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Version 1.5

Scheduled Pinned Locked Moved TBM 850
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  • J Offline
    J Offline
    JakeBunny
    wrote last edited by
    #5

    REALLY bummed that we didnt get any noise canceling headphone systems like the other products 😕 Maybe 1.6? I will wait for that. Its the only thing I really wanted.

    Black SquareB 1 Reply Last reply
    1
    • M Offline
      M Offline
      MiRexer
      wrote last edited by MiRexer
      #6

      It has headphone sim - it's just not adjustable that I can tell. Click on the headphone/mic jacks to the left of the pilots yoke. (that might be specific to the Echo 19 sound pack)

      J 1 Reply Last reply
      0
      • J JakeBunny

        REALLY bummed that we didnt get any noise canceling headphone systems like the other products 😕 Maybe 1.6? I will wait for that. Its the only thing I really wanted.

        Black SquareB Offline
        Black SquareB Offline
        Black Square
        Black Square Developer
        wrote last edited by
        #7

        @JakeBunny In case you haven't read this from me before, the issue is that I would need to create an entire new sound package for the TBM to implement headphone isolation. I've been talking to Boris about scheduling this for years, but it's sadly not a priority for either of us right now. The Echo 19 sound pack does have noise cancelling, however, so I was happy to see this become an option for my users. I just didn't want you to think that I haven't been listening and avoided added a simple feature.

        J 1 Reply Last reply
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        • M Offline
          M Offline
          micstatic
          wrote last edited by
          #8

          when will the update be available on contrail?

          1 Reply Last reply
          0
          • Black SquareB Black Square

            @JakeBunny In case you haven't read this from me before, the issue is that I would need to create an entire new sound package for the TBM to implement headphone isolation. I've been talking to Boris about scheduling this for years, but it's sadly not a priority for either of us right now. The Echo 19 sound pack does have noise cancelling, however, so I was happy to see this become an option for my users. I just didn't want you to think that I haven't been listening and avoided added a simple feature.

            J Offline
            J Offline
            JakeBunny
            wrote last edited by
            #9

            @Black-Square Noted! Thanks for the clarity. Does it actually display the cables for activation? I'm on the fence with getting the sound pack, but if it basically has that feature too. Im sold.

            Black SquareB 1 Reply Last reply
            0
            • J JakeBunny

              @Black-Square Noted! Thanks for the clarity. Does it actually display the cables for activation? I'm on the fence with getting the sound pack, but if it basically has that feature too. Im sold.

              Black SquareB Offline
              Black SquareB Offline
              Black Square
              Black Square Developer
              wrote last edited by
              #10

              @JakeBunny As of yesterday, you are able to click on the headphone jacks in the aircraft to toggle the headphone isolation, yes 🙂 I can definitely recommend the sound pack (especially for this feature), as many of my TBM enthusiasts have said great things about it.

              1 Reply Last reply
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              • M MiRexer

                It has headphone sim - it's just not adjustable that I can tell. Click on the headphone/mic jacks to the left of the pilots yoke. (that might be specific to the Echo 19 sound pack)

                J Offline
                J Offline
                JakeBunny
                wrote last edited by
                #11

                @MiRexer ah, so just one setting and doesnt show the jacks. Bummer. Gonna be a hard pass.

                Black SquareB 1 Reply Last reply
                0
                • J JakeBunny

                  @MiRexer ah, so just one setting and doesnt show the jacks. Bummer. Gonna be a hard pass.

                  Black SquareB Offline
                  Black SquareB Offline
                  Black Square
                  Black Square Developer
                  wrote last edited by
                  #12

                  @JakeBunny It does show the headphone cables as of yesterday, but the isolation level is not variable.

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                  • F Offline
                    F Offline
                    fenthanyl
                    wrote last edited by
                    #13

                    @Black-Square I remember discussing the save state issues with you regarding the Duke aircraft. Back then, you mentioned that you were still technically limited in what you could achieve. I'm really happy to see how far you've taken things since then, especially considering that you promised to work on it.

                    I assume you are planning to gradually implement these new save state features across all your aircraft.

                    I just wanted to add one thing. Although I'm genuinely very excited about these improvements, because I absolutely love your aircraft, would it be possible to preserve the engine's physical state as well?

                    What do I mean by that?

                    Let's take my Duke as an example. I fly a trip, land, shut down the engines, and everything cools down naturally. I can see the fuel settling in the chambers and all those little details that make the simulation feel so realistic. However, if I exit the simulator and launch it again, the engines are instantly cold and all those deposits have disappeared.

                    Would it be possible to include this in the save state system as well?

                    I keep saying that you have the best-designed tablet of any aircraft developer out there. It would be absolutely amazing to give it a truly living soul, where even these small details persist between sessions.

                    Thanks for all your work!

                    Black SquareB 1 Reply Last reply
                    0
                    • F fenthanyl

                      @Black-Square I remember discussing the save state issues with you regarding the Duke aircraft. Back then, you mentioned that you were still technically limited in what you could achieve. I'm really happy to see how far you've taken things since then, especially considering that you promised to work on it.

                      I assume you are planning to gradually implement these new save state features across all your aircraft.

                      I just wanted to add one thing. Although I'm genuinely very excited about these improvements, because I absolutely love your aircraft, would it be possible to preserve the engine's physical state as well?

                      What do I mean by that?

                      Let's take my Duke as an example. I fly a trip, land, shut down the engines, and everything cools down naturally. I can see the fuel settling in the chambers and all those little details that make the simulation feel so realistic. However, if I exit the simulator and launch it again, the engines are instantly cold and all those deposits have disappeared.

                      Would it be possible to include this in the save state system as well?

                      I keep saying that you have the best-designed tablet of any aircraft developer out there. It would be absolutely amazing to give it a truly living soul, where even these small details persist between sessions.

                      Thanks for all your work!

                      Black SquareB Offline
                      Black SquareB Offline
                      Black Square
                      Black Square Developer
                      wrote last edited by
                      #14

                      @fenthanyl I'm glad to hear that the new state saving is being appreciated by so many. It was not easy, but I'm quite pleased with the results. It might take a while, as a one-man-team, but when I promise to work on something, I do my best!

                      That's an interesting suggestion you make. There are some aspects you mention that I could implement almost instantly, but others are more challenging. The fuel in the cylinders, for instance, just require saving one L:Var. Of course, then we must ask if it's realistic to have fuel sitting in the cylinders indefinitely without evaporating. Some of the aspects, like the engine temperatures, however, would be difficult, since they rely on the simulator's internal state, which is often read-only, so I can't initialize the simulator with saved values. I'll think about it, but I can't make any promises on that one.

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