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Copilot and passengers not visible

Scheduled Pinned Locked Moved Starship
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  • R RICMAND

    Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024

    This is the link for Baron I use, but down the page there are also those for Bonanza, Duke and TBM

    Q Offline
    Q Offline
    qqwertzde
    wrote last edited by
    #21

    @RICMAND said in Copilot and passengers not visible:

    Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024

    I am trying to create such a package for the Starship, but I am running into issues. One is the inverted front seats. There will be problems with the feet of front and middle row pax. They either overlap, or I move one foot into the wall. That's something I personally could live with.

    However, there is a bigger problem: I can only load all pax or none, and whenever I load them, the plane's tail hits the ground. I even have set the max masses to just 1 kg, so I don't think it is my mass sections.

    One possible reason I could see is that for the Bonanza package, all load stations in flight_model.cfg have different names, whereas the pax stations of the Starship all refer to the same item T:MENU.PAYLOAD.PASSENGER. It would be great if I could get some feedback on this observation from Blacksquare.
    Peter

    Black SquareB 1 Reply Last reply
    0
    • Q qqwertzde

      @RICMAND said in Copilot and passengers not visible:

      Here is: https://flightsim.to/file/102569/black-square-baron-professional-passenger-mod-for-fs2024

      I am trying to create such a package for the Starship, but I am running into issues. One is the inverted front seats. There will be problems with the feet of front and middle row pax. They either overlap, or I move one foot into the wall. That's something I personally could live with.

      However, there is a bigger problem: I can only load all pax or none, and whenever I load them, the plane's tail hits the ground. I even have set the max masses to just 1 kg, so I don't think it is my mass sections.

      One possible reason I could see is that for the Bonanza package, all load stations in flight_model.cfg have different names, whereas the pax stations of the Starship all refer to the same item T:MENU.PAYLOAD.PASSENGER. It would be great if I could get some feedback on this observation from Blacksquare.
      Peter

      Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #22

      @qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards. This is because Asobo failed to properly account for negative %MAC values, and sets the payload value every time you hit the "load" button, even if no change was made. This is why I had to add my tablet to the Velocity, or else it would have been unusable. I told them about this issue about a year ago, but clearly they have still not fixed it.

      Q 1 Reply Last reply
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      • Black SquareB Black Square

        @qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards. This is because Asobo failed to properly account for negative %MAC values, and sets the payload value every time you hit the "load" button, even if no change was made. This is why I had to add my tablet to the Velocity, or else it would have been unusable. I told them about this issue about a year ago, but clearly they have still not fixed it.

        Q Offline
        Q Offline
        qqwertzde
        wrote last edited by
        #23

        @Black-Square said in Copilot and passengers not visible:

        @qqwertzde When payloads are adjusted via the native payload interface in MSFS 2024, it causes Canard aircraft to flip over backwards.

        Thanks for the feedback, I really appreciate it. Pity that we can't have pax in the Starship then.

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