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Cockpit persistence

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • W Offline
    W Offline
    WinterMelon
    wrote on last edited by
    #1

    Hi,
    Will Cockpit persistence feature be launched in the future? Not only the radios and fuel, but also all switch and lever positions?

    RandolfR 1 Reply Last reply
    1
    • W WinterMelon

      Hi,
      Will Cockpit persistence feature be launched in the future? Not only the radios and fuel, but also all switch and lever positions?

      RandolfR Offline
      RandolfR Offline
      Randolf
      wrote on last edited by
      #2

      @WinterMelon if you use AAO and care for some custom solution beyond what may be possible in the simulator, you can have a look at my templates for the Duke, which also implement extended per-livery state saving, optionally including aircraft position.
      See README file in the aao/ folder.
      https://gitlab.com/randolf.lemmont/fs-bksq-duke-mods

      S 1 Reply Last reply
      2
      • RandolfR Randolf

        @WinterMelon if you use AAO and care for some custom solution beyond what may be possible in the simulator, you can have a look at my templates for the Duke, which also implement extended per-livery state saving, optionally including aircraft position.
        See README file in the aao/ folder.
        https://gitlab.com/randolf.lemmont/fs-bksq-duke-mods

        S Offline
        S Offline
        syff
        wrote on last edited by
        #3

        @Randolf
        Thank you so much for this solution. Works like a charm (I use the scripts assigned to voice-commands).

        Only the load position does not work but I have to figure this out.

        RandolfR 3 Replies Last reply
        0
        • S syff

          @Randolf
          Thank you so much for this solution. Works like a charm (I use the scripts assigned to voice-commands).

          Only the load position does not work but I have to figure this out.

          RandolfR Offline
          RandolfR Offline
          Randolf
          wrote on last edited by
          #4

          @syff oh no, I'm sorry, I forgot to update the position loading script to account for updated format of the state file. Will post a fix soon and let you know.

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          • S syff

            @Randolf
            Thank you so much for this solution. Works like a charm (I use the scripts assigned to voice-commands).

            Only the load position does not work but I have to figure this out.

            RandolfR Offline
            RandolfR Offline
            Randolf
            wrote on last edited by
            #5

            @syff when you look at the script Duke / StateLoadPosition
            and change this line near the top
            (NUMARR:StateSaveValues) next 1 != if{ (GOTO:end) } \n

            to this:
            (NUMARR:StateSaveValues) next 1 < if{ (GOTO:end) } \n

            position loading should start working.
            Will make a new release version of the template soon, after testing it.

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            • S syff

              @Randolf
              Thank you so much for this solution. Works like a charm (I use the scripts assigned to voice-commands).

              Only the load position does not work but I have to figure this out.

              RandolfR Offline
              RandolfR Offline
              Randolf
              wrote on last edited by
              #6

              @syff it's fixed in the new release, plus more values saved. State loading should be able to load previous versions of the save file.

              https://gitlab.com/randolf.lemmont/fs-bksq-duke-mods/-/releases

              S 1 Reply Last reply
              1
              • S Offline
                S Offline
                syff
                wrote on last edited by
                #7

                cool - thank you very much. this is also a very nice addition when using neofly and you can begin a flight where you left the sim last time in a state you left it. very helpful 🙂

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                • M Offline
                  M Offline
                  Mustang
                  wrote on last edited by
                  #8

                  While applaudable, this solution is not helping those of us who wish for extended native support without the need for additional applications 😉 They usually only bring further complexity, risks, problems and sometimes costs.

                  When I left FSX behind, I was so happy that I no longer needed to run so many external applications and 'maintain' so much to keep my simulator running. I'm not a technophobe but I have less time than when I was a student or bachelor some 20 years ago, with endless computing hours to tinker.

                  To that end, feel free to add your wishes to the Feature Requests thread. It can't hurt!

                  RandolfR 1 Reply Last reply
                  2
                  • M Mustang

                    While applaudable, this solution is not helping those of us who wish for extended native support without the need for additional applications 😉 They usually only bring further complexity, risks, problems and sometimes costs.

                    When I left FSX behind, I was so happy that I no longer needed to run so many external applications and 'maintain' so much to keep my simulator running. I'm not a technophobe but I have less time than when I was a student or bachelor some 20 years ago, with endless computing hours to tinker.

                    To that end, feel free to add your wishes to the Feature Requests thread. It can't hurt!

                    RandolfR Offline
                    RandolfR Offline
                    Randolf
                    wrote on last edited by
                    #9

                    @Mustang I totally understand your position. It would be so cool if MSFS would be able to do at least half of what is possible with external control programs like AAO or FSUIPC. But that's just not the reality. And I think, and it's just my opinion, or how I like to do things, that in current status of the simulator, it's necessary to have an external program to control complex aircraft, like the Duke and similar, to the level I'd want, with my hardware controls. And I really enjoy the freedom and degree of control this solution gives me.
                    But as I said, I'd really wish the simulator did a better job at this, and if there is anything that can be done by aircraft addon developers to ease this situation, go for it. But I'd also like addon developers to focus their efforts on things that are not already solved by other means.

                    1 Reply Last reply
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                    • RandolfR Randolf

                      @syff it's fixed in the new release, plus more values saved. State loading should be able to load previous versions of the save file.

                      https://gitlab.com/randolf.lemmont/fs-bksq-duke-mods/-/releases

                      S Offline
                      S Offline
                      syff
                      wrote on last edited by syff
                      #10

                      @Randolf Loading Position is working now - thx

                      And by the way: AAO was updated today in the JustFlight marketplace.

                      1 Reply Last reply
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