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OMEGA questions

Scheduled Pinned Locked Moved Starship
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  • M Online
    M Online
    MarkS
    wrote last edited by
    #1

    The Starship manual states that the "VLF/Omega Deselect screen allows the user to deselect specific stations which are known to be producing counterproductive position or timing information." Is "bad" info being simulated, and if so, how can we detect it with the onboard equipment?

    Can under-the-hood Omega information (station pairs, lane counters) be displayed in the Starship?

    BTW, if anyone is interested in a deep-dive into Omega, there is an Omega emulator on fsto that runs external to the sim with extensive documentation: https://flightsim.to/file/74110/omega-navigation-system

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    • Black SquareB Offline
      Black SquareB Offline
      Black Square
      Black Square Developer
      wrote last edited by
      #2

      I'm delighted so many people are taking interest in this old system. I do not simulate any "bad" signals, but I do simulate signal strength around the world for each station. If the signal is poor, the system will automatically disregard it. I gather that the disabling feature was predominantly used under the guidance of some publication that identified when stations were out of service. The same goes for GPS satellites, which can also be deselected by number in Starship's avionics.

      I had no idea someone had written a genuine Omega emulator! I am familiar with the lane system due to LORAN units, but luckily, Starship does all the Omega adjustments automatically, and there is no interface to view them. I have been wanting to create a LORAN navigator for my aircraft for a while, but it's the complexity of the lane and chain adjustments that are keeping me away.

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