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Magnetos assignment

Scheduled Pinned Locked Moved Commander 114
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  • Ron AttwoodR Offline
    Ron AttwoodR Offline
    Ron Attwood
    wrote last edited by
    #1

    I'm having trouble getting the magnetos to increase/decrease. In FSUIPC magnetos increase/decrease goes from off, 1, 2, Start and backs off from Start on release of button. Then from 2, 1, Off.
    But not in the 114! Of course we need one of those fancy L:VAR or suchlike. Where do I find such an animal and how do I apply it?
    At the moment I'm using BKSQ MAGNETOCONTROLLER but that only does part of the job.

    Mixture lever works though. 🤣

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    • J Online
      J Online
      jmarkows
      wrote last edited by
      #2

      Ron,

      Did we have a conversation about this when the Bonanza released?

      Here are the magneto increase/decrease events I put together for FSUIPC for the Bonanza; I looked and the Commander Lvar looks to be the same. I remember testing these with the Bonanza, and I don't see why they shouldn't work with the Commander, however I have a button box with a key switch that I have bound to the individual positions, so I don't actively use this.

      BT36_Magneto_Increase#(L:BKSQ_IgnitionPosition_1, number) ++ 4 == if{ 5 (>L:BKSQ_IgnitionPosition_1, number) } els{ (L:BKSQ_IgnitionPosition_1, number) ++ 5 min (>L:BKSQ_IgnitionPosition_1, number) }

      BT36_Magneto_Decrease#(L:BKSQ_IgnitionPosition_1, number) -- 0 max (>L:BKSQ_IgnitionPosition_1, number)

      Calling Magneto_Increase should increment the L:BKSQ_IgnitionPosition_1 LVar by 1 and max out at 5 (start), and Magneto_Decrease should decrement it by 1 to a minimum of 0.

      Drop the two of them into myevents.txt and reload your presets, you should be able to bind them to something and give them a whirl.

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