Version 1.5
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REALLY bummed that we didnt get any noise canceling headphone systems like the other products
Maybe 1.6? I will wait for that. Its the only thing I really wanted.@JakeBunny In case you haven't read this from me before, the issue is that I would need to create an entire new sound package for the TBM to implement headphone isolation. I've been talking to Boris about scheduling this for years, but it's sadly not a priority for either of us right now. The Echo 19 sound pack does have noise cancelling, however, so I was happy to see this become an option for my users. I just didn't want you to think that I haven't been listening and avoided added a simple feature.
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@JakeBunny In case you haven't read this from me before, the issue is that I would need to create an entire new sound package for the TBM to implement headphone isolation. I've been talking to Boris about scheduling this for years, but it's sadly not a priority for either of us right now. The Echo 19 sound pack does have noise cancelling, however, so I was happy to see this become an option for my users. I just didn't want you to think that I haven't been listening and avoided added a simple feature.
@Black-Square Noted! Thanks for the clarity. Does it actually display the cables for activation? I'm on the fence with getting the sound pack, but if it basically has that feature too. Im sold.
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@Black-Square Noted! Thanks for the clarity. Does it actually display the cables for activation? I'm on the fence with getting the sound pack, but if it basically has that feature too. Im sold.
@JakeBunny As of yesterday, you are able to click on the headphone jacks in the aircraft to toggle the headphone isolation, yes
I can definitely recommend the sound pack (especially for this feature), as many of my TBM enthusiasts have said great things about it. -
It has headphone sim - it's just not adjustable that I can tell. Click on the headphone/mic jacks to the left of the pilots yoke. (that might be specific to the Echo 19 sound pack)
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@MiRexer ah, so just one setting and doesnt show the jacks. Bummer. Gonna be a hard pass.
@JakeBunny It does show the headphone cables as of yesterday, but the isolation level is not variable.
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@Black-Square I remember discussing the save state issues with you regarding the Duke aircraft. Back then, you mentioned that you were still technically limited in what you could achieve. I'm really happy to see how far you've taken things since then, especially considering that you promised to work on it.
I assume you are planning to gradually implement these new save state features across all your aircraft.
I just wanted to add one thing. Although I'm genuinely very excited about these improvements, because I absolutely love your aircraft, would it be possible to preserve the engine's physical state as well?
What do I mean by that?
Let's take my Duke as an example. I fly a trip, land, shut down the engines, and everything cools down naturally. I can see the fuel settling in the chambers and all those little details that make the simulation feel so realistic. However, if I exit the simulator and launch it again, the engines are instantly cold and all those deposits have disappeared.
Would it be possible to include this in the save state system as well?
I keep saying that you have the best-designed tablet of any aircraft developer out there. It would be absolutely amazing to give it a truly living soul, where even these small details persist between sessions.
Thanks for all your work!
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@Black-Square I remember discussing the save state issues with you regarding the Duke aircraft. Back then, you mentioned that you were still technically limited in what you could achieve. I'm really happy to see how far you've taken things since then, especially considering that you promised to work on it.
I assume you are planning to gradually implement these new save state features across all your aircraft.
I just wanted to add one thing. Although I'm genuinely very excited about these improvements, because I absolutely love your aircraft, would it be possible to preserve the engine's physical state as well?
What do I mean by that?
Let's take my Duke as an example. I fly a trip, land, shut down the engines, and everything cools down naturally. I can see the fuel settling in the chambers and all those little details that make the simulation feel so realistic. However, if I exit the simulator and launch it again, the engines are instantly cold and all those deposits have disappeared.
Would it be possible to include this in the save state system as well?
I keep saying that you have the best-designed tablet of any aircraft developer out there. It would be absolutely amazing to give it a truly living soul, where even these small details persist between sessions.
Thanks for all your work!
@fenthanyl I'm glad to hear that the new state saving is being appreciated by so many. It was not easy, but I'm quite pleased with the results. It might take a while, as a one-man-team, but when I promise to work on something, I do my best!
That's an interesting suggestion you make. There are some aspects you mention that I could implement almost instantly, but others are more challenging. The fuel in the cylinders, for instance, just require saving one L:Var. Of course, then we must ask if it's realistic to have fuel sitting in the cylinders indefinitely without evaporating. Some of the aspects, like the engine temperatures, however, would be difficult, since they rely on the simulator's internal state, which is often read-only, so I can't initialize the simulator with saved values. I'll think about it, but I can't make any promises on that one.
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@fenthanyl I'm glad to hear that the new state saving is being appreciated by so many. It was not easy, but I'm quite pleased with the results. It might take a while, as a one-man-team, but when I promise to work on something, I do my best!
That's an interesting suggestion you make. There are some aspects you mention that I could implement almost instantly, but others are more challenging. The fuel in the cylinders, for instance, just require saving one L:Var. Of course, then we must ask if it's realistic to have fuel sitting in the cylinders indefinitely without evaporating. Some of the aspects, like the engine temperatures, however, would be difficult, since they rely on the simulator's internal state, which is often read-only, so I can't initialize the simulator with saved values. I'll think about it, but I can't make any promises on that one.
@Black-Square I understand. You know, I think one of the things that makes your aircraft iconic, and to me even lifelike, is your tablet. You have the best graphics I've ever seen. Truly beautifully crafted. Itβs a pity not to take advantage of that and amplify it. I understand that what I wrote might conflict with realism or technical limitations, but what about spark plug fouling? If the state of spark plug fouling, which I feel is otherwise implemented in the game, were saved, and it could also be seen on that tablet on the engine page, which I think is also implemented. If I simply came to the aircraft the next day after a long flight, looked at that gorgeous visualization, and saw that the cylinders had some issue that persists between flights, that would be amazing. I really love, and I have to praise it again, when I fly for an hour or so and land, those bombastic clicking sounds of the engine after shutdown as it took a beating, and I see on the tablet how the cylinders are cooling down and residual fuel is slowly evaporating in them. That is the bomb.