Lack of left turning tendencies
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@vintageripstik Lmao, no sorry you had it right the first time. You want right rudder to counteract Left turning tendencies. Right now it feels like there is right turning tendencies requiring left rudder especially at slow speeds. Point is it appears to be modelled backwards and I agree.
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@vintageripstik Lmao, no sorry you had it right the first time. You want right rudder to counteract Left turning tendencies. Right now it feels like there is right turning tendencies requiring left rudder especially at slow speeds. Point is it appears to be modelled backwards and I agree.
@SadBucket I guess I need another coffee, thanks

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@SadBucket I guess I need another coffee, thanks

@vintageripstik me too
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I'm looking into this now. I have some ideas, but I will be sure to find a solution for v1.1, which shouldn't be more than a week away. Usually I would publish v1.1 even sooner, but the Just Flight team is off to FSWeekend in a day or two. Unfortunately, most parameters in the flight_model.cfg these days only affect the complex CFD aerodynamics simulation, so there is no "click here to increase left-turning tendency", meaning when the CFD differs from expectations with the correct airframe parameters, it can leave you scratching your head.
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I'm looking into this now. I have some ideas, but I will be sure to find a solution for v1.1, which shouldn't be more than a week away. Usually I would publish v1.1 even sooner, but the Just Flight team is off to FSWeekend in a day or two. Unfortunately, most parameters in the flight_model.cfg these days only affect the complex CFD aerodynamics simulation, so there is no "click here to increase left-turning tendency", meaning when the CFD differs from expectations with the correct airframe parameters, it can leave you scratching your head.
@Black-Square Just an update, I paid more attention while flying it a second time, the plane seems to roll left, it's just the ball also swings left with the roll... good luck.
(and thank you!) -
@Black-Square Just an update, I paid more attention while flying it a second time, the plane seems to roll left, it's just the ball also swings left with the roll... good luck.
(and thank you!)@SadBucket Wait, what... So under high power and low airspeed, you're experiencing a left rolling moment and a right yawing moment? So without any pilot correction, the plane is putting itself into a left sideslip?
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I'm looking into this now. I have some ideas, but I will be sure to find a solution for v1.1, which shouldn't be more than a week away. Usually I would publish v1.1 even sooner, but the Just Flight team is off to FSWeekend in a day or two. Unfortunately, most parameters in the flight_model.cfg these days only affect the complex CFD aerodynamics simulation, so there is no "click here to increase left-turning tendency", meaning when the CFD differs from expectations with the correct airframe parameters, it can leave you scratching your head.
@Black-Square said in Lack of left turning tendencies:
so there is no "click here to increase left-turning tendency",
But there is.
prop_mod_moment_scalar_yaw
That's the line in the engines.cfg for what you're looking for. It's almost a direct correlation between engine power transmission to the prop and turning tendencies due to things like p-factor. If I had to pull a number out of thin air, I'd guess you should try this at somewhere between 3 and 5 and see how it feels. I am away from my sim gear right now and can't test directly but that's where I'd start.
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@SadBucket Wait, what... So under high power and low airspeed, you're experiencing a left rolling moment and a right yawing moment? So without any pilot correction, the plane is putting itself into a left sideslip?
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@Buzz Yes, that is what I am experiencing, not too pronounced, but definitely feels wrong especially when you instinctively add right rudder and make the slip worse... 🥲
@SadBucket I was going to hold off on purchasing it, but figured I would do it at some point, so I just picked it up and can confirm what you all see.
Power is producing a left rolling moment which is correct, and a right yawing moment. It appears at first glance the yaw and roll moments scale with torque which is correct, but the yawing moment should also scale with increased prop disk AOA, which I'm not entirely sure is the case. It seems like the yawing tendency, is simply inverted. It also feels like the two are coupled, which should not be the case. Roll should be induced by engine torque regardless of AOA and Yaw should be induced by torque to a factor of prop disk AOA.
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@Black-Square said in Lack of left turning tendencies:
so there is no "click here to increase left-turning tendency",
But there is.
prop_mod_moment_scalar_yaw
That's the line in the engines.cfg for what you're looking for. It's almost a direct correlation between engine power transmission to the prop and turning tendencies due to things like p-factor. If I had to pull a number out of thin air, I'd guess you should try this at somewhere between 3 and 5 and see how it feels. I am away from my sim gear right now and can't test directly but that's where I'd start.
@CdnCptMoustache said in Lack of left turning tendencies:
prop_mod_moment_scalar_yaw
Tried, no change unfortunately. I never thought I'd be upset over not having to hit right rudder... ðŸ«
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@CdnCptMoustache said in Lack of left turning tendencies:
prop_mod_moment_scalar_yaw
Tried, no change unfortunately. I never thought I'd be upset over not having to hit right rudder... ðŸ«
You could try drastically increasing that number. If you find it then goes worse the wrong direction, set it negative.
If you're into humouring me, try setting it to something ridiculous like 40.
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You could try drastically increasing that number. If you find it then goes worse the wrong direction, set it negative.
If you're into humouring me, try setting it to something ridiculous like 40.
@CdnCptMoustache wut the heck, I'll report back in a minute
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You could try drastically increasing that number. If you find it then goes worse the wrong direction, set it negative.
If you're into humouring me, try setting it to something ridiculous like 40.
@CdnCptMoustache Update: 40 definitely does something... not enough right rudder in the world for that.
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@CdnCptMoustache Update: 40 definitely does something... not enough right rudder in the world for that.
@SadBucket Ah nice. That answers that
The "correct" number for that line obviously lies somewhere between 1 and 40 but without testing myself, it's really hard to say. There are any of a dozen things in the various lines that can impact the effect the prop has on yaw, such as engine angle, prop moment figures, yaw inertia, gyro stability, etc. I've seen that number vary from 0.2 up to 20 or so for what feels right in specific aircraft depending on everything else. I suspect it's the term "scalar" that's throwing people for a loop as it's more an effect and not so much a scalar.
At least it maybe gives Nick a little something to play with
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@CdnCptMoustache said in Lack of left turning tendencies:
prop_mod_moment_scalar_yaw
Tried, no change unfortunately. I never thought I'd be upset over not having to hit right rudder... ðŸ«
@SadBucket All kidding aside It's understandable. It's hard to believe that this wasn't identified in beta.
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@SadBucket Ah nice. That answers that
The "correct" number for that line obviously lies somewhere between 1 and 40 but without testing myself, it's really hard to say. There are any of a dozen things in the various lines that can impact the effect the prop has on yaw, such as engine angle, prop moment figures, yaw inertia, gyro stability, etc. I've seen that number vary from 0.2 up to 20 or so for what feels right in specific aircraft depending on everything else. I suspect it's the term "scalar" that's throwing people for a loop as it's more an effect and not so much a scalar.
At least it maybe gives Nick a little something to play with
@CdnCptMoustache Ok, there's definitely something else going on here with how the flight model is done. Setting the value to 15 the ball initially went left on rotation, then swung full right but very slowly with a constant airspeed of around 80kts, when applying a tiny bit of right rudder the ball would suddenly swing back full left. Definitely not a "click here to increase left-turning tendency"...
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@SadBucket All kidding aside It's understandable. It's hard to believe that this wasn't identified in beta.
@Buzz These things are always a surprise to me too on release day. I have a wonderful team of beta testers, who give me great advice on everything from usability to "nice-to-haves", but there will always be some things that just evade our attention. Some of these things seem painfully obvious to me too on release day, but when explaining the complexity of these aircraft, I often say to friends, "there was a day when I really cared about that one pixel on the panel right there." Thanks for being patient with me, and always being so constructive.
@CdnCptMoustache Thanks for working on the problem here. I will investigate what prop_mod_moment_scalar_yaw is actually doing, since it can be hard to tell what unintended consequences there might be from the short descriptions in the SDK. The other variable I'm familiar with is rudder_engine_wash_on_roll, which acts as a kind of built in "assistance", applying virtual rudder trim to counteract aggressive turning tendencies. I've used this in my twins before to get the effect my twin pilots were looking for. It has a smaller value in some of my other aircraft, so that's where I was going to start before adjusting the propeller model.
By all means, keep the suggestions coming. I always have a long list of things I start working on as soon as your feedback starts coming in, so please don't let the lack of any immediate response give you the impression that I'm not interested in your feedback, or not already working the problem myself.