Strobe Lights on Dukes are very dim
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Perhaps I'm just too picky, or I'm doing something wrong, but are there plans to make the strobes a little brighter? They are almost invisible during daylight, and at night they're not even half as bright as the Nav Lights. Or, am I the only one that has this issue?
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Looking at the code, the strobe lights are over 50 times brighter than the navigation lights. I find this to be something that often conflicts with expectations versus reality in flight simulator. Despite appearances, the lights on general aviation aircraft are really not very bright at all. For instance, the incandescent navigation lightbulbs on my airplane are only 26 watts! It can be difficult to tell if they are illuminated in direct sunlight when you are standing a few feet away from them.
I believe the light intensities to be realistic on my aircraft, but you are welcome to share screenshots and further let me know what you think, because I am always listening. I favor realism whenever possible, but I am also always happy to make changes that improve user experience within the flight simulator.
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OK, IRL it is easy to observe if an external light is on or off in a sunny day (also we can use the hands to shadow the lamp). On MSFS it is not so easy. Then, when made the external inspection, can't verify if the light work properly (Of couse may be influenced by the computer settings). It is not a grat concern, only an observation. In general I'm very satisfied with the Piston Duke, still studying the manual and adjust the controls (including a Spad-NeXt profile). Thanks for the work you are done with this aircraft.
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Here's a video of the strobe compared to the other lights that are on, both during day and night--granted night isn't completely dark due to airport lights.
[link text]https://youtu.be/W8nhzzhrmFA?si=wySzZVQ7p3JrDCM-(link url)
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Thanks for the video. I thought that might be what you were talking about, as in, the brightness of the bulb, not necessarily the light that is emitted. The MSFS engine behaves in some unfortunate ways when it comes to emissive meshes. If the mesh occupies too small of an area on your screen, it will not illuminate at all. The smaller the mesh appears on screen, the dimmer it appears. If you bring the camera closer to the strobe tube, it will increase in brightness substantially. I have to overcome this on some of the other lights (the recognition lights in your video, for example) by having the primary light the faces forwards, and a secondary light facing backwards to illuminate the bulb housing. I suspect Asobo did not notice this while developing MSFS, because most of the default aircraft use LED lights, which occupy much greater area in the housing than a single filament or tube. In short, there is not much I can do about this, except to add two lights for every one on the aircraft, which I have avoided doing, primarily for performance reasons. Thanks for sharing the video, again. I will pay more attention to this in all my aircraft in search of a better solution, but ultimately, the best solution would come from Asobo, as my present solution is no help for other emissive meshes, such as air-stair lighting and panel integrity lighting.
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Thanks for the explanation.