• Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum

Weird behaviou at rolling... Just before takeoff.

Scheduled Pinned Locked Moved PA-28R Arrow III
45 Posts 17 Posters 7.3k Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C Offline
    C Offline
    copper
    wrote on last edited by
    #25

    Have the same issues, also when doing a Touch&Go, totally uncontrollable as soon as I'm touching the ground, sliding left and right.
    Control sensitivity is on default, no issues hand-flying or taxiing at all, only at high speeds.
    And since this has not been the case before the recent updates, I don't think this is just a MSFS issue.

    C 1 Reply Last reply
    0
  • C Offline
    C Offline
    Cristi Neagu
    replied to copper on last edited by
    #26

    @copper It really is a sim issue. Been having it for ages now on the DA-62.

    C 1 Reply Last reply
    0
  • C Offline
    C Offline
    copper
    replied to Cristi Neagu on last edited by
    #27

    @Cristi-Neagu said in Weird behaviou at rolling... Just before takeoff.:

    @copper It really is a sim issue. Been having it for ages now on the DA-62.

    But didn't have it with previous versions of the Arrow, there was defintely some change in the recent updates that made it far worse. Never had such big issues to counteract wind on takeoff roll. Doesn't happen on other aircraft this way to me, so there certainly is a way to avoid this.

    D 1 Reply Last reply
    0
  • D Offline
    D Offline
    Delta558 Developer
    replied to copper on last edited by
    #28

    @copper There have been various issues with the rudder through development, testing and with all versions released so far. Each attempt to improve things seems to throw up or increase another problem area.

    Let me be clear, I am not happy with it.

    I do not rate the core flight model at all - I think it started with good intent but the implimentation is poor. Within that, I think that the yaw axis is by far the weakest of the primary axes. The problem is, the same issues occur in the default aircraft, and we seem currently unable to just 'make it all work', we can fix some but not all. That is down to a poorly implimented core sim flight model which is brand new but has no worthwhile documentation .

    Just Flight FDE developer

    1 Reply Last reply
    3
  • C Offline
    C Offline
    copper
    wrote on last edited by
    #29

    @Delta558 said in Weird behaviou at rolling... Just before takeoff.:

    Let me be clear, I am not happy with it.

    Fair point, neither am I and I understand that tweaking one thing will break something else.
    Just wanted to say that the issue discussed here definitely changed to the worse for me in the last few updates (probably with 0.5.0).
    If that's the state that you think is the best compromise for now in terms of other effects, I can't contradict since I don't have all the insight :) But at least it's good to know that these issues are seen by the devs.

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sdvpilot
    replied to copper on last edited by sdvpilot
    #30

    @copper I am in complete agreement with you that something has changed. I do not understand why it is not also obvious to the developers. While it may not happen on every takeoff, it does happen most of the time in fair weather with very light winds reported. I would go back to 0.3 to check but I really don't want to mess things up in doing so. It seems that I am spending most of my flying time just keeping up with updates and chasing bugs.

    1 Reply Last reply
    0
  • P Offline
    P Offline
    pvanderv
    wrote on last edited by
    #31

    I struggled with same problem but since upgrade 5.0 takeoff with cross wind does work very well. I also fly this plane in elite simulator. The behavior of the JF plane is close to elite counterpart . At a certain moment I was so desperate that I reinstalled windows 10 and fs2020 from scratch without succes; but update 5 made me happy again. Things went wrong after WU 4.
    The JF guy’s does a great job, thank you anyway.

    1 Reply Last reply
    0
  • V Offline
    V Offline
    ViniciusQdrs
    wrote on last edited by
    #32

    This issue wasn't on the previus versions of arrow...

    Vinicius Quadros
    Lawyer. Virtual Flight Simmer. Lover of visual flights and piston aircrafts.
    i7 10700kf | RTX 3070ti | 32gb (4x 8gb) | 2x SSD (1x 480gb / 1x 240gb).

    1 Reply Last reply
    0
  • L Offline
    L Offline
    lennsch
    wrote on last edited by
    #33

    same problem for me, also with no wind: https://www.youtube.com/watch?v=lKGjLDxfIkI&t=5s&ab_channel=PS4

    1 Reply Last reply
    1
  • C Offline
    C Offline
    copper
    wrote on last edited by
    #34

    For me the effect kicks in at 70kt IAS and is usually to the left. No wind, stable takeoff roll with basically no rudder input, but suddenly at 70kt there is a hefty effect to the left.
    Not an issue of weight&balance either (added copilot weight).
    Do not see this behavior with any other aircraft so far.

    1 Reply Last reply
    2
  • P Offline
    P Offline
    PilotJon
    wrote on last edited by
    #35

    Yes, at about 70 kts, I get a severe pull to the left and then a lot of swaying until I get off the ground...

    MSI Pro Z790, Intel i9 13th Gen 13900K, nVIDIA GeForce RTX 4090, 32GB DDR5 RAM, 2 TB M.2 Gen 4 SSD

    1 Reply Last reply
    1
  • SandyDeeS Offline
    SandyDeeS Offline
    SandyDee
    wrote on last edited by
    #36

    I start rotating at 65kn, so the frontwheel losts weight, and the takeoff is smooth.

    S 1 Reply Last reply
    1
  • SandyDeeS Offline
    SandyDeeS Offline
    SandyDee
    wrote on last edited by
    #37

    a little bit offtopic, but touch & go without touching the ground with the frontwheel works perfect with the arrow, and for me it shows the quality of the flightmodel :)

    1 Reply Last reply
    -1
  • S Offline
    S Offline
    sdvpilot
    replied to SandyDee on last edited by sdvpilot
    #38

    @SandyDee Exactly. I have now gone back and compared the no wind takeoff behavior in the present version with that of version 0.3. I found the takeoff ground roll is actually smoother in the present version and there is no sudden yaw if you rotate at 65 knots. However if rotation is delayed until reaching 70 knots then there is an abrupt yaw to the left that does not happen in version 0.3. In the earlier version the nose does tend to wonder to the left and to the right throughout the ground roll. In the present version right rudder is realistically required to keep on center but there is no tendency to wonder. I agree that touch and goes are a pleasure so what is this strange abrupt yaw on initial takeoff when lifting off above 65 knots???

    SandyDeeS 1 Reply Last reply
    1
  • SandyDeeS Offline
    SandyDeeS Offline
    SandyDee
    replied to sdvpilot on last edited by
    #39

    @sdvpilot You are right, the behavior is not realistic. I my opinion JF had reduced the rudder steering at higher ground speeds, to make “normal” takeoff smoother, but they are not able to handle the strange weathervaning effect of the sim. I prior Versions I always tried to trim Nose-Up, in the actual Version there is no need for. But I guess in a case of Takeoff abort you will be lost.
    I know, other MOD creators are also fighting with this Sim effect. GotGravel with his small Bushplane wrote he found a way in the last version, but I never tested it out.

    1 Reply Last reply
    1
  • L Offline
    L Offline
    lennsch
    wrote on last edited by lennsch
    #40

    sorry for my english... :-(

    can somebody please try to set max payload and max fuel? for me it didn't happen any more with full weight. maybe this helps?

    S 1 Reply Last reply
    0
  • S Offline
    S Offline
    sdvpilot
    replied to lennsch on last edited by sdvpilot
    #41

    @lennsch Thank you for your suggestion. I found that at max fuel and weight the tendency to yaw to the left on takeoff does not occur unless you hold the nose down until reaching speeds well above 70 knots. However very little right rudder is required to remain on center which is also not realistic. I'm guessing that Just Flight developers have tweaked settings as much as possible given the present limitations of the sim. Pitch stability in a climb also seems better at gross weight making it easier to trim for a constant rate of climb but there is still room for improvement. Never the less I do think that this is by far the best GA single engine prop aircraft available for MSFS and I really do enjoy flying it.

    L 1 Reply Last reply
    2
  • RetiredMan93231R Offline
    RetiredMan93231R Offline
    RetiredMan93231
    wrote on last edited by RetiredMan93231
    #42

    Unlike many small GA aircraft, such as the Cessna C152 and C172, the Piper PA28 does not have springs on the nosewheel steering. The nosewheel is directly connected to the rudder pedals, and any rudder deflection you apply will also turn the nosewheel in that direction. During the takeoff roll some right rudder is needed to counteract the normal engine induced left yaw, but the nosewheel needs to remain as straight as possible to maintain the steering track on the runway centerline... This can make the rudder and nosewheel work against each other, especially at the higher ground speeds just before rotation. To minimize this cross controlling, and improve the centerline tracking during takeoff, try this technique used by the old tail dragger fighter pilots...

    • Turn on Cockpit Tool Tips in MSFS so you can see the exact amount of rudder and elevator trim being set.

    • Before beginning the takeoff roll set the Rudder Trim to 3.0 degrees right, and the Elevator Trim to about 2.0 degrees Up (depending on your loading). This will apply the correct amount of right rudder to counter the engine induced yaw during takeoff and climb out, without also turning the nosewheel.

    • After leveling off at cruise altitude, return the Rudder Trim to 0.0 to eliminate any side slip and allow maximum cruise speed to be achieved.

    1 Reply Last reply
    0
  • L Offline
    L Offline
    Lemny
    wrote on last edited by Lemny
    #43

    That could not be the reason, because at higher taxi speeds the nose wheel have much less impact and you have to be really slow to effectively turn the plane hard. Why should it suddenly gain so much traction after 70 knots? As Delta mentioned, seems to be a problem with sim at the moment and the PA has been impacted hard by it.

    1 Reply Last reply
    1
  • L Offline
    L Offline
    lennsch
    replied to sdvpilot on last edited by
    #44

    @sdvpilot said in Weird behaviou at rolling... Just before takeoff.:

    unless

    thx for testing!

    1 Reply Last reply
    0

  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Users