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  6. Love the sound, but need headphones shortcut!

Love the sound, but need headphones shortcut!

Scheduled Pinned Locked Moved Piston & Turbine Dukes
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  • Black SquareB Offline
    Black SquareB Offline
    Black Square
    Black Square Developer
    wrote on last edited by
    #2

    This was in my original list of requests for Boris to include in his fantastic sound package, but we lost track of it with time, and then other features made adding this later more difficult. I asked him to revisit it a while ago before release, but it never happened. Hopefully I can convince him to do this for everyone before I release the first update after SU15 is finally released, assuming that is to not too far away. I will also be sure to pass along your high praise for the sound quality!

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    • RhinozherousR Offline
      RhinozherousR Offline
      Rhinozherous
      wrote on last edited by
      #3

      This would be awesome to have!

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      • E Offline
        E Offline
        ExcessionOCP
        wrote on last edited by
        #4

        Sorry to hijack this thread but what is the headphone simulation? I use headphones too and wonder if I'm missing out on something!

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        • RandolfR Offline
          RandolfR Offline
          Randolf
          wrote on last edited by
          #5

          MSFS has a built-in headphone simulation option under General Options -> Sound, which works OK-ish 🙂
          And if you're using P42 Flow, you can turn it on/off without having to pause the flight to access settings.

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          • S Offline
            S Offline
            syff
            wrote on last edited by
            #6

            Unfortunately the MSFS in-build toggle-command for "headphone-simulation" on/off does not work since they implemented this feature. Even with SU15 the disfunctional toggle-shortcut was not fixed. You have to switch it on and off via the menu in MSFS. From what I`ve seen from P42 you also have to go into a menu (flow) to switch between states. I find this complicated too.

            As I m a VR-only user, my solution on this (a more extended one):
            I used the external software "VoiceAttack" and configured voice commands to control volumes. For example when spelling "sim volume down" the windows volume level of MSFS and also other programs like FSRealistic (which by the way is not affected by the MSFS headphone simulation) are set to 30%. The command "sim volume up" restores the volume level to 100 of both components. Did the same for different volume levels I wish and also for my music playing ( saying ..."music volume down" etc)
            VoiceAttack is independent of MSFS and you can control many things with it.

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            • B Offline
              B Offline
              brennan
              wrote on last edited by
              #7

              For an example of how it's done well (imo) look at the Lear35 from FSW - there it's on the tablet which is really not ideal but makes the a/c tolerable for long distance - really mutes the high freq whine from invertors? which is a vicious burrowing earworm 🙂

              My personal pref would be to a). click on the headphone jack socket and just add a visual marker that it's engaged and b). an LVAR to enable binding via h/w.

              Currently on both turbine and piston, but esp. piston I have to use my windows audio panel to attenuate the sim during climb and then put it back again before landing. Really breaks the immersion for me and sound is such a HUGE factor in my enjoyment of any a/c.

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              • C Offline
                C Offline
                Cristi
                wrote on last edited by
                #8

                I really like how A2A did it in their Comanche, you have headphones for a bit of muffling and then a noise cancellation button to further down the noises. It's amazing how good that works

                F 1 Reply Last reply
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                • C Cristi

                  I really like how A2A did it in their Comanche, you have headphones for a bit of muffling and then a noise cancellation button to further down the noises. It's amazing how good that works

                  F Offline
                  F Offline
                  fabristunt
                  wrote on last edited by
                  #9

                  @Cristi I agree, that is a very handy clickspot.
                  It would be great to have something similar in the Duke and TBM.

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                  • Black SquareB Offline
                    Black SquareB Offline
                    Black Square
                    Black Square Developer
                    wrote on last edited by
                    #10

                    I have already implemented headphone cables and clickspot in all of my standalone aircraft, and you are able to adjust the amount of active noise cancellation by scrolling your mouse wheel on the clickspot (there is also a variable for cockpit builders). I apologize that it has taken this long for an update to the Dukes, but I thought MSFS 2024 compatibility would be a relatively easy task to be done soon after it was released. Alas, the goalpost is still receding with SU2, but I promise that I will have something for you soon.

                    C 1 Reply Last reply
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                    • Black SquareB Black Square

                      I have already implemented headphone cables and clickspot in all of my standalone aircraft, and you are able to adjust the amount of active noise cancellation by scrolling your mouse wheel on the clickspot (there is also a variable for cockpit builders). I apologize that it has taken this long for an update to the Dukes, but I thought MSFS 2024 compatibility would be a relatively easy task to be done soon after it was released. Alas, the goalpost is still receding with SU2, but I promise that I will have something for you soon.

                      C Offline
                      C Offline
                      Cristi
                      wrote on last edited by
                      #11

                      @Black-Square this implementation will be available in the next update or it's currently present?

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                      • Black SquareB Offline
                        Black SquareB Offline
                        Black Square
                        Black Square Developer
                        wrote on last edited by
                        #12

                        The next update, along with MSFS 2024 compatibility.

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                        • M Offline
                          M Offline
                          Mustang
                          wrote on last edited by Mustang
                          #13

                          I recently turned on the headphones simulation in 2020 through the menus, but I actually didn't like it (certainly in comparison with the Comanche's custom implementation). So while I am excited for the next Duke update, I'm cautiously interested to see whether the variable noise cancellation (great idea!) works quite as well or if I'll prefer it switched off.

                          I think I have become accustomed to the volume of the Duke in cruise now. It's when switching to the external view for screenshots that my ear drums are assaulted! 😃 I know it's realistic, but it would nice if the internal/external volume could be better balanced for my own sake, and that of anyone in earshot! Not sure if it could be handled via the tablet, or if it's baked into the simulation (perhaps a .cfg file edit). Maybe another idea for the list.

                          I know the 2020 Duke update won't launch before the 2024 update is ready, as that might cause chaos and frustration, but at this point I'm cursing 2024 for dragging general progress down for 2020 products 😉

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