

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                      einherz
                      Banned
                      wrote last edited by
                      #22

                      @Black-Square if that can help this is my *.opt file content
                      Version 66
                      {Video
                      Adapter "NVIDIA GeForce RTX 4090"
                      Monitor 0
                      Windowed 1
                      FullscreenBorderless 1
                      WindowActive 0
                      Resolution 3440 1401
                      FullScreenResolution 3440 1440
                      PosX 0
                      PosY 0
                      AntiAliasing DLSS
                      DLSSMode DLAA
                      Reflex ON
                      FSRMode QUALITY
                      FrameGeneration DLSSG
                      NBFramesToGenerate 1
                      PrimaryScaling 1.000000
                      SecondaryScaling 1.000000
                      SharpenAmount 0.000000
                      ExposureBias 0.000000
                      DynamicSettings 0
                      TargetFrameRate 0
                      ReprojectionMode 0
                      EnvironmentBlendMode 0
                      FoveatedRendering 0
                      FoveatedRenderingScale 0.500000
                      WorldScalePercentVR 100
                      AntiAliasingVR TAA
                      DLSSModeVR AUTO
                      ReflexVR ON
                      FSRModeVR PERFORMANCE
                      FrameGenerationVR NONE
                      NBFramesToGenerateVR 1
                      PrimaryScalingVR 0.800000
                      SecondaryScalingVR 1.000000
                      SharpenAmountVR 1.000000
                      ExposureBiasVR 0.000000
                      DynamicSettingsVR 1
                      TargetFrameRateVR 60
                      VSync 0
                      HDR10 1
                      IntelMessageBoxDisplayed 0
                      CurrentGPUDriverVersion 0.0.0
                      DoNotShowGpuDriverRequirementPopup 0
                      FrameLimiter 60
                      }
                      {Graphics
                      Version 2.1.0
                      Preset Custom
                      {Texture
                      MaxAnisotropy 16
                      Quality 0
                      }
                      {Terrain
                      LoDFactor 2.000000
                      POMMaxDist 20.000000
                      POMSubsplitsMaxDist 10.000000
                      }
                      {OffscreenTerrainPreCaching
                      Enabled 1
                      Quality 3
                      }
                      {ObjectsLoD
                      LoDFactor 2.000000
                      }
                      {Shadows
                      MaxSliceCount 4
                      Size 8192
                      DLightContributionCullingThresholdS0 0.100000
                      DLightContributionCullingThresholdS1 0.100000
                      DLightContributionCullingThresholdS2 0.100000
                      DLightContributionCullingThresholdS3 0.100000
                      OmniContributionCullingThreshold 0.000000
                      }
                      {HeightFieldShadows
                      Enabled 1
                      Size 2048
                      }
                      {ContactShadows
                      Enabled 1
                      Quality 3
                      }
                      {Water
                      FFTSize 512
                      }
                      {VolumetricClouds
                      Enabled 1
                      Quality 3
                      }
                      {VolumetricLights
                      Enabled 1
                      Quality 3
                      }
                      {RaytracedShadows
                      Enabled 1
                      }
                      {ReflectionProbe
                      Size 512
                      }
                      {SSR
                      Enabled 1
                      HalfRes 0
                      Quality 3
                      }
                      {WindShield
                      Quality 2
                      }
                      {SSAO
                      Enabled 1
                      FullRes 0
                      Quality 3
                      }
                      {DisplacementMapping
                      Enabled 1
                      }
                      {DOF
                      Enabled 0
                      Quality 3
                      }
                      {MotionBlur
                      Enabled 0
                      Quality 3
                      }
                      {Buildings
                      Quality 3
                      }
                      {Procedural
                      TreesQuality 3
                      PlantsQuality 3
                      RocksQuality 3
                      GrassQuality 3
                      }
                      {Characters
                      Quantity 3
                      Quality 3
                      Variety 3
                      }
                      {Traffic
                      AircraftTrafficQuantity 3
                      AircraftTrafficVariety 3
                      AirportsServicesQuantity 3
                      AirportsServicesVariety 3
                      ParkedAircraftQuantity 3
                      ParkedAircraftVariety 3
                      RoadQuality 3
                      SeaQuality 3
                      }
                      {Fauna
                      Quantity 3
                      }
                      {GlassCockpitsRefreshRate
                      Quality 2
                      }
                      {Seatbelts
                      Enabled 1
                      }
                      }
                      {GraphicsVR
                      Version 2.1.0
                      Preset VRMedium
                      {Texture
                      MaxAnisotropy 4
                      Quality 2
                      }
                      {Terrain
                      LoDFactor 0.500000
                      POMMaxDist 20.000000
                      POMSubsplitsMaxDist 7.500000
                      }
                      {OffscreenTerrainPreCaching
                      Enabled 1
                      Quality 0
                      }
                      {ObjectsLoD
                      LoDFactor 0.500000
                      }
                      {Shadows
                      MaxSliceCount 4
                      Size 1024
                      DLightContributionCullingThresholdS0 0.100000
                      DLightContributionCullingThresholdS1 0.100000
                      DLightContributionCullingThresholdS2 0.100000
                      DLightContributionCullingThresholdS3 0.100000
                      OmniContributionCullingThreshold 0.030000
                      }
                      {HeightFieldShadows
                      Enabled 1
                      Size 256
                      }
                      {ContactShadows
                      Enabled 1
                      Quality 1
                      }
                      {Water
                      FFTSize 256
                      }
                      {VolumetricClouds
                      Enabled 1
                      Quality 1
                      }
                      {VolumetricLights
                      Enabled 1
                      Quality 0
                      }
                      {RaytracedShadows
                      Enabled 0
                      }
                      {ReflectionProbe
                      Size 192
                      }
                      {SSR
                      Enabled 1
                      HalfRes 0
                      Quality 0
                      }
                      {WindShield
                      Quality 2
                      }
                      {SSAO
                      Enabled 1
                      FullRes 0
                      Quality 0
                      }
                      {DisplacementMapping
                      Enabled 0
                      }
                      {DOF
                      Enabled 0
                      Quality 1
                      }
                      {MotionBlur
                      Enabled 0
                      Quality 1
                      }
                      {Buildings
                      Quality 0
                      }
                      {Procedural
                      TreesQuality 0
                      PlantsQuality 0
                      RocksQuality 0
                      GrassQuality 0
                      }
                      {Characters
                      Quantity -1
                      Quality 0
                      Variety 0
                      }
                      {Traffic
                      AircraftTrafficQuantity -1
                      AircraftTrafficVariety 0
                      AirportsServicesQuantity -1
                      AirportsServicesVariety 0
                      ParkedAircraftQuantity -1
                      ParkedAircraftVariety 0
                      RoadQuality -1
                      SeaQuality -1
                      }
                      {Fauna
                      Quantity -1
                      }
                      {GlassCockpitsRefreshRate
                      Quality 0
                      }
                      {Seatbelts
                      Enabled 0
                      }
                      }
                      InstalledPackagesPath "f:\MSFS2024"

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                      • E Offline
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                        einherz
                        Banned
                        wrote last edited by
                        #23

                        i test with default max shadows and reflection 2048 and 384 respectively, and everything just same. same no vent window/storm's window whatever it is. same flickering and same stick those ugly artefacts around.

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                          einherz
                          Banned
                          wrote last edited by einherz
                          #24

                          and hey. i'd prefer have the ticket conversation without all that mess, the ticket guy was just a justflight support guy, so he wasn't do anything wrong with these advices. but you can be more reactivity for found the problem, and remove it, without reinstall whole simulator of course. it is your solution with the shadow makers, and i hope you know how make them invisible for sure, for prevent anything like that in the future. so what i did, i remove custom two settings from the opt file, started with only your birbs in the /community/, delete streamed pacages dir or whatever that was, so any 3rd party addons excluded, i play with lod settings in the devmode, and show you that in the video. so from my side left only unacceptable reset settings with lost everything... well... i will save exe.xml and last line of opt and will hope the reset will not remove my controls profiles.
                          no. i guess i stop on the repair. reset it's... too much...

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                            einherz
                            Banned
                            wrote last edited by
                            #25

                            repair as expected change nothing. i guess reset won't as well, but i won't check that.

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