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  6. SU3 is OUT !!!

SU3 is OUT !!!

Scheduled Pinned Locked Moved Starship
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  • Black SquareB Offline
    Black SquareB Offline
    Black Square
    Black Square Developer
    wrote last edited by
    #10

    No, it will be submitted for marketplace approval as soon as the new update is released. It breaks my heart that MSFS 2024 is an imperfect platform for my aircraft, but I'm not sure that waiting much longer will change that, so I want you to all enjoy it.

    D J 2 Replies Last reply
    3
    • Black SquareB Black Square

      No, it will be submitted for marketplace approval as soon as the new update is released. It breaks my heart that MSFS 2024 is an imperfect platform for my aircraft, but I'm not sure that waiting much longer will change that, so I want you to all enjoy it.

      D Offline
      D Offline
      Davidaa
      wrote last edited by
      #11

      @Black-Square was 2020 a better platform for your aircraft? Without getting into a 2020 vs 2024 debate if that’s possible?

      1 Reply Last reply
      0
      • Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote last edited by
        #12

        I should also try to reign in my opinions on 2020 vs. 2024, because I was trying to remain very neutral at the beginning, but after nine months of little improvement on my end of things, it's been difficult.

        I believe there are serious deficiencies in MSFS 2024 that affect the user experience across the board, but if I limit myself to only what is experienced directly with my aircraft, the registration issue is obviously near the top of the list. After that, there is a programming oversight in the EFB payload interface that renders it incompatible with canard aircraft, so I've had to add my own tablet to my Velocity. There was the flashing screens with lock interaction mode that luckily has been fixed. There is now a workaround for light flares that show through objects.

        Beyond those, I would say that the lighting/exposure-compensation in 2024 is my biggest gripe. I spent a lot of time in 2020 making sure that all my lights and ambient light bounces were well leveled for nighttime flying, along with screens, photocell dimmers, and my custom lighting features, like strobes in clouds, voltage dimming, voltage regulator pulsing, and ambient solar calculations. All lighting needs to be retooled for 2024, which takes many hours or days. Once the lighting position and intensities are all tweaked, the exposure compensation system will undo any leveling that I had done, producing scenes with washed out blooms, or black holes that are not representative of real world night flying. Perhaps this is the one that bothers me the most, as night flying is one of my favorite experiences in the real world.

        As a last note, I'm happy for those who are having good experiences with MSFS 2024, but as you can imagine, hearing that many are now experiencing more crashes, stutters, lower framerates, skipping sounds, etc., just makes me sad, because my aircraft were made to be enjoyed, and never to be associated with frustration.

        I'll stop there, as I try to waste as little time as possible merely complaining about these things, since that does little good for anyone. I hope that answers some of your questions, and thanks for giving me the opportunity to share some of my thoughts. Back to work!

        S MarionetteworkM M KAPA FlyerK D 5 Replies Last reply
        4
        • Black SquareB Black Square

          I should also try to reign in my opinions on 2020 vs. 2024, because I was trying to remain very neutral at the beginning, but after nine months of little improvement on my end of things, it's been difficult.

          I believe there are serious deficiencies in MSFS 2024 that affect the user experience across the board, but if I limit myself to only what is experienced directly with my aircraft, the registration issue is obviously near the top of the list. After that, there is a programming oversight in the EFB payload interface that renders it incompatible with canard aircraft, so I've had to add my own tablet to my Velocity. There was the flashing screens with lock interaction mode that luckily has been fixed. There is now a workaround for light flares that show through objects.

          Beyond those, I would say that the lighting/exposure-compensation in 2024 is my biggest gripe. I spent a lot of time in 2020 making sure that all my lights and ambient light bounces were well leveled for nighttime flying, along with screens, photocell dimmers, and my custom lighting features, like strobes in clouds, voltage dimming, voltage regulator pulsing, and ambient solar calculations. All lighting needs to be retooled for 2024, which takes many hours or days. Once the lighting position and intensities are all tweaked, the exposure compensation system will undo any leveling that I had done, producing scenes with washed out blooms, or black holes that are not representative of real world night flying. Perhaps this is the one that bothers me the most, as night flying is one of my favorite experiences in the real world.

          As a last note, I'm happy for those who are having good experiences with MSFS 2024, but as you can imagine, hearing that many are now experiencing more crashes, stutters, lower framerates, skipping sounds, etc., just makes me sad, because my aircraft were made to be enjoyed, and never to be associated with frustration.

          I'll stop there, as I try to waste as little time as possible merely complaining about these things, since that does little good for anyone. I hope that answers some of your questions, and thanks for giving me the opportunity to share some of my thoughts. Back to work!

          S Offline
          S Offline
          SadBucket
          wrote last edited by
          #13

          @Black-Square Just want to say I've been having no issues on 2024. Starship works great for me and I love it! I absolutely cannot wait for king air as I'm doing a type rating on it atm. I do wish msfs would play better with canard aircraft... I kind of wonder how A2A's flight model would handle it, if that's even a thing on the aerostar. I'm rambling - but yes, keep up the amazing work! Very excited for aero commander. And just want to toss this up in the air for the sake of it... Westwind? 😶

          1 Reply Last reply
          0
          • Black SquareB Black Square

            I should also try to reign in my opinions on 2020 vs. 2024, because I was trying to remain very neutral at the beginning, but after nine months of little improvement on my end of things, it's been difficult.

            I believe there are serious deficiencies in MSFS 2024 that affect the user experience across the board, but if I limit myself to only what is experienced directly with my aircraft, the registration issue is obviously near the top of the list. After that, there is a programming oversight in the EFB payload interface that renders it incompatible with canard aircraft, so I've had to add my own tablet to my Velocity. There was the flashing screens with lock interaction mode that luckily has been fixed. There is now a workaround for light flares that show through objects.

            Beyond those, I would say that the lighting/exposure-compensation in 2024 is my biggest gripe. I spent a lot of time in 2020 making sure that all my lights and ambient light bounces were well leveled for nighttime flying, along with screens, photocell dimmers, and my custom lighting features, like strobes in clouds, voltage dimming, voltage regulator pulsing, and ambient solar calculations. All lighting needs to be retooled for 2024, which takes many hours or days. Once the lighting position and intensities are all tweaked, the exposure compensation system will undo any leveling that I had done, producing scenes with washed out blooms, or black holes that are not representative of real world night flying. Perhaps this is the one that bothers me the most, as night flying is one of my favorite experiences in the real world.

            As a last note, I'm happy for those who are having good experiences with MSFS 2024, but as you can imagine, hearing that many are now experiencing more crashes, stutters, lower framerates, skipping sounds, etc., just makes me sad, because my aircraft were made to be enjoyed, and never to be associated with frustration.

            I'll stop there, as I try to waste as little time as possible merely complaining about these things, since that does little good for anyone. I hope that answers some of your questions, and thanks for giving me the opportunity to share some of my thoughts. Back to work!

            MarionetteworkM Offline
            MarionetteworkM Offline
            Marionettework
            wrote last edited by
            #14

            @Black-Square The only major issue I've been having in MSFS 2024 was the flight plan getting nuked during flight due to ATC interaction. I still prefer flying the Starship in 2024.

            Not sure if you mentioned it, but were you able to fix the missing registration in 2024 SU3?

            Black SquareB 1 Reply Last reply
            0
            • Black SquareB Black Square

              No, it will be submitted for marketplace approval as soon as the new update is released. It breaks my heart that MSFS 2024 is an imperfect platform for my aircraft, but I'm not sure that waiting much longer will change that, so I want you to all enjoy it.

              J Offline
              J Offline
              jasmits
              wrote last edited by
              #15

              @Black-Square Great news!! Can't wait to dive into that one.

              1 Reply Last reply
              0
              • MarionetteworkM Marionettework

                @Black-Square The only major issue I've been having in MSFS 2024 was the flight plan getting nuked during flight due to ATC interaction. I still prefer flying the Starship in 2024.

                Not sure if you mentioned it, but were you able to fix the missing registration in 2024 SU3?

                Black SquareB Offline
                Black SquareB Offline
                Black Square
                Black Square Developer
                wrote last edited by Black Square
                #16

                @Marionettework Not a matter of me fixing it, unfortunately. There is something hard-coded about registrations in 2024 that we have been asking Asobo to fix for many months. The best I've gotten is that "a fix is in the works" for SU4. For now, I re-exported all the 2024 models such that the registrations can be manually (and persistently) re-enabled via the tablet for those who are willing to fuss with how they load the aircraft to make them visible.

                1 Reply Last reply
                1
                • Black SquareB Black Square

                  I should also try to reign in my opinions on 2020 vs. 2024, because I was trying to remain very neutral at the beginning, but after nine months of little improvement on my end of things, it's been difficult.

                  I believe there are serious deficiencies in MSFS 2024 that affect the user experience across the board, but if I limit myself to only what is experienced directly with my aircraft, the registration issue is obviously near the top of the list. After that, there is a programming oversight in the EFB payload interface that renders it incompatible with canard aircraft, so I've had to add my own tablet to my Velocity. There was the flashing screens with lock interaction mode that luckily has been fixed. There is now a workaround for light flares that show through objects.

                  Beyond those, I would say that the lighting/exposure-compensation in 2024 is my biggest gripe. I spent a lot of time in 2020 making sure that all my lights and ambient light bounces were well leveled for nighttime flying, along with screens, photocell dimmers, and my custom lighting features, like strobes in clouds, voltage dimming, voltage regulator pulsing, and ambient solar calculations. All lighting needs to be retooled for 2024, which takes many hours or days. Once the lighting position and intensities are all tweaked, the exposure compensation system will undo any leveling that I had done, producing scenes with washed out blooms, or black holes that are not representative of real world night flying. Perhaps this is the one that bothers me the most, as night flying is one of my favorite experiences in the real world.

                  As a last note, I'm happy for those who are having good experiences with MSFS 2024, but as you can imagine, hearing that many are now experiencing more crashes, stutters, lower framerates, skipping sounds, etc., just makes me sad, because my aircraft were made to be enjoyed, and never to be associated with frustration.

                  I'll stop there, as I try to waste as little time as possible merely complaining about these things, since that does little good for anyone. I hope that answers some of your questions, and thanks for giving me the opportunity to share some of my thoughts. Back to work!

                  M Offline
                  M Offline
                  mcphailtom
                  wrote last edited by
                  #17

                  @Black-Square For what it might be worth I think most consumers of your aircraft appreciate what a labour of love they are and are happy to suck up a little bit of waiting and some of the compromises to enjoy them.

                  I think many of us also (though obviously as consumers rather than creators) feel the pain around MSFS 2024 and the unfortunate reality that it is now "the platform" whether we like it or not.

                  SU3 has again been a horrible mixed bag of some good with a whole lot of mess (VR LOD changes anyone?). The Starship seems blissfully free of those issues so far in my experience (however you managed to avoid that nightmare) and is one of my personal few remaining pleasures for now in 2024 when I want to pretend it's all good.

                  1 Reply Last reply
                  0
                  • Black SquareB Black Square

                    I should also try to reign in my opinions on 2020 vs. 2024, because I was trying to remain very neutral at the beginning, but after nine months of little improvement on my end of things, it's been difficult.

                    I believe there are serious deficiencies in MSFS 2024 that affect the user experience across the board, but if I limit myself to only what is experienced directly with my aircraft, the registration issue is obviously near the top of the list. After that, there is a programming oversight in the EFB payload interface that renders it incompatible with canard aircraft, so I've had to add my own tablet to my Velocity. There was the flashing screens with lock interaction mode that luckily has been fixed. There is now a workaround for light flares that show through objects.

                    Beyond those, I would say that the lighting/exposure-compensation in 2024 is my biggest gripe. I spent a lot of time in 2020 making sure that all my lights and ambient light bounces were well leveled for nighttime flying, along with screens, photocell dimmers, and my custom lighting features, like strobes in clouds, voltage dimming, voltage regulator pulsing, and ambient solar calculations. All lighting needs to be retooled for 2024, which takes many hours or days. Once the lighting position and intensities are all tweaked, the exposure compensation system will undo any leveling that I had done, producing scenes with washed out blooms, or black holes that are not representative of real world night flying. Perhaps this is the one that bothers me the most, as night flying is one of my favorite experiences in the real world.

                    As a last note, I'm happy for those who are having good experiences with MSFS 2024, but as you can imagine, hearing that many are now experiencing more crashes, stutters, lower framerates, skipping sounds, etc., just makes me sad, because my aircraft were made to be enjoyed, and never to be associated with frustration.

                    I'll stop there, as I try to waste as little time as possible merely complaining about these things, since that does little good for anyone. I hope that answers some of your questions, and thanks for giving me the opportunity to share some of my thoughts. Back to work!

                    KAPA FlyerK Offline
                    KAPA FlyerK Offline
                    KAPA Flyer
                    wrote last edited by
                    #18

                    @Black-Square 2024 is somewhat getting "better", but it's still nowhere near what it should be and, in some ways, not what was advertised.

                    There's also this weird mindset that one is not allowed to disparage the new Sim. Whenever I make critical statements of the new Sim, I always come from not only my own experience, but also take into account statements made by a multitude of developers.

                    I'm glad to see we're getting closer to seeing the Starship on Xbox, but I will certainly be using it in 2020.

                    1 Reply Last reply
                    0
                    • Black SquareB Black Square

                      I should also try to reign in my opinions on 2020 vs. 2024, because I was trying to remain very neutral at the beginning, but after nine months of little improvement on my end of things, it's been difficult.

                      I believe there are serious deficiencies in MSFS 2024 that affect the user experience across the board, but if I limit myself to only what is experienced directly with my aircraft, the registration issue is obviously near the top of the list. After that, there is a programming oversight in the EFB payload interface that renders it incompatible with canard aircraft, so I've had to add my own tablet to my Velocity. There was the flashing screens with lock interaction mode that luckily has been fixed. There is now a workaround for light flares that show through objects.

                      Beyond those, I would say that the lighting/exposure-compensation in 2024 is my biggest gripe. I spent a lot of time in 2020 making sure that all my lights and ambient light bounces were well leveled for nighttime flying, along with screens, photocell dimmers, and my custom lighting features, like strobes in clouds, voltage dimming, voltage regulator pulsing, and ambient solar calculations. All lighting needs to be retooled for 2024, which takes many hours or days. Once the lighting position and intensities are all tweaked, the exposure compensation system will undo any leveling that I had done, producing scenes with washed out blooms, or black holes that are not representative of real world night flying. Perhaps this is the one that bothers me the most, as night flying is one of my favorite experiences in the real world.

                      As a last note, I'm happy for those who are having good experiences with MSFS 2024, but as you can imagine, hearing that many are now experiencing more crashes, stutters, lower framerates, skipping sounds, etc., just makes me sad, because my aircraft were made to be enjoyed, and never to be associated with frustration.

                      I'll stop there, as I try to waste as little time as possible merely complaining about these things, since that does little good for anyone. I hope that answers some of your questions, and thanks for giving me the opportunity to share some of my thoughts. Back to work!

                      D Offline
                      D Offline
                      Davidaa
                      wrote last edited by
                      #19

                      @Black-Square

                      I bet dealing with the simulator is rather frustrating, particularly given all the hard work and attention to detail you put into your aircraft. I’ve just moved into 2024 from 2020. I liked 2020 as a sim but always found that night time was very very dark, it that representative in my opinion.

                      Your aeroplanes are fantastic and I can’t wait to see what’s up next.

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