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Buxton/Peak Forest Extension

Scheduled Pinned Locked Moved In Development
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  • B Offline
    B Offline
    bfr
    wrote on last edited by
    #1

    Are there any updates on where this is up to or likely to be released? It seemed quite far along from the previous updates but no new updates have been added since September.

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  • DerekD Offline
    DerekD Offline
    Derek JF Staff
    wrote on last edited by
    #2

    It's in development at the moment and is due for release in due course. The most recent update from September is still valid and we're hoping that testing etc will be completed very soon.

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  • B Offline
    B Offline
    bfr
    wrote on last edited by
    #3

    Thanks, I appreciate the update and i'll keep my eyes peeled.

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  • V Offline
    V Offline
    Voice of Reason JF Staff
    replied to bfr on last edited by
    #4

    @bfr There will be a development update going live later today or AM tomorrow, for you.

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  • B Offline
    B Offline
    bfr
    wrote on last edited by
    #5

    Cheers for the new shots. Its an area i'm local to and thus very familiar with and looks like you've done a cracking job again (as you did with Hope Valley, where even the nipper recognised locations).

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  • B Offline
    B Offline
    bfr
    wrote on last edited by
    #6

    Purchased and looking very good. One glitch noted was for a QD from Tunstead to Earles Sidings there is a consist of cement wagons fouling the points and only way ahead into the tunnel right by where you spawn into the QD scenario.

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  • R Offline
    R Offline
    Reorte
    wrote on last edited by Reorte
    #7

    Very familiar with this route (a downside is that parts of it reminds me too much of heading in to work on a Monday morning!), it really captures the sense of place brilliantly. Just a couple of grumbles - either I'm missing an assett or Furness Vale's distant signal heading towards Stockport is missing, and the distant for Norbury Hollow is far too far away (in reality it's not far from Middlewood station - can see it from the platform - rather than just past Disley).

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  • B Offline
    B Offline
    bfr
    replied to Reorte on last edited by
    #8

    @Reorte And being ultra-picky, the gates on Norbury Hollow crossing look a bit meh (just look like farm gates).

    And as a former user of it, that is comfortably the most people i've seen at Middlewood station ever :D

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  • R Offline
    R Offline
    Reorte
    wrote on last edited by
    #9

    I don't mind the gates too much, since from the cab you see them along then an approximation's OK with me there, considering the engine TS runs on I imagine every saving has to be made in other directions to maximise the quality of the forward view. In the same way my house is at a rather funny angle (although you can't even see it from the railway, so I was pleasantly surprised when it appeared at all on the Hope Valley route).

    I agree Middlewood station looks a bit on the busy side though :)

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  • T Offline
    T Offline
    Thor_999
    wrote on last edited by Thor_999
    #10

    I've just bought the Buxton/Peak Forest extension. When i selected a quickdrive route from Tunstead Quarry to Leicester, there is a problem with the wagons that have been placed in the sidings at Tunstead. They block the tunnel mouth so that you cannot leave the sidings where you start this quickdrive journey.

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  • B Offline
    B Offline
    bfr
    replied to Thor_999 on last edited by
    #11

    @Thor_999 said in Buxton/Peak Forest Extension:

    I've just bought the Buxton/Peak Forest extension. When i selected a quickdrive route from Tunstead Quarry to Leicester, there is a problem with the wagons that have been placed in the sidings at Tunstead. They block the tunnel mouth so that you cannot leave the sidings where you start this quickdrive journey.

    Sounds like what I saw and mentioned up thread about the same starting point. I think you can delete the offending wagons via the editor as a workaround.

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