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New development build

Scheduled Pinned Locked Moved Traffic Global P3D/FSX
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  • M Offline
    M Offline
    may433
    wrote on last edited by
    #7

    Uninstalled the previous version through Control Panel. Installed this version in P3D v4.5 as an administrator. Running the compiler with just the box for Traffic Global Flight Plans ticked. The compiler has been running for some 15 minutes so checked the Task Manager and it shows:

    Traffic App (32 bit) running at 0%

    Should the Traffic App not be 64 bit? And does it normally take this long to compile as I am sure that previous versions did not take this long.

    John

    V RichR 2 Replies Last reply
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  • V Offline
    V Offline
    vortexwake
    replied to may433 on last edited by
    #8

    @may433
    Uninstalling/reinstalling should only be done using the TG installer by running the .exe of the older or newer version of TG. Using the Control Panel function to remove an older version of TG can leave remnants of the older version behind in the registry that can lead to problems when trying to reinstall an updated or newer version of TG.

    This may result in the 'hang time' that your seeing while trying to complete the compiler process.

    Using the Task Manager to force a stop of the compiling process will shut the TG UI down and allow you to attempt it again, but you may have to run the TG .exe again first, in order to remove any trace of the older version before reinstalling the latest version, (v1.1.1.4) and then running the compiler process again.

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  • RichR Offline
    RichR Offline
    Rich JF Staff
    replied to may433 on last edited by
    #9

    @may433
    Hi John,
    Could you give it a go and verify that you've selected both the TG flight plans and also P3Dv4 in the sim selection window.
    Also could you set the rest of it up in this configuration:

    tg.png

    All being well, that should compile in five minutes or so. Whilst its doing it's work, you should see it taking up a noticeable chunk of CPU % in the task manager. If it's sitting at 0% then it's probably hung up on something.
    Note, the commercial traffic part of the program hasn't changed yet. It is being worked on at the moment, but the main changes are the cargo and ga modes, so I'd recommend compiling them as well.
    The app should be running as a 32bit program.

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    wrote on last edited by Capt Quirk
    #10

    I've just finished completely reinstalling FSX (boxed), FSX-SE and TG v1.1.1.4 from scratch and compiled the TG traffic (airline, cargo & GA) all of which went without a hitch....but....

    the following models seem to be invisible in FSX & FSX-SE in both dx9 & dx10 (just to confirm this, I loaded them all as flyable aircraft with the same result):

    B58 Baron
    B36 Bonanza
    C152
    C208 Grand Caravan [error msg: 'visual model could not be displayed']
    C172 Skyhawk [error msg: 'visual model could not be displayed'] [all fltsim entries have ui_type="C152" in aircraft.cfg]
    C550 Citation
    B200 Kingair [error msg: 'visual model could not be displayed']
    Piper Cherokee

    the Learjet appeared ok though:slightly_smiling_face:

    the only other time I've seen this (or..not, in this case) in FSX is when there's a 64bit model used which could not be displayed in a 32bit program.

    RichR 1 Reply Last reply
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  • M Offline
    M Offline
    may433
    wrote on last edited by
    #11

    Rich,

    Thanks for the prompt response. Tried it exactly as your screeenshot but this time I got the unhandled exception message saying

    Access to the path
    'C:\Windows/system32\systemprofile\AppData\Local\MicrosfotWindows\NetCache\Content.IE5' is denied

    I have reverted to the previous version for the moment.

    John

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  • RichR Offline
    RichR Offline
    Rich JF Staff
    replied to Capt Quirk on last edited by
    #12

    @Capt-Quirk

    Thanks for the report. I've just fixed this and added the files to a new installer. As we're heading into a holiday in the UK I'm not sure if my colleague with the keys to the upload server is going to be around in the next few days though. If it's not sorted soon I'll send you a link to where you can get the updated MDL files at least.

    @may433
    That's a strange error message. Content.IE5 isn't something that I reference in the code. It might perhaps be something that I do use then uses itself, but I've no idea what that could be. Was that path copied exactly? It has a slash going the wrong way and some garbled info in the middle. If that is a literal report of the error then it might be that there is a Windows reg entry with some bad data in it.

    M Capt QuirkC 2 Replies Last reply
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  • M Offline
    M Offline
    may433
    replied to Rich on last edited by
    #13

    @Rich This is a screenshot of the message. My typing error in my last entry - sorry

    TG Install problem.jpg

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    replied to Rich on last edited by
    #14

    @Rich
    No worries, Rich....thanks for the quick fix. No rush for the upload given the current situation!
    Hope you have a safe and happy break from 'routine' (whatever that is these days:beaming_face_with_smiling_eyes: )

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by vortexwake
    #15

    @Capt-Quirk
    Hi CQ
    Just following the post traffic between you and Rich. So Rich has corrected the missing MDL files and set up a new installer for them, but the installer still has to be uploaded to the server, and this may not happen over the course of the Easter weekend due to the holiday? Do I have that right?

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  • RichR Offline
    RichR Offline
    Rich JF Staff
    wrote on last edited by
    #16

    The new installer is up now. Just go to the EA Forum and grab it from there: https://traffic.justflight.com/topic/999/traffic-global-1-1-1-4/2

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  • V Offline
    V Offline
    vortexwake
    replied to Rich on last edited by
    #17

    @Rich
    Thanks Rich

    V 1 Reply Last reply
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  • V Offline
    V Offline
    vortexwake
    replied to vortexwake on last edited by
    #18
    This post is deleted!
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  • V Offline
    V Offline
    vortexwake
    replied to Rich on last edited by
    #19

    @Rich
    The DL is still listed as 1.1.1.4 (1,455,788KB....vs. 1,459,781KB of the original DL)
    Should it have been displayed as 1.1.1.4/2 as per the link? Or is it just the way it's uploaded?
    Also, should the same installation instructions be followed that you posted for the original DL?

    Thanks Rich

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    wrote on last edited by Capt Quirk
    #20

    Hi Rich,

    I've just downloaded the update/fix & uninstalled/reinstalled and am happy to report that the some of the planes are now visible in a completely clean install of FSX-SE (dx9):

    Baron B58 still invisible, no lights and tends to taxi off the airport into the undergrowth
    Bonanza B36 still invisible
    C152 OK! but all the repaints are the same!
    C208 OK!
    C172 Skyhawk OK! but, again, all the liveries are clones
    Citation nope, still can't see it
    Kingair B200 OK!
    Piper Cherokee 140 doesn't appear to even load into the sim

    [Since this was only the results from a cursory test of flightplans created to park the planes up in a deserted airfield, I may have missed some other issues as I've not yet parked up all the repaints for each individual aircraft] Hope that's of some help, anyway.

    Is anyone else is having similar problems, or are my cataracts a lot worse than I thought:nerd_face: ?

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by
    #21

    @Capt-Quirk
    After a quick look around I can confirm that:
    Both Baron B58 and Bonanza B36 are invisible (didn't notice any unusual wandering off the field, but it's completely possible that they were doing this)
    C152 is visible but with duplicate repaints
    C208 appear to be OK
    C172 the three (3) that I located seemed invisible...two airborne and one parked on the ramp
    Kingair B200 didn't notice any....but can go with CQ's assessment that they're good to go
    Cherokee 140 again didn't notice any in the look around

    I think your eyesight is fine....more likely that as Rich said, there's still some fine tuning to be done on this one.

    Capt QuirkC 1 Reply Last reply
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  • V Offline
    V Offline
    vortexwake
    replied to Rich on last edited by vortexwake
    #22

    @Rich
    Also Rich just on a side note....I noticed that even with 'Use Alternate Liveries' unchecked....that a Pel Air S340 and Blue Dart B757-200 were sitting on the ramp at KMEM.....actually the B757-200 was parked at a gate but I'm sure it was in cargo config.

    Forgot...there was also a Star Track RJ85 siting on the ramp in CYYZ....but it was in a designated cargo area so at least it was paying attention to where it should be.

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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    replied to vortexwake on last edited by Capt Quirk
    #23

    @vortexwake
    Yep, you're right. I am now starting to see things that aren't there! :kissing_face_with_smiling_eyes:
    The C172 is invisible ....and all the Caravans appear to be clones too (though I have found just one other livery on a C152 - G-BYED)
    ...invisible C172 & visible C152 have no lights
    bit unimpressed with the hexagonal passenger windows on the Kingair!

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by
    #24

    @Capt-Quirk
    Yep....I noticed that the C208's appeared as clones too.
    Didn't notice that the C152 and C172 didn't have any lighting.
    Hexagonal passenger windows in the B200 Kingair?....I'm gonna have to find one and take a look at that!
    I guess this is why Rich said that this build hadn't been fully fleshed out yet.

    Capt QuirkC 1 Reply Last reply
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  • Capt QuirkC Offline
    Capt QuirkC Offline
    Capt Quirk
    replied to vortexwake on last edited by Capt Quirk
    #25

    @vortexwake
    Just had a very swift look at the texture sheets for some of the GA and they do appear to be different from each other.
    I'm wondering if it's something to do with the fallback textures and each repaint is using that for some peculiar reason.

    B200 Kingair passenger windows
    Kingair B200 passenger windows.jpg
    TG B200 Kingair passenger windows.jpg
    TG B200 compared with Orbx static B200 (in background)
    B200 Kingair TG compared with ORBX static.jpg

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  • V Offline
    V Offline
    vortexwake
    replied to Capt Quirk on last edited by
    #26

    @Capt-Quirk
    That's a good question about the fallback textures being used instead of the individual texture sheets for each....especially if they are as you said, apparently different from each other.
    Probably something that Rich would have to take a look at and be able to answer.

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