New development build
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@vortexwake
Just had a very swift look at the texture sheets for some of the GA and they do appear to be different from each other.
I'm wondering if it's something to do with the fallback textures and each repaint is using that for some peculiar reason.B200 Kingair passenger windows
TG B200 compared with Orbx static B200 (in background)
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@Capt-Quirk
That's a good question about the fallback textures being used instead of the individual texture sheets for each....especially if they are as you said, apparently different from each other.
Probably something that Rich would have to take a look at and be able to answer. -
@Capt-Quirk
B200 Kingair passenger windowsThat is just so wrong!.....:grinning_squinting_face:
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@Capt-Quirk
That looks like a Kingair C90 in the background of the second image....with the correct pass windows.
Must be an add on?....AIG?
Ah....ORBX....got it.
My mistake....that is a B200 in the background.....nice model.
But the detail on the rivets in that close up of the JF B200 is pretty impressive! -
@vortexwake
Nice rivets...shame about the windows!:face_with_tongue: -
@Capt-Quirk
No kidding!
It almost looks as if the 'outline' of the correct rounded pass windows is there....but wasn't adjusted as such when the hexagonal pattern was laid on for spacing?....just a guess. -
You may be right...there is a shadow of a rounded frame there on the Kingair...
Must admit to being quite impressed with the detailing on those planes that I can see!
Quite...er...rivetting! :persevering_face: [sorry, just couldn't resist!]
Edit: have just spotted a couple of C208s in different livery!
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@Capt-Quirk
Would have to agree with you, and credit to JF for the attention to detail on these GA models.
Much improved over the previous default GA ported over from T360....I'm not going to miss the AA-5!Maybe the different liveries on the C208's is dependent on the region?....there are four (4) different textures folders with differing registrations (G-AUZZ, G-EACP, G-EBBE and N-LSLD)
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When is the proper fix going to be for SpeedBird and JetBlue to have a space in them so ATC for FSX can actually say the company?
Also, Is the ability to add flights been reinstated?
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[fltsim.5]
title=JF_AI_GA_BonanzaB36_N-HFGL
sim=TG_GA
model=
panel=x
sound=
texture=N-HFGL
kb_checklists=
kb_reference=
atc_id=N-HFGL
ui_manufacturer=Beechcraft
ui_type=Bonanza 36
ui_variation=N-HFGL
ui_typerole=Single Engine Prop
ui_createdby=Traffic Global
description=[General]
atc_type=BEECH
atc_model= BE58
editable=0
performance="Cruise Speed\n200 kts"
Category = airplaneList of atc_model types in FSX:
https://www.flightsim.com/vbfs/showthread.php?298488-Recognized-ATC-Airlines-Types-and-Models
Recognized ATC aircraft models [Phrase ID ATC text and audio]
atc_model=BE33 Bonanza
atc_model=BE35 Bonanza
atc_model=BE36 Bonanza
atc_model=BE40 Beechjet
atc_model=BE50 Twin Bonanza
atc_model=BE55 Baron
atc_model=BE58 Baron -
[fltsim.5]
title=JFAI_GA_Piper_Cherokee_140_N40734
sim=TG_GA
model=
panel=x
sound=
texture=N40734
kb_checklists=
kb_reference=
atc_id=N40734
ui_manufacturer="Cessna"
ui_type="C172SP Skyhawk"
ui_variation=N40734
ui_typerole="Single Engine Prop"
ui_createdby=Traffic Global
description=[General]
atc_type=Cessna
atc_model=C172
editable=0
performance="Maximum Speed\n126 kts 203 km/hr\n\nCruise Speed\n124 kts 200 km/hr\n\nEngine\nTextron Lycoming IO-360-L2A 180 bhp\n\nPropeller\nTwo-Bladed Macauley Fixed Pitch\n\nMaximum Range\n638 nm 734 mi 1181 km\n\nService Ceiling\n14,000 ft\t 4267 m\n\nFuel Capacity\n56 gal\t 212 L\t \n\nEmpty Weight\n1,665 lb\t 1,002 kg\n\nMaximum Gross Weight\n2,550 lb\t 1,157 kg\n\nLength\n27 ft, 2 in 8.2 m\n\nWingspan\n36 ft, 1 in\t 11 m\n\nHeight\n8 ft, 11 in\t 2.72 m\n\nSeating\t 4\n\nUseful Load\n893 lb\t 405 kg\n"
Category = airplaneRecognized ATC aircraft models [Phrase ID ATC text and audio]
atc_model=P210 Centurion
atc_model=P28B Dakota
atc_model=P28R Cherokee
atc_model=P28T Cherokee
atc_model=P3 P-3
atc_model=P32R Saratoga -
This is starting to do my head in!
I've just created flightplans for every repaint of each individual aircraft type in v1.1.1.4 so that they're parked up at a 'disused' airfield.
Aside from the planes that I am unable to actually see in FSX-SE, if I line up any of the others, at first all the various liveries are sometimes visible until I change views and then they seem to all change to the first repaint listed in the aircraft.cfg [fltsim.0] which is the first fallback texture.
In the case of the Kingair:
[fltsim.0]
title=JFAI_GA_King_Air_B200_FK456
sim=TG_GA
model=
panel=x
sound=
texture=
plus, I guess some of these paints might be temporary placeholders? Certainly in the case of the B200 at least, there's not a helluva lot of variety:frowning_face:
also, just for info (don't mean to be picky)...but the RAF is ZK456...EDIT: Just had a speedy 'world tour' to various airports in FSX-SE and have spotted the odd different livery, but they seem few and far between, the majority being just the one livery.
E.g: RAF Kingair, C208 G-EACP.FURTHER EDIT:
Compiling with 'use alternate liveries' seems to help add variety in all the aircraft that are visible in FSX, except for some reason the C208 where G-EACP appears in just about every instance.
Just a thought, but wouldn't generic repaints with no reg numbers be a bit more realistic?
The compilation allocates random registrations appropriate to the flightplan anyway.
Seems really odd to have european & US registered light planes turning up all over the world and you end up with ATC communicating with HB-xxx in Switzerland when the plane clearly has a UK reg, for instance. -
Btw, TG compiler is still putting TrafficGlobal_myFlights.bgl 75.4Kb into scenery/world/scenery even when not ticked to compile.
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@Capt-Quirk
Yikes....... -
Trying to compile for P3Dv4 and selecting only RESCAN AIRPORT DATA (as per screenshot above) everything works. Adding CARGO even to P3Dv4 nothing happens.
Doing the same for P3Dv5 nothing happens, even without CARGO and GA.
I only noticed that when you select both the TRAFFIC GLOBAL DATABASE and PREPAR3D v5 and try to compile, a white window pops up telling something like "be sure to have selected the correct database and simulator", and after a "fake" compile starts (nothing happens, no activity in CPU and DISK in task manager)
Also noticed that when you install TG, at the first window at launch P3Dv5 is NOT detected, only P3Dv4. On the next one it is indeed present with correct path.
Can we have an official statement on how to proceed to compile correctly for P3Dv5 or if we have to wait for a new release?
Thanks
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Hi,
For any problems compiling in P3Dv5, please see here: https://community.justflight.com/topic/867/error-after-installation/5Regarding some of the new GA aircraft being invisible in FSX - I'd hoped to have had this corrected earlier in the week and have moved onto other issues by now. Unfortunately they inexplicably refuse to show in FSX and we haven't tracked down why yet. We've got multiple people looking at it over the weekend and I'm sure we'll get it sorted soon.
Liveries - at the moment the GA aircraft have a fairly bare-bones set of liveries all based off of the same design. However, once we've addressed things based on peoples feedback (hexagonal windows for example), we'll then create a larger set of liveries with much more variation.
Hope everyone has a good weekend.
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@Rich
Thanks for the reply, Rich.
Hope the investigations find the cause of some planes not showing in FSX and it does make sense to iron out all the kinks before doing a load of paints for them.
The models, like all those in TG, are really good and deserve a range of liveries.
Hope all at JF are keeping safe and well!