Starship on a Pimax Crystal Super - WOW - (and lod questions)
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I just upgraded from a Quest 3 VR headset to a Pimax Crystal Super ultrawide yesterday. Struggled for the first 10 hours but then I got it tuned really well. Just finished flying the Starship and WOWWWWWWWWWWWWWWW. The graphics of the starship rendered in high res in VR is stunning. I flew into a sunset and I flew for 2 1/2 hours and never took the headset off or changed the sim speed. It was like I was in the real aircraft. I didn't think the Starship could get better after 400 hours but I was WRONG!
It was interesting to see the difference in where there were LOD issues with the pimax versus the quest 3 - the quest the carbon monoxide detector doesn't work unless you lean in - on the pimax that works fine. On the other hand there's a bunch of text on the buttons on the msp's and the cdu's that doesn't appear unless leaning in. Nick - is there anything I can do to help provide info to help tune that?
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Glad to hear you've found yet another level of Starship enjoyment! I had the pleasure of trying Starship in VR for the first time just a couple months ago on a friend's setup, and I too, was quite amazed. It put me right back into the airplane I visited for research.
Sorry you're dealing with this most infuriating MSFS 2024 "feature". As I think you know, I have to anticipate and hand adjust each and every object that I think might be too small on some displays to prevent this. I've been taking good care to do so in my recent aircraft, but I will just have to spend some time with the Starship cockpit model before the next update to fix this. Sorry for the wait in the meantime.
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To add some context. It seems that PMDG found some way around this. I don't notice this issue with their 737 serie planes. Using the Pimax Super 50ppd.
@Chimaeira Last thing I knew, Asobo was still adamantly opposed to helping us with this, as it was a "feature", not a bug. After checking the developer forums, the most recent comment from one of the moderators was an offer to "reopen the subject internally". In the meantime, I have a solution. I just takes some guesswork, manually editing each part of the model, and re-exporting. If you hear of any tricks from other developers, please let me know, though!
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Although I enjoy flying the Boeing, I'm not really active in the PMDG community. I just notice they seem to have found a way somehow. Perhaps they too guessed correctly in mitigating the issue. If I do come across anything specific I will let you know for sure!