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New development build

Scheduled Pinned Locked Moved Traffic Global P3D/FSX
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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by
    #21

    @Capt-Quirk
    After a quick look around I can confirm that:
    Both Baron B58 and Bonanza B36 are invisible (didn't notice any unusual wandering off the field, but it's completely possible that they were doing this)
    C152 is visible but with duplicate repaints
    C208 appear to be OK
    C172 the three (3) that I located seemed invisible...two airborne and one parked on the ramp
    Kingair B200 didn't notice any....but can go with CQ's assessment that they're good to go
    Cherokee 140 again didn't notice any in the look around

    I think your eyesight is fine....more likely that as Rich said, there's still some fine tuning to be done on this one.

    Capt QuirkC 1 Reply Last reply
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  • V Offline
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    vortexwake
    replied to Rich on last edited by vortexwake
    #22

    @Rich
    Also Rich just on a side note....I noticed that even with 'Use Alternate Liveries' unchecked....that a Pel Air S340 and Blue Dart B757-200 were sitting on the ramp at KMEM.....actually the B757-200 was parked at a gate but I'm sure it was in cargo config.

    Forgot...there was also a Star Track RJ85 siting on the ramp in CYYZ....but it was in a designated cargo area so at least it was paying attention to where it should be.

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    replied to vortexwake on last edited by Capt Quirk
    #23

    @vortexwake
    Yep, you're right. I am now starting to see things that aren't there! :kissing_face_with_smiling_eyes:
    The C172 is invisible ....and all the Caravans appear to be clones too (though I have found just one other livery on a C152 - G-BYED)
    ...invisible C172 & visible C152 have no lights
    bit unimpressed with the hexagonal passenger windows on the Kingair!

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by
    #24

    @Capt-Quirk
    Yep....I noticed that the C208's appeared as clones too.
    Didn't notice that the C152 and C172 didn't have any lighting.
    Hexagonal passenger windows in the B200 Kingair?....I'm gonna have to find one and take a look at that!
    I guess this is why Rich said that this build hadn't been fully fleshed out yet.

    Capt QuirkC 1 Reply Last reply
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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    replied to vortexwake on last edited by Capt Quirk
    #25

    @vortexwake
    Just had a very swift look at the texture sheets for some of the GA and they do appear to be different from each other.
    I'm wondering if it's something to do with the fallback textures and each repaint is using that for some peculiar reason.

    B200 Kingair passenger windows
    Kingair B200 passenger windows.jpg
    TG B200 Kingair passenger windows.jpg
    TG B200 compared with Orbx static B200 (in background)
    B200 Kingair TG compared with ORBX static.jpg

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  • V Offline
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    vortexwake
    replied to Capt Quirk on last edited by
    #26

    @Capt-Quirk
    That's a good question about the fallback textures being used instead of the individual texture sheets for each....especially if they are as you said, apparently different from each other.
    Probably something that Rich would have to take a look at and be able to answer.

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by
    #27

    @Capt-Quirk
    B200 Kingair passenger windows

    That is just so wrong!.....:grinning_squinting_face:

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by vortexwake
    #28

    @Capt-Quirk
    That looks like a Kingair C90 in the background of the second image....with the correct pass windows.
    Must be an add on?....AIG?
    Ah....ORBX....got it.
    My mistake....that is a B200 in the background.....nice model.
    But the detail on the rivets in that close up of the JF B200 is pretty impressive!

    Capt QuirkC 1 Reply Last reply
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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    replied to vortexwake on last edited by Capt Quirk
    #29

    @vortexwake
    Nice rivets...shame about the windows!:face_with_tongue:

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by
    #30

    @Capt-Quirk
    No kidding!
    It almost looks as if the 'outline' of the correct rounded pass windows is there....but wasn't adjusted as such when the hexagonal pattern was laid on for spacing?....just a guess.

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    wrote on last edited by Capt Quirk
    #31

    You may be right...there is a shadow of a rounded frame there on the Kingair...
    Must admit to being quite impressed with the detailing on those planes that I can see!
    C152 rivet detail 1.jpg C152 rivet detail 2.jpg C208 rivet detail 1.jpg C208 rivet detail 2.jpg

    Quite...er...rivetting! :persevering_face: [sorry, just couldn't resist!]

    Edit: have just spotted a couple of C208s in different livery!

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by
    #32

    @Capt-Quirk
    Would have to agree with you, and credit to JF for the attention to detail on these GA models.
    Much improved over the previous default GA ported over from T360....I'm not going to miss the AA-5!

    Maybe the different liveries on the C208's is dependent on the region?....there are four (4) different textures folders with differing registrations (G-AUZZ, G-EACP, G-EBBE and N-LSLD)

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  • K Offline
    K Offline
    KingMinionBob
    wrote on last edited by
    #33

    When is the proper fix going to be for SpeedBird and JetBlue to have a space in them so ATC for FSX can actually say the company?

    Also, Is the ability to add flights been reinstated?

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    wrote on last edited by Capt Quirk
    #34

    [fltsim.5]
    title=JF_AI_GA_BonanzaB36_N-HFGL
    sim=TG_GA
    model=
    panel=x
    sound=
    texture=N-HFGL
    kb_checklists=
    kb_reference=
    atc_id=N-HFGL
    ui_manufacturer=Beechcraft
    ui_type=Bonanza 36
    ui_variation=N-HFGL
    ui_typerole=Single Engine Prop
    ui_createdby=Traffic Global
    description=

    [General]
    atc_type=BEECH
    atc_model= BE58
    editable=0
    performance="Cruise Speed\n200 kts"
    Category = airplane

    List of atc_model types in FSX:
    https://www.flightsim.com/vbfs/showthread.php?298488-Recognized-ATC-Airlines-Types-and-Models
    Recognized ATC aircraft models [Phrase ID ATC text and audio]
    atc_model=BE33 Bonanza
    atc_model=BE35 Bonanza
    atc_model=BE36 Bonanza
    atc_model=BE40 Beechjet
    atc_model=BE50 Twin Bonanza
    atc_model=BE55 Baron
    atc_model=BE58 Baron

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    wrote on last edited by Capt Quirk
    #35

    [fltsim.5]
    title=JFAI_GA_Piper_Cherokee_140_N40734
    sim=TG_GA
    model=
    panel=x
    sound=
    texture=N40734
    kb_checklists=
    kb_reference=
    atc_id=N40734
    ui_manufacturer="Cessna"
    ui_type="C172SP Skyhawk"

    ui_variation=N40734
    ui_typerole="Single Engine Prop"
    ui_createdby=Traffic Global
    description=

    [General]
    atc_type=Cessna
    atc_model=C172
    editable=0
    performance="Maximum Speed\n126 kts 203 km/hr\n\nCruise Speed\n124 kts 200 km/hr\n\nEngine\nTextron Lycoming IO-360-L2A 180 bhp\n\nPropeller\nTwo-Bladed Macauley Fixed Pitch\n\nMaximum Range\n638 nm 734 mi 1181 km\n\nService Ceiling\n14,000 ft\t 4267 m\n\nFuel Capacity\n56 gal\t 212 L\t \n\nEmpty Weight\n1,665 lb\t 1,002 kg\n\nMaximum Gross Weight\n2,550 lb\t 1,157 kg\n\nLength\n27 ft, 2 in 8.2 m\n\nWingspan\n36 ft, 1 in\t 11 m\n\nHeight\n8 ft, 11 in\t 2.72 m\n\nSeating\t 4\n\nUseful Load\n893 lb\t 405 kg\n"
    Category = airplane

    Recognized ATC aircraft models [Phrase ID ATC text and audio]

    atc_model=P210 Centurion
    atc_model=P28B Dakota
    atc_model=P28R Cherokee
    atc_model=P28T Cherokee

    atc_model=P3 P-3
    atc_model=P32R Saratoga

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    wrote on last edited by Capt Quirk
    #36

    This is starting to do my head in!
    I've just created flightplans for every repaint of each individual aircraft type in v1.1.1.4 so that they're parked up at a 'disused' airfield.
    Aside from the planes that I am unable to actually see in FSX-SE, if I line up any of the others, at first all the various liveries are sometimes visible until I change views and then they seem to all change to the first repaint listed in the aircraft.cfg [fltsim.0] which is the first fallback texture.
    In the case of the Kingair:
    [fltsim.0]
    title=JFAI_GA_King_Air_B200_FK456
    sim=TG_GA
    model=
    panel=x
    sound=
    texture=
    plus, I guess some of these paints might be temporary placeholders? Certainly in the case of the B200 at least, there's not a helluva lot of variety:frowning_face:
    TG B200 Kingair all repaints (part).jpg
    also, just for info (don't mean to be picky)...but the RAF is ZK456...

    EDIT: Just had a speedy 'world tour' to various airports in FSX-SE and have spotted the odd different livery, but they seem few and far between, the majority being just the one livery.
    E.g: RAF Kingair, C208 G-EACP.

    FURTHER EDIT:
    Compiling with 'use alternate liveries' seems to help add variety in all the aircraft that are visible in FSX, except for some reason the C208 where G-EACP appears in just about every instance.

    TG C208 Grand Caravan liveries.jpg
    Just a thought, but wouldn't generic repaints with no reg numbers be a bit more realistic?
    The compilation allocates random registrations appropriate to the flightplan anyway.
    Seems really odd to have european & US registered light planes turning up all over the world and you end up with ATC communicating with HB-xxx in Switzerland when the plane clearly has a UK reg, for instance.

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    wrote on last edited by
    #37

    Btw, TG compiler is still putting TrafficGlobal_myFlights.bgl 75.4Kb into scenery/world/scenery even when not ticked to compile.

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by
    #38

    @Capt-Quirk
    Yikes.......

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  • B Offline
    B Offline
    bobwad
    wrote on last edited by
    #39

    Been trying to compile traffic into P3D v5. Compiler has now been running for over 15 minutes with no sign of reaching the end.

    1 Reply Last reply
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  • B Offline
    B Offline
    bobwad
    wrote on last edited by
    #40

    Further update. Compiler is working fine with P3D v4.5 after following Rich's steps above but it refuses to do anything with v5.

    1 Reply Last reply
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