Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
Collapse
Just Flight Community Forum
  1. Home
  2. Just Flight
  3. P3D & FSX Products
  4. Traffic Global P3D/FSX
  5. Strange looking structure on taxiway with Traffic Global

Strange looking structure on taxiway with Traffic Global

Scheduled Pinned Locked Moved Traffic Global P3D/FSX
7 Posts 3 Posters 1.1k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B Offline
    B Offline
    Bloodhound
    wrote on last edited by
    #1

    Hello,
    I recently installed Traffic Global and it adds a strange structure on the taxiway with the Sim-Wings EDDH add-on (see attached image).
    When i uninstall Traffic Global, the structure disappears and the taxiway looks normal.
    I use P3D V4.5 and EDDH add-on is right at the top of my scenery library. Any ideas what is causing this?
    Thank you very much for your help.eddh.jpg

    1 Reply Last reply
    0
    • RichR Offline
      RichR Offline
      Rich
      JF Staff
      wrote on last edited by
      #2

      Hi,
      If you load P3D and open the Scenery Library, moving the SimWings entry above the Traffic Global entry should fix it for you.

      Thanks

      1 Reply Last reply
      0
      • B Offline
        B Offline
        Bloodhound
        wrote on last edited by
        #3

        EDDH is right at the top of the scenery library and Traffic Global is at the bottom, right above the default scenery, so i don't think this is the issue here.

        1 Reply Last reply
        0
        • R Offline
          R Offline
          Ray Fry
          wrote on last edited by
          #4

          One way to make sure its not TG go into TG Scenery folder scroll down to AFX_EDDH.bgl and delete it or edit it to AFX_EDDH.bgl.OFF by adding the OFF you will switch of the BGL file. If the problem is still there its not TG thats causing it, Do you use ORBX scenery Germany ORBX comes with airport BGL`s in the regions I have to edit my UK ORBX scenery.

          P3Dv5.1 HF.

          1 Reply Last reply
          0
          • B Offline
            B Offline
            Bloodhound
            wrote on last edited by
            #5

            Thanks for the suggestion. I switched off the BGL file as advised but the structure is still there. Not sure why, but installing TG makes the structure show up and uninstalling it makes it disappear.
            I do have some Orbx stuff installed, but not Germany. The main list can be found in the image below, i have a few others but they are just airports or required libraries.

            orbx.JPG

            R 1 Reply Last reply
            0
            • B Bloodhound

              Thanks for the suggestion. I switched off the BGL file as advised but the structure is still there. Not sure why, but installing TG makes the structure show up and uninstalling it makes it disappear.
              I do have some Orbx stuff installed, but not Germany. The main list can be found in the image below, i have a few others but they are just airports or required libraries.

              orbx.JPG

              R Offline
              R Offline
              Ray Fry
              wrote on last edited by
              #6

              @Bloodhound
              Do have ADE you can check EDDH BGL for other BGLs in your sim.

              P3Dv5.1 HF.

              1 Reply Last reply
              0
              • B Offline
                B Offline
                Bloodhound
                wrote on last edited by
                #7

                I managed to make the structure disappear by simply disabling the Traffic Global entry in the scenery library, which actually refers to the AirportFacilities/Scenery folder.
                Anyway, i use VoxATC which generates its own traffic using the Traffic Global AI plane models and everything seems to be normal, all planes use the taxiways, take off and land as usual. I will test it more in the following days.

                1 Reply Last reply
                0
                Reply
                • Reply as topic
                Log in to reply
                • Oldest to Newest
                • Newest to Oldest
                • Most Votes


                • Login

                • Don't have an account? Register

                • Login or register to search.
                • First post
                  Last post
                0
                • Categories
                • Recent
                • Tags
                • Popular
                • Users