Wrong default pilot view position in VR
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When starting a flight and entering the cockpit in VR (Meta Quest 3), the default pilot position is too far away from the yoke, like when you pull back your car seat to the max, which makes it very unrealistic. I always have to translate the view forward quite a bit to match the default non-VR view which is correct.
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Same issue for me. In the past, I tried changing camera config files (the XYZ coordinates), but it's really not easy. If anyone knows how to easily adjust the view without constantly restarting MSFS to test if it is ok, that would be helpful. Maybe Nick could change the default camera position for VR as a fix if we suggest good values?