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No windshield icing

Scheduled Pinned Locked Moved Starship
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  • P Offline
    P Offline
    piosto
    wrote last edited by
    #1

    First off, thank you to Black Square for a fantastic recreation of this unique aircraft—I'm really enjoying it! I've noticed that no ice seems to accumulate on the windshield, even under conditions that cause instant icing in the BS King Air (in both cases: cold and dark plane, manually tuned severe icing conditions, MSFS 2024, su3 beta). Is this a known issue, or could it be something specific to my setup?

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    • J Offline
      J Offline
      jmarkows
      wrote last edited by
      #2

      The King Air is not yet 2024 compatible, I bring this up only to ask if you're using 2020 for one and 2024 for the other.

      If so, have you checked your icing settings and made sure they're set correctly in 24? The other question would be what is the cabin temperature when you load into the Starship?

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      • E Offline
        E Offline
        ElZoido83
        wrote last edited by
        #3

        Same here. MSFS24. Would love seeing this too.

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        • Black SquareB Offline
          Black SquareB Offline
          Black Square
          Black Square Developer
          wrote last edited by
          #4

          This probably happened because of a change I made to the windshield wiper implementation when compared to the King Air. Unfortunately, this is one of those simple sounding fixes that will take multiple hours to propagate, but I'm on it right now.

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          • P Offline
            P Offline
            piosto
            wrote last edited by
            #5

            Great to hear you're on it—though it's a pity that MSFS makes developers' lives so hard. As for the windshield, just a suggestion for a future immersion feature (if you ever happen to run out of ideas to implement 😉): maybe consider adding "permanent" scratches if wipers are used on a dry surface.

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            • Black SquareB Offline
              Black SquareB Offline
              Black Square
              Black Square Developer
              wrote last edited by
              #6

              Well, I've fixed it (it was actually one missing material node), but unfortunately, I was unable to improve upon the King Air, since MSFS does not provide a variable to access the amount of windshield icing. This means you will get some mildly strange behavior if you run the windshield wipers while the glass is iced over. No different than the King Air, though.

              As usual, I did find something to improve, though. Here is a preview from the changelog:

              • Windshield wipers now flutter when deployed at high indicated airspeeds, and also become jammed when airframe icing is moderate.

              • When the wipers are deployed at high airspeed, the apparent wind will affect the resistance on the motor, slowing down the downward sweep. At high enough wind speeds, the wipers will not return to their parked position at lower wiper speeds.

              This was a particularly fun effect to program, so I hope you enjoy it!

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