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New development build

Scheduled Pinned Locked Moved Traffic Global P3D/FSX
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  • Capt QuirkC Capt Quirk

    @vortexwake
    Just had a very swift look at the texture sheets for some of the GA and they do appear to be different from each other.
    I'm wondering if it's something to do with the fallback textures and each repaint is using that for some peculiar reason.

    B200 Kingair passenger windows
    Kingair B200 passenger windows.jpg
    TG B200 Kingair passenger windows.jpg
    TG B200 compared with Orbx static B200 (in background)
    B200 Kingair TG compared with ORBX static.jpg

    V Offline
    V Offline
    vortexwake
    wrote on last edited by
    #26

    @Capt-Quirk
    That's a good question about the fallback textures being used instead of the individual texture sheets for each....especially if they are as you said, apparently different from each other.
    Probably something that Rich would have to take a look at and be able to answer.

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    • Capt QuirkC Capt Quirk

      @vortexwake
      Just had a very swift look at the texture sheets for some of the GA and they do appear to be different from each other.
      I'm wondering if it's something to do with the fallback textures and each repaint is using that for some peculiar reason.

      B200 Kingair passenger windows
      Kingair B200 passenger windows.jpg
      TG B200 Kingair passenger windows.jpg
      TG B200 compared with Orbx static B200 (in background)
      B200 Kingair TG compared with ORBX static.jpg

      V Offline
      V Offline
      vortexwake
      wrote on last edited by
      #27

      @Capt-Quirk
      B200 Kingair passenger windows

      That is just so wrong!.....😆

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      • Capt QuirkC Capt Quirk

        @vortexwake
        Just had a very swift look at the texture sheets for some of the GA and they do appear to be different from each other.
        I'm wondering if it's something to do with the fallback textures and each repaint is using that for some peculiar reason.

        B200 Kingair passenger windows
        Kingair B200 passenger windows.jpg
        TG B200 Kingair passenger windows.jpg
        TG B200 compared with Orbx static B200 (in background)
        B200 Kingair TG compared with ORBX static.jpg

        V Offline
        V Offline
        vortexwake
        wrote on last edited by vortexwake
        #28

        @Capt-Quirk
        That looks like a Kingair C90 in the background of the second image....with the correct pass windows.
        Must be an add on?....AIG?
        Ah....ORBX....got it.
        My mistake....that is a B200 in the background.....nice model.
        But the detail on the rivets in that close up of the JF B200 is pretty impressive!

        Capt QuirkC 1 Reply Last reply
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        • V vortexwake

          @Capt-Quirk
          That looks like a Kingair C90 in the background of the second image....with the correct pass windows.
          Must be an add on?....AIG?
          Ah....ORBX....got it.
          My mistake....that is a B200 in the background.....nice model.
          But the detail on the rivets in that close up of the JF B200 is pretty impressive!

          Capt QuirkC Offline
          Capt QuirkC Offline
          Capt Quirk
          wrote on last edited by Capt Quirk
          #29

          @vortexwake
          Nice rivets...shame about the windows!😛

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          • Capt QuirkC Capt Quirk

            @vortexwake
            Nice rivets...shame about the windows!😛

            V Offline
            V Offline
            vortexwake
            wrote on last edited by
            #30

            @Capt-Quirk
            No kidding!
            It almost looks as if the 'outline' of the correct rounded pass windows is there....but wasn't adjusted as such when the hexagonal pattern was laid on for spacing?....just a guess.

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            • Capt QuirkC Offline
              Capt QuirkC Offline
              Capt Quirk
              wrote on last edited by Capt Quirk
              #31

              You may be right...there is a shadow of a rounded frame there on the Kingair...
              Must admit to being quite impressed with the detailing on those planes that I can see!
              C152 rivet detail 1.jpg C152 rivet detail 2.jpg C208 rivet detail 1.jpg C208 rivet detail 2.jpg

              Quite...er...rivetting! 😣 [sorry, just couldn't resist!]

              Edit: have just spotted a couple of C208s in different livery!

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              • Capt QuirkC Capt Quirk

                You may be right...there is a shadow of a rounded frame there on the Kingair...
                Must admit to being quite impressed with the detailing on those planes that I can see!
                C152 rivet detail 1.jpg C152 rivet detail 2.jpg C208 rivet detail 1.jpg C208 rivet detail 2.jpg

                Quite...er...rivetting! 😣 [sorry, just couldn't resist!]

                Edit: have just spotted a couple of C208s in different livery!

                V Offline
                V Offline
                vortexwake
                wrote on last edited by
                #32

                @Capt-Quirk
                Would have to agree with you, and credit to JF for the attention to detail on these GA models.
                Much improved over the previous default GA ported over from T360....I'm not going to miss the AA-5!

                Maybe the different liveries on the C208's is dependent on the region?....there are four (4) different textures folders with differing registrations (G-AUZZ, G-EACP, G-EBBE and N-LSLD)

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                • K Offline
                  K Offline
                  KingMinionBob
                  wrote on last edited by
                  #33

                  When is the proper fix going to be for SpeedBird and JetBlue to have a space in them so ATC for FSX can actually say the company?

                  Also, Is the ability to add flights been reinstated?

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                  • Capt QuirkC Offline
                    Capt QuirkC Offline
                    Capt Quirk
                    wrote on last edited by Capt Quirk
                    #34

                    [fltsim.5]
                    title=JF_AI_GA_BonanzaB36_N-HFGL
                    sim=TG_GA
                    model=
                    panel=x
                    sound=
                    texture=N-HFGL
                    kb_checklists=
                    kb_reference=
                    atc_id=N-HFGL
                    ui_manufacturer=Beechcraft
                    ui_type=Bonanza 36
                    ui_variation=N-HFGL
                    ui_typerole=Single Engine Prop
                    ui_createdby=Traffic Global
                    description=

                    [General]
                    atc_type=BEECH
                    atc_model= BE58
                    editable=0
                    performance="Cruise Speed\n200 kts"
                    Category = airplane

                    List of atc_model types in FSX:
                    https://www.flightsim.com/vbfs/showthread.php?298488-Recognized-ATC-Airlines-Types-and-Models
                    Recognized ATC aircraft models [Phrase ID ATC text and audio]
                    atc_model=BE33 Bonanza
                    atc_model=BE35 Bonanza
                    atc_model=BE36 Bonanza
                    atc_model=BE40 Beechjet
                    atc_model=BE50 Twin Bonanza
                    atc_model=BE55 Baron
                    atc_model=BE58 Baron

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                    • Capt QuirkC Offline
                      Capt QuirkC Offline
                      Capt Quirk
                      wrote on last edited by Capt Quirk
                      #35

                      [fltsim.5]
                      title=JFAI_GA_Piper_Cherokee_140_N40734
                      sim=TG_GA
                      model=
                      panel=x
                      sound=
                      texture=N40734
                      kb_checklists=
                      kb_reference=
                      atc_id=N40734
                      ui_manufacturer="Cessna"
                      ui_type="C172SP Skyhawk"

                      ui_variation=N40734
                      ui_typerole="Single Engine Prop"
                      ui_createdby=Traffic Global
                      description=

                      [General]
                      atc_type=Cessna
                      atc_model=C172
                      editable=0
                      performance="Maximum Speed\n126 kts 203 km/hr\n\nCruise Speed\n124 kts 200 km/hr\n\nEngine\nTextron Lycoming IO-360-L2A 180 bhp\n\nPropeller\nTwo-Bladed Macauley Fixed Pitch\n\nMaximum Range\n638 nm 734 mi 1181 km\n\nService Ceiling\n14,000 ft\t 4267 m\n\nFuel Capacity\n56 gal\t 212 L\t \n\nEmpty Weight\n1,665 lb\t 1,002 kg\n\nMaximum Gross Weight\n2,550 lb\t 1,157 kg\n\nLength\n27 ft, 2 in 8.2 m\n\nWingspan\n36 ft, 1 in\t 11 m\n\nHeight\n8 ft, 11 in\t 2.72 m\n\nSeating\t 4\n\nUseful Load\n893 lb\t 405 kg\n"
                      Category = airplane

                      Recognized ATC aircraft models [Phrase ID ATC text and audio]

                      atc_model=P210 Centurion
                      atc_model=P28B Dakota
                      atc_model=P28R Cherokee
                      atc_model=P28T Cherokee

                      atc_model=P3 P-3
                      atc_model=P32R Saratoga

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                      • Capt QuirkC Offline
                        Capt QuirkC Offline
                        Capt Quirk
                        wrote on last edited by Capt Quirk
                        #36

                        This is starting to do my head in!
                        I've just created flightplans for every repaint of each individual aircraft type in v1.1.1.4 so that they're parked up at a 'disused' airfield.
                        Aside from the planes that I am unable to actually see in FSX-SE, if I line up any of the others, at first all the various liveries are sometimes visible until I change views and then they seem to all change to the first repaint listed in the aircraft.cfg [fltsim.0] which is the first fallback texture.
                        In the case of the Kingair:
                        [fltsim.0]
                        title=JFAI_GA_King_Air_B200_FK456
                        sim=TG_GA
                        model=
                        panel=x
                        sound=
                        texture=
                        plus, I guess some of these paints might be temporary placeholders? Certainly in the case of the B200 at least, there's not a helluva lot of variety☹
                        TG B200 Kingair all repaints (part).jpg
                        also, just for info (don't mean to be picky)...but the RAF is ZK456...

                        EDIT: Just had a speedy 'world tour' to various airports in FSX-SE and have spotted the odd different livery, but they seem few and far between, the majority being just the one livery.
                        E.g: RAF Kingair, C208 G-EACP.

                        FURTHER EDIT:
                        Compiling with 'use alternate liveries' seems to help add variety in all the aircraft that are visible in FSX, except for some reason the C208 where G-EACP appears in just about every instance.

                        TG C208 Grand Caravan liveries.jpg
                        Just a thought, but wouldn't generic repaints with no reg numbers be a bit more realistic?
                        The compilation allocates random registrations appropriate to the flightplan anyway.
                        Seems really odd to have european & US registered light planes turning up all over the world and you end up with ATC communicating with HB-xxx in Switzerland when the plane clearly has a UK reg, for instance.

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                        • Capt QuirkC Offline
                          Capt QuirkC Offline
                          Capt Quirk
                          wrote on last edited by
                          #37

                          Btw, TG compiler is still putting TrafficGlobal_myFlights.bgl 75.4Kb into scenery/world/scenery even when not ticked to compile.

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                          • Capt QuirkC Capt Quirk

                            Btw, TG compiler is still putting TrafficGlobal_myFlights.bgl 75.4Kb into scenery/world/scenery even when not ticked to compile.

                            V Offline
                            V Offline
                            vortexwake
                            wrote on last edited by
                            #38

                            @Capt-Quirk
                            Yikes.......

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                            • B Offline
                              B Offline
                              bobwad
                              wrote on last edited by
                              #39

                              Been trying to compile traffic into P3D v5. Compiler has now been running for over 15 minutes with no sign of reaching the end.

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                              • B Offline
                                B Offline
                                bobwad
                                wrote on last edited by
                                #40

                                Further update. Compiler is working fine with P3D v4.5 after following Rich's steps above but it refuses to do anything with v5.

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                                • C Offline
                                  C Offline
                                  Cesco
                                  wrote on last edited by Cesco
                                  #41

                                  Same problem here. The TrafficApp in Task Manager is sitting there at 0% CPU use trying to compile for P3Dv5

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                                  • C Offline
                                    C Offline
                                    Cesco
                                    wrote on last edited by Cesco
                                    #42

                                    Trying to compile for P3Dv4 and selecting only RESCAN AIRPORT DATA (as per screenshot above) everything works. Adding CARGO even to P3Dv4 nothing happens.

                                    Doing the same for P3Dv5 nothing happens, even without CARGO and GA.

                                    I only noticed that when you select both the TRAFFIC GLOBAL DATABASE and PREPAR3D v5 and try to compile, a white window pops up telling something like "be sure to have selected the correct database and simulator", and after a "fake" compile starts (nothing happens, no activity in CPU and DISK in task manager)

                                    Also noticed that when you install TG, at the first window at launch P3Dv5 is NOT detected, only P3Dv4. On the next one it is indeed present with correct path.

                                    Can we have an official statement on how to proceed to compile correctly for P3Dv5 or if we have to wait for a new release?

                                    Thanks

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                                    • RichR Offline
                                      RichR Offline
                                      Rich
                                      JF Staff
                                      wrote on last edited by
                                      #43

                                      Hi,
                                      For any problems compiling in P3Dv5, please see here: https://community.justflight.com/topic/867/error-after-installation/5

                                      Regarding some of the new GA aircraft being invisible in FSX - I'd hoped to have had this corrected earlier in the week and have moved onto other issues by now. Unfortunately they inexplicably refuse to show in FSX and we haven't tracked down why yet. We've got multiple people looking at it over the weekend and I'm sure we'll get it sorted soon.

                                      Liveries - at the moment the GA aircraft have a fairly bare-bones set of liveries all based off of the same design. However, once we've addressed things based on peoples feedback (hexagonal windows for example), we'll then create a larger set of liveries with much more variation.

                                      Hope everyone has a good weekend.

                                      Capt QuirkC 1 Reply Last reply
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                                      • RichR Rich

                                        Hi,
                                        For any problems compiling in P3Dv5, please see here: https://community.justflight.com/topic/867/error-after-installation/5

                                        Regarding some of the new GA aircraft being invisible in FSX - I'd hoped to have had this corrected earlier in the week and have moved onto other issues by now. Unfortunately they inexplicably refuse to show in FSX and we haven't tracked down why yet. We've got multiple people looking at it over the weekend and I'm sure we'll get it sorted soon.

                                        Liveries - at the moment the GA aircraft have a fairly bare-bones set of liveries all based off of the same design. However, once we've addressed things based on peoples feedback (hexagonal windows for example), we'll then create a larger set of liveries with much more variation.

                                        Hope everyone has a good weekend.

                                        Capt QuirkC Offline
                                        Capt QuirkC Offline
                                        Capt Quirk
                                        wrote on last edited by
                                        #44

                                        @Rich
                                        Thanks for the reply, Rich.
                                        Hope the investigations find the cause of some planes not showing in FSX and it does make sense to iron out all the kinks before doing a load of paints for them.
                                        The models, like all those in TG, are really good and deserve a range of liveries.
                                        Hope all at JF are keeping safe and well!

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